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Post by akosjaccik on Jan 16, 2019 8:12:32 GMT -6
Strictly speaking this isn't in the game, but I had the pleasure to watch a certain gentlemen's japanese campaign in Rule the Waves on YouTube, where wievers could request their "own" ship by suggesting a name for them in the comments.
Close enough!
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Post by dorn on Jan 16, 2019 18:23:21 GMT -6
I play as A-H. Date is March 1918. I have not research any torpedo protection at all yet. And for several years I increase priority for subdivision on high.
I think that I will give order that any capital ship must be back in port till sunset.
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Post by bcoopactual on Jan 17, 2019 2:12:42 GMT -6
I play as A-H. Date is March 1918. I have not research any torpedo protection at all yet. And for several years I increase priority for subdivision on high.
I think that I will give order that any capital ship must be back in port till sunset.
Sound tactical advice. And having them be short ranged to free up tonnage totally works with that plan.
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Post by cwemyss on Jan 18, 2019 11:18:02 GMT -6
So, with RTW2 coming out soon I decided to crank up a game of RTW1.... started a couple months ago, picked away a bit here and there. I'm up to Feb 1924, and I've been at war with the Russians for a few months. A couple raider actions, a cruiser battle or two, and I finally decided 'oh, screw it... I'm sending the fleet'. I get the major battle I was looking for, and it was a good one... 6 hours of battlecruisers and then dreadnoughts hammering away on a cold February afternoon in the Baltic Sea. I got a solid win, sinking a pair of BBs and a large BC in exchange for a single DD lost before withdrawing at nightfall. I'm finally getting smarter about disengaging damaged ships, and less likely to send DD's on suicidal death rides.
That said... I have no basing in Europe. Germany didn't like what I'd been doing and cancelled an alliance right before the war started. Sooooo... yeah. I'm expecting 12 "xyz has been interned in a neutral port" messages next turn. 4 BB's, 3 BC's, 2 CLs, and 3 DD's for a total of 200k tons of my ships. How do you spell "pyrrhic"?
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Post by bcoopactual on Jan 19, 2019 2:00:13 GMT -6
Yikes!
I don't know if it's a glitch but occasionally I've been able to get ships with only 1 months of necessary repairs to move the next month.
Of course I've had that happen after a fight in Northeast Asia and still have the ship be interned in the North American West Coast area. Which if I recall means Vancouver. They got almost all the way to Washington and got interned in Vancouver. How would you like to have to be the one to send that message to the Admirals?
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Post by aeson on Jan 19, 2019 6:52:27 GMT -6
Of course I've had that happen after a fight in Northeast Asia and still have the ship be interned in the North American West Coast area. Which if I recall means Vancouver. Well, since the in-game Panama Canal connects the Caribbean to the North American West Coast, the North American West Coast presumably includes Mexico's and most or all of Central America's west coast, so you could perhaps have been taking a more equatorial route to San Diego or something like that. Why you'd do that coming out of Northeast Asia I don't know, but it's at least possible.
British Columbia is the only non-US possession in the game in the North American West Coast sea zone, though, at least unless the US has lost Alaska, the Eastern Aleutians, or Hawaii. Not very much, but probably more than I'd like having to report to the Admirals that we got almost all the way to Washington and sank outside Bremerton.
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Post by bcoopactual on Jan 19, 2019 7:56:56 GMT -6
I went to war against Germany and sent my battlefleet from the West Coast to Southeast Asia. The turn they were in Northeast Asia the admiral in charge of the fleet decided to exercise some personal initiative and invade Kiautschou Bay. While in transit. I rolled my eyes and spoke some unkind words about that admiral's parentage and decided I wasn't going to leave those marines to their fate. So I spent well over a year rotating ships in from Western USA and Southeast Asia trying to maintain superiority in numbers while not engaging too directly. Problem is you have to win the missions in support of ground combat which generally means you have to get up close and take your licks. I had way more ships interned that war than I had sunk. After the war when the interned ships were released some of them were already on the West Coast still with time needing to be repaired so somehow they moved from Northeast Asia to the West Coast before the internment mechanic got them. That whole campaign for Kiautschou Bay was both frustrating and fascinating at the same time. I finally succeeded and won and since the defenders held out so long with very little support from the German navy I granted them the full honours of war.
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Post by cwemyss on Jan 19, 2019 8:55:19 GMT -6
So, with RTW2 coming out soon I decided to crank up a game of RTW1.... started a couple months ago, picked away a bit here and there. I'm up to Feb 1924, and I've been at war with the Russians for a few months. A couple raider actions, a cruiser battle or two, and I finally decided 'oh, screw it... I'm sending the fleet'. I get the major battle I was looking for, and it was a good one... 6 hours of battlecruisers and then dreadnoughts hammering away on a cold February afternoon in the Baltic Sea. I got a solid win, sinking a pair of BBs and a large BC in exchange for a single DD lost before withdrawing at nightfall. I'm finally getting smarter about disengaging damaged ships, and less likely to send DD's on suicidal death rides.
That said... I have no basing in Europe. Germany didn't like what I'd been doing and cancelled an alliance right before the war started. Sooooo... yeah. I'm expecting 12 "xyz has been interned in a neutral port" messages next turn. 4 BB's, 3 BC's, 2 CLs, and 3 DD's for a total of 200k tons of my ships. How do you spell "pyrrhic"?
So to follow up... when I pressed "next turn" I received seven (I think) interned messages, followed immediately by the Russians asking for peace. Our diplomats ignored my desire to keep fighting and concluded a decent treaty (I could have taken Sakhalin, not bad for a 6-month war). Shortest internment in history! The crews barely had time to get on the bus to whatever camp SweFinlaMark was going to put them in. They were spared lutefisk, so there was no complaining.
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Post by dorn on Jan 19, 2019 15:45:42 GMT -6
One of my olders battlecruisers fight with one of old British battlecruiser (3x2x14", no superfiring, 7.5" belt and turret armor).
My battlecruiser was 2 years after large refit, replacing her 3x3x12" main guns to 3x2x15" guns.
I start fight at range about 18.000 and visibility 20.000, year 1921 so improved directors.
However even if my battlecruiser has more than 4 % probability to hit it went completely different after 3 hits she manage to do to British battlecruiser:
09 13:31 14 in 16308 yds Superstructure passthrough hit * (BC Incomparable, AP) 09 13:36 Turret B jammed! 09 13:38 Main battery scores 1 hit on BC Incomparable 09 13:41 Main battery scores 1 hit on BC Incomparable 09 13:42 Main battery scores 1 hit on BC Incomparable 09 13:45 14 in 15628 yds Hull hit BE * (BC Incomparable, AP) 09 13:46 14 in 15553 yds Engine room hit B (BC Incomparable, AP) 09 13:48 14 in 15156 yds Turret A hit TT Turret disabled (BC Incomparable, AP) 09 13:50 Limits flooding! 09 13:51 Limits flooding! 09 13:52 Limits flooding! 09 13:53 Turret B back in action! 09 13:57 14 in 11909 yds Turret B hit T Turret disabled (BC Incomparable)
So she was fighting only with 1 turret, but I was lucky that it was aft turret which allowed me to turn away and fire. As British battlecruiser need to pursue me, she can fire only 2x14" guns so we was equal. Finally I was able to make turrets operatable and sink enemy battlecruiser.
If she had just 2 triple turret she would be in great danger.
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Post by director on Jan 19, 2019 21:56:32 GMT -6
akosjaccik - All wrong. Obviously it is Yo-Mama-Moto. Right? bcoopactual - It is highly frustrating to try to conduct operations without bases. I've been known to pass up taking colonies unless I plan to take a lot of colonies in the same area (IE West Africa, Southeast Asia). I've also been known to simply keep my ships at home... what I do hate is when I plan a battlecruiser sweep in an area where I have no bases. Inevitably one of them takes a single hit that interns it, or has a mechanical failure. Inevitably. In-ev-it-a-bly.
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Post by aeson on Jan 20, 2019 22:55:40 GMT -6
Not sure if I'd call it humorous, exactly, but, playing as France on Small Fleet/Historical Budget, a naval armaments limitation treaty (12,000 tons, 8" guns) went into effect in the early 1920s. I still had three old CAs in service, so, since I was not planning to play past 1925 anyways and felt that with a treaty in effect there was a decent chance that I'd get there with no more wars, I decided, against my better judgement, to spend about 33 million over 12 months to modernize each of them, replacing their twin 10" guns with triple 8" guns and their twelve casemated 6" secondary guns with 16 (Gueydon) or 18 (Montcalm, Bruix) 5" guns in four quad or six triple turrets, and increasing their design speeds to 28 knots, because, what the hell, it's 1920-1921 already, there's a treaty for the next several years, and I don't plan to continue this game past 1925. Naturally, to punish me for wasting funds on such antiquated ships, war breaks out with the USA almost immediately after the reconstructions of Gueydon and Montcalm are completed, with about six months left to go on the reconstruction of Bruix. I dispatched the two cruisers whose reconstructions had been completed to Southeast Asia, along with the only light cruiser in the Mediterranean Squadron, to reinforce the Southeast Asia Squadron. The game, however, was not satisfied with punishing my foolishness in rebuilding such antiquated ships merely by war with the USA, and so, on the very interturn in which Gueydon and Montcalm arrived in Southeast Asia, Gueydon was torpedoed and sunk by an American submarine while Montcalm sustained unspecified damage sufficient to force it to intern itself in a neutral port (maybe we shouldn't have shown Montcalm's captain the intelligence report indicating that America's only battlecruiser, a 31,100t 26kn monster* armed with eight 14" guns and protected by a 13" armor belt which Montcalm's new 8" guns probably couldn't dent, was in Southeast Asia). Well, shoot.
The third old armored cruiser, Bruix, was dispatched to Southeast Asia as soon as its reconstruction completed and arrived safely. In company with the (relatively) modern light cruisers Coetlogon and Lavoisier, it supported the successful invasion of the Philippines.
These three cruisers have led fairly unremarkable careers. Gueydon, built as part of the legacy fleet, missed action in the Second Franco-Prussian War (1903-1904) and saw action for the first and, until its sinking on 1 January 1923, only time in October 1914, protecting a convoy out of Tripoli against a small Austro-Hungarian destroyer flotilla, sinking one and driving the other two off. Montcalm, commissioned 1905, and Bruix, commissioned 1907, arrived too late for the Second Franco-Prussian War and were in Northern Europe at the outbreak of the 1914-1915 Winter War against Austria-Hungary; while both ships were transferred to the Mediterranean Fleet for blockade service, neither saw any action in that war as Austria-Hungary never seriously challenged the blockade. Montcalm went on to be interned almost immediately upon the outbreak of the next war - the current war against the USA - while transferring from the Mediterranean Fleet to the Southeast Asia Squadron, and while Bruix presumably provided naval gunfire support for the invasion of the Philippines it did not gain any battle stars while doing so since the USA declined all battle scenarios generated in the region during the invasion.
*Well, compared to my ships, anyways. My capital ships are a pair of 25,000t dreadnought battleships, a 23,000t dreadnought battlecruiser, a pair of 20,000t dreadnought battleships, a pair of 19,000t dreadnought battleships, a quintet of old 16,000t predreadnought battleships, and my three old armored cruisers. Despite the dreadnoughts being 1917, 1914, 1909, and 1905 designs, respectively, each is as large as it could have been when it was laid down, because I decided not to fund dock expansion and still build all my capital ships domestically.
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Post by garrisonchisholm on Jan 22, 2019 11:24:45 GMT -6
Japanese enterprise vaulted to new levels with their July 1946 sneak attack on Port Arthur.
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Post by williammiller on Jan 22, 2019 17:21:36 GMT -6
Darn it Gary, you let slip with the newest tech in RTW2...the Secret Subterranean Submarine (SSS) program.
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Post by akosjaccik on Jan 22, 2019 17:52:22 GMT -6
"Hallo? Kure Naval Arsenal? I'd like to file a complaint about the coastal submarines I bought earlier. They seem to be a bit, uh... too coastal?"
..."Hello, yes, it's me again. They are digging their eggs into the sand, is that normal?"
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Post by director on Jan 22, 2019 21:11:42 GMT -6
I find those tunneling submarines 'boring'. Really, compared to cruisers that can cross the African desert at speeds of twenty knots or more, a tunneling submarine is notable, but not exceptional. akosjaccik - Is the submarine making noises like, "Mine mine mine mine mine"? If so... ... Run!
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