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Post by paradoxless on Mar 13, 2019 9:24:01 GMT -6
I found this battle humorous, in a way. There was indeed something wrong with the Brits' bloody ships that day, because 3 magazine detonations in 10 minutes is just hilarious for me, since I expected to be on the wrong end of a naval catastrophe. So getting that win made me laugh a lot. To make matters worse for the Brits, all of them were CAs, which allowed me to go on the offensive. On the bad part, the only damage that my CA sustained that caused moderate damage? Friendly fire. Vice Admiral Snotty Bastard would certainly not have been out of place in the Imperial Japanese Navy, thanks to his mad charge straight into the American battle line.
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Post by bcoopactual on Mar 13, 2019 10:01:24 GMT -6
Well done. The only upshot for the British is the extra chance for magazine explosions goes away after they lose a number of ships that way due to "implementing their lessons learned". Better for them to lose a bunch of armored cruiser rather than dreadnoughts or battlecruisers to learn their lessons.
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Post by garrisonchisholm on Mar 20, 2019 1:17:21 GMT -6
You know... 27 14:29 16 in 27491 yds Magazine hit! Ship blows up! (BC Colbert, AP) ...this might be the longest range one-shot kill I've ever seen. Yes, its armor was too thin for mature battle, but still. Sheesh.
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Post by Adseria on Mar 20, 2019 1:34:56 GMT -6
You know... 27 14:29 16 in 27491 yds Magazine hit! Ship blows up! (BC Colbert, AP) ...this might be the longest range one-shot kill I've ever seen. Yes, its armor was too thin for mature battle, but still. Sheesh. Out of interest, when was this? What kind of directors did Brandenburg have?
Also, what is the "+ 1"" deck armour?
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Post by noshurviverse on Mar 20, 2019 1:55:15 GMT -6
You know... 27 14:29 16 in 27491 yds Magazine hit! Ship blows up! (BC Colbert, AP) ...this might be the longest range one-shot kill I've ever seen. Yes, its armor was too thin for mature battle, but still. Sheesh. Out of interest, when was this? What kind of directors did Brandenburg have?
Also, what is the "+ 1"" deck armour?
Maybe a refit addition?
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Post by garrisonchisholm on Mar 20, 2019 2:02:47 GMT -6
Oh, ... probably sometime during the Eisenhower administration.
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Post by noshurviverse on Mar 20, 2019 2:11:19 GMT -6
I find it interesting that, despite 1950 being the "end" of the game, a good chunk of the screenshots we've seen come from the "post-game" time period.
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Post by Adseria on Mar 20, 2019 2:22:38 GMT -6
I find it interesting that, despite 1950 being the "end" of the game, a good chunk of the screenshots we've seen come from the "post-game" time period. They've already said you can play on to 1970. Like how you can play to 1950 in RTW1, despite 1925 being the official "end" of the game.
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Post by noshurviverse on Mar 20, 2019 2:36:25 GMT -6
I find it interesting that, despite 1950 being the "end" of the game, a good chunk of the screenshots we've seen come from the "post-game" time period. They've already said you can play on to 1970. Like how you can play to 1950 in RTW1, despite 1925 being the official "end" of the game. That's exactly what I meant.
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Post by garrisonchisholm on Mar 20, 2019 7:41:23 GMT -6
I find it interesting that, despite 1950 being the "end" of the game, a good chunk of the screenshots we've seen come from the "post-game" time period. Only luck-of-the-draw, if something funny/interesting/relevant happened earlier that would/could be posted too. For an instance like this, it is simply more likely in a mature time frame (I am abstractly inventing "mature" to represent the time in the game when the tech tree is mostly at 20 or above), so if the deck is being stacked that is why.
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Post by aeson on Mar 23, 2019 18:56:23 GMT -6
Playing as the US, I ordered four 3x2x12" ARY battlecruisers - Ranger, Congress, Constitution, and Independence - from Britain, because while I had main battery wing turrets and both superfiring turrets I lacked cross-deck fire or a third centerline turret (also, Britain had 12"/Q1 guns, which are probably better than the 13"/Q- and definitely better than the 12"/Q- guns I could use if I built them domestically). A few turns later, I get my third centerline turret. Sigh.
Just before these four battlecruisers completed, I got the fourth centerline turret and 14"/Q- guns. Okay, great; the next group of capital ships is going to be built domestically. The Rangers start to commission and I have enough free budget - and $17M in the reserve - so I lay down Yorktown, a heavily-armored 3x2x14"/Q- ABY battlecruiser which I expected to be the first of a two- or three-ship class. Three turns later, I get 14"/Q0 guns. Sigh. Now I get to decide if better guns are worth losing 3 turns of construction and a $19M investment (~$4M/turn in construction costs plus a ~$7M design fee)... At least United States gets a 90% discount for being a Yorktown with better guns and so only costs me ~$700k in design fees.
It's just going to be that kind of game, isn't it?
Really did turn into that kind of game. Three months after I re-ordered Yorktown with improved 14" guns, I developed triple turrets. Decided against re-ordering the ships yet again, so about two years later, as United States and Yorktown are completed, I lay down Essex and Franklin using my 14" guns in triple turrets. Three months later, I develop 15"/Q0 guns. Fine. I'd like them, but 14"/Q0 is good enough for ships laid down c.1910; the 15" guns will be used for the next generation of capital ships, which I'm ready to lay down in mid 1911. Intrepid gets laid down in June, followed by Bunker Hill in October. We develop All-or-Nothing Armor in January 1912.
Also, my ships' 12" guns are good, but, France, it says something about your most modern battlecruisers' armor scheme if my 12" guns are penetrating their turret top and main belt armor out around 14 or 15 thousand yards in 1913... Unfortunately, my ships failed to sink any of the three French battlecruisers that were present for that engagement. I really need to refit my ships with Director fire control but I also need my ships supporting the invasion liberation of Annam, and Southeast Asia's a relatively long way away. At least the Panama Canal will open soon...
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Post by cheetar on Mar 26, 2019 15:31:55 GMT -6
I just a 4 month war with ruskies in 1901 as japan.
Their entire fleet was in Erupe and they also wasted 1 month by sending a single CA in SEA, wich i then attacked with 2 CL's and 3 DD's. Then when their fleet got to SEA the peace returned. All this because they wanted NK wich they didn't get.
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Post by MateDow on Mar 26, 2019 21:16:01 GMT -6
I had a game where an armaments limitation treaty was signed, and within the same turn war broke out. Rather humorous to see all of the world's battleships and battlecruisers being scrapped, hit OK, and then "War declared..." I might have accidentally closed the program without saving. Oops.
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Post by dorn on Mar 27, 2019 1:24:58 GMT -6
I had a game where an armaments limitation treaty was signed, and within the same turn war broke out. Rather humorous to see all of the world's battleships and battlecruisers being scrapped, hit OK, and then "War declared..." I might have accidentally closed the program without saving. Oops. What about the workers? No more than 30 days and they were able to scrap several large colossus. :-)) I hope they were so efficient to build next generation of ships for you in several months. ;-)
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Post by MateDow on Mar 27, 2019 3:17:51 GMT -6
I had a game where an armaments limitation treaty was signed, and within the same turn war broke out. Rather humorous to see all of the world's battleships and battlecruisers being scrapped, hit OK, and then "War declared..." I might have accidentally closed the program without saving. Oops. What about the workers? No more than 30 days and they were able to scrap several large colossus. :-)) I hope they were so efficient to build next generation of ships for you in several months. ;-)
You know how those workers are... getting unreasonably upset when you fire them all and then want to hire them all back four weeks later.
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