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Post by Adseria on Jun 22, 2019 10:51:05 GMT -6
Well, this is awkward.
It's a fleet battle. I have 10 pre-dreads, 1 CA and 3 CLs (no scouting force, as I haven't researched it yet). The enemy have 1 CA, 2 CLs and approx. 8 DDs engaged, and presumably a pre-dread force somewhere, too (they have ~5 in the area).
I used the CA, with a single CL, to scout while the other 2 CLs escorted the battleships. They found this enemy force, and attempted to lure them into range of my battleships' 12" guns. We succeeded once, but didn't do any significant damage and they were able to disengage. My CA is superior to theirs (4x10" vs 2x9"), but the initial skirmishes wore her out and now she can only make 19 knots to the enemy's 21. My battleships can also only make 19 and, while the CLs can make 24, I don't fancy the chances of 3 of them against a CA, 2 CLs and a horde of DDs. On the other hand, the enemy obviously don't want to come into range of my battleships, so they're not closing in, but they apparently haven't given up, either. The net result of all of this is that our 2 fleets are holding at ~9nm, my fleet superior but unable to engage, the enemy inferior but unwilling to retreat.
I'm half expecting it to continue like this until we hit Denmark. Update: It didn't. Night fell not long after my post. There was a minor skirmish during dusk, and we managed to damage the armoured cruiser. My cruiser tried to herd their towards my battle line in the dark, but then full night arrived, and they managed to slip away in the darkness (not sure how, they were literally between my cruiser and my battle line and heading towards my battleships on an (accidental) intercept course. I can only assume they did a 180 the instant visibility dropped).
On the bright side, apparently my secondaries and tertiaries manages to sink a couple of destroyers during the opening skirmishes.
EDIT: Oh, and apparently there were some battleships out there somewhere. No idea where, I never saw them.
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Post by Adseria on Jun 22, 2019 12:36:46 GMT -6
Hmm. 600t destroyer tanked 10 6" hits plus ~10 more near misses, and still needed a torpedo hit to actually sink it. The first hit landed at 20:44. The torpedo sank it at 22:03.
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Post by Adseria on Jun 23, 2019 8:51:11 GMT -6
Ok, who do you think fired that torpedo? No, it wasn't the merchants. No, it wasn't that Hatakaze. Yes, it was fired by Comus. I was doing a U-turn, and turned straight into the torpedo.
Oh, and it's made all the worse by the fact that Comus just scored a hit on one of those merchants with her launcher from the other side, which was a dud.
EDIT: Update: You'll no doubt be happy to know that Curacoa (incidentally, the name ship of the class) survived the battle, and was even able to catch and sink all but one of the remaining merchantmen. Comus also redeemed herself by firing literally every shell she had (no mean feat since she's a protected cruiser (so, lots of wing turrets; I specifically made sure to fire every shell, for the story), sinking 2 destroyers (in addition to the 1 that had already been sunk and the Hatakaze from the screenshot above) and driving the rest back into port with heavy damage.
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Post by Adseria on Jul 2, 2019 12:01:56 GMT -6
It's April 1901. My dock size is 14,000 ( currently upgrading), and I have guns up to 10". My biggest ships are the Mikasa-class, 16,000t, 4x12" (built in Britain). I'm not sure I'm going to have to worry about this treaty too much.
EDIT: Britain, on the other hand...
Oh, and France scrapped 2 as well.
EDIT 2: I should probably also mention that I'm planning on having my first go at a Jeune Ecole doctrine this game. Yeah, really not too worried about this treaty.
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Post by Adseria on Jul 2, 2019 12:04:56 GMT -6
It's April 1901. My dock size is 14,000 ( currently upgrading), and I have guns up to 10". My biggest ships are the Mikasa-class, 16,000t, 4x12" (built in Britain). I'm not sure I'm going to have to worry about this treaty too much.
EDIT: Britain, on the other hand...
Oh, and France scrapped 2 as well.
...Yeah, I'm not sure either.
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Post by Adseria on Jul 3, 2019 9:28:34 GMT -6
Ok, this one's not exactly to do with the game, but I thought I'd share it anyway, because it gave me a chuckle.
So, a few months ago I decided to try modding RTW1. Now, you need to understand that I only ever mod games on Steam, and, when I do, I always create a separate folder with all of the mods in it for each game, and put that folder in the Steam folder alongside the game folder.
Anyway, I only just realised how stupid it was for me to create the mod folder for Rule the Waves, call it "RTW mods," and put that in the same folder as Rome: Total War.
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Post by picard on Sept 4, 2019 0:38:26 GMT -6
This is bit of a black humour, but... when I design battleships, I always armour turrets as well as possible to prevent magazine explosions. Problem is, I kinda forgot that *secondary gun magazines* can also blew up a warship. At another forum I found information that it only happens with guns above 5'', which may explain why I had no issue with it until last game - I usually used 5'' secondaries. At any rate, this time I went for either 6'' or 8'' secondaries for sh*t and giggles (don't remember), and gave them appropriate protection against their own calibre. I lost two battleships in a single battle to secondary turret penetrations.
Lesson of the day: never forget HMS Hood.
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Post by aeson on Sept 4, 2019 16:44:24 GMT -6
This is bit of a black humour, but... when I design battleships, I always armour turrets as well as possible to prevent magazine explosions. Problem is, I kinda forgot that *secondary gun magazines* can also blew up a warship. At another forum I found information that it only happens with guns above 5'', which may explain why I had no issue with it until last game - I usually used 5'' secondaries. At any rate, this time I went for either 6'' or 8'' secondaries for sh*t and giggles (don't remember), and gave them appropriate protection against their own calibre. I lost two battleships in a single battle to secondary turret penetrations. Lesson of the day: never forget HMS Hood.
Also, HMS Hood is generally thought to have been sunk by the explosion of the after main battery magazines, and an explosion or deflagration in a 4" magazine is only one of several possible causes of the detonation of the after main battery magazines.
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Post by dorn on Sept 9, 2019 14:12:41 GMT -6
Night battle in 1955.
Complete log up to event.
25 00:16 Game autosaved 25 00:26 DD Le Hardi reports an unknown radar contact 25 00:36 DD Siroco reports an unknown radar contact 25 00:37 DD Siroco reports an unknown radar contact 25 00:37 DD Siroco reports an unknown radar contact 25 00:38 DD Le Flibustier reports an unknown radar contact 25 00:39 DD Siroco reports an unknown radar contact 25 00:39 DD Siroco reports an unknown radar contact 25 00:39 DD Siroco reports an unknown radar contact 25 00:39 DD Siroco reports an unknown radar contact 25 00:39 DD Siroco reports an unknown radar contact 25 00:39 DD Siroco reports an unknown radar contact 25 00:39 DD Le Flibustier reports an unknown radar contact 25 00:40 DD Siroco reports an unknown radar contact 25 00:40 DD Siroco reports an unknown radar contact 25 00:40 DD Siroco reports an unknown radar contact 25 00:40 DD Le Flibustier reports an unknown radar contact 25 00:40 Unidentified ship fires 5 medium guns at DD Siroco! 1 hits 25 00:40 DD Siroco Magazine hit! D * Ship blows up! 25 00:40 DD Siroco has sunk! 25 00:40 DD Le Flibustier has less than 50% fuel remaining!
Siroco is the newest 2000 tons destroyer capable of 36 knots, 3x2x5" guns, 10 torpedo tubes
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Post by cabusha on Oct 21, 2019 18:18:51 GMT -6
So, Austria-Hungary...that's some pretty good negotiating there. I mean, if that's what you think is best. Reparations it is then!
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