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Post by akmatov on Feb 28, 2017 14:09:39 GMT -6
Being utterly intimidated by the complexities of the North Sea Campaign, I'm getting my feet wet with the Battle Generator (wish I could pick out complete JObs for both sides).
1. Watching the Status of enemy ships it is clear that damage control parties are very busy. Perhaps too successful, as repairing Heavy Damage to Light Damage seems unlikely.
2. Strangely my British crews repaired my speed damage at least somewhat, but the German ship never repaired to over 20 knots.
3. But the strangest behavior was that of the torpedo flotilla. First they charged between the two fleets. Then they charged in amongst their own BC Division and mucked around there for a while. Finally they charged off toward the enemy, but would never close with them. When close they would slow from 30 to 23 knots and do a clockwise circling manoeuvre. They did this four or five times;never launching any torpedoes as far as I could see. Eventually they accumulated 75+% damage from the amused German gunners and wandered off. I found this all very odd, I know operating such small boats at high speed in the North Sea was brutal but the AI seems to be assuming they are drunk also
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Post by andyhall on Feb 28, 2017 15:14:24 GMT -6
Others with intimate knowledge of the game's internal mechanics may respond more authoritatively, but I see all of these things as examples of the friction or fog of war that's modeled into the game. It's very intentionally designed to give the player both limited control of one's own subordinate commands, and limited knowledge of the enemy's situation. It's not hard to imagine an admiral on his command bridge asking his flag lieutenant, " what the hell does that torpedo flotilla commander think he's playing at? Send him another attack order!"
Regarding the damage status of enemy ships, I believe that's an estimate based on observations, and so subject to a wide variation in error.
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