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Post by oldpop2000 on Dec 31, 2013 21:59:16 GMT -6
I've just played the Chemulpo scenario five times as the Russian. The first two times I got an error message stating that the Korietz has zero endurance. I did not get this error before the update, BTW. I bring up the Korietz in the design ship and save, problem appears to go away. I play three more times as the Russian. The first and third times, as soon as I see the unknown ship, I break hard to starboard, go to maximum revolutions and escape. Scenario ends with Japanese failing to sink both ships. The second time I did not go to max speed and the Japanese catch me. So, someone explain to me how the Japanese failed, but I didn't win. In my book, if they fail in their mission and I am still afloat, I win. Final Results displayed. Let's talk tactics. If I am the Varyag, my job is to avoid being blown out of the water and heading back along the shoals toward Chemulpo is not a sound option. I've seen the AI do this twice with the bad results. I can cut him off easily and destroy both ships. His only sound tactic, is as soon as he sees an unknown ship, assume it's not friendly and get out of Dodge. The burden is on the Japanese player to anticipate this move, if he doesn't, its game, set and match to the Russian. Strategically, the Japanese have a major problem of being caught in the middle between three forces; one at Vladivostok, one at Chemulpo and one at Port Arthur. In history, splitting forces to deal with this has failed. But Togo gets away with it. He masks Vladivostok, attacks the Varyag and destroys her and then focuses on Port Arthur. For the Russians, the key is to reinforce one of those locations by moving the Varyag to either Vladivostok or Port Arthur. To me, if I am the Varyag and get away from the Japanese, then open ocean or not, I can go to either location, the easiest is Port Arthur. Am I making my point, or did I miss something in the objectives. The Russian knows he is at war, he has been given an ultimatum and that is why he is where he is, so this isn't 10/20 hindsight. This Russian captain is fully aware that the next ships he meets, won't be his buddies.
Question: If I stay near the shoal( I assume that light colored area is the shoal), does that make visibility more difficult? If I make the quick turn and accelerate, but head at an acute angle towards the shore and run along it, I can escape every time.
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Post by Fredrik W on Jan 1, 2014 6:46:28 GMT -6
There is an error in the starting positions in that scenario, I just discovered that recently. There will be an updated version with the next patch.
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Post by oldpop2000 on Jan 1, 2014 8:46:24 GMT -6
There is an error in the starting positions in that scenario, I just discovered that recently. There will be an updated version with the next patch. Ahh! That's makes perfect sense, since it's called the Battle of Chemulpo Bay. The Varyag and her AMC did exit and engage the Japanese near an island named Yo-Dol-Mi; that would be her location when the engagement began, that will be interesting.
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Post by phoenix on Jan 1, 2014 17:03:41 GMT -6
I agree, oldpop. As it is, it's a short and extremely easy scenario - as Russians. Before reading your post I did exactly the same - steer to starboard full speed. It's the obvious thing to do. That ends it, on normal game speed, in around 10 seconds of real time.
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Post by oldpop2000 on Jan 1, 2014 17:46:33 GMT -6
I agree, oldpop. As it is, it's a short and extremely easy scenario - as Russians. Before reading your post I did exactly the same - steer to starboard full speed. It's the obvious thing to do. That ends it, on normal game speed, in around 10 seconds of real time. I researched the battle after the first two plays, as the Japanese. I watched the AI on one occasion do exactly same thing, but not at full revs. I caught him then. Had the real life situation been exactly like this, the Varyag captain would have done exactly what you and I along with the AI. He probably would have made it to Port Arthur, but hard to say. The Japanese might have pursued him all along the coast until they could cut him off at the cape.
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Post by chemkid on Jan 2, 2014 5:32:11 GMT -6
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Post by oldpop2000 on Jan 2, 2014 16:27:12 GMT -6
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Attachment Deleted
This is probably not the place for this, but so be it. I went in to the scenario editor and I moved the Russian ships to another location and the Japanese. As the Russian, you do not have much of a chance. I moved the Varyag to ten locations and played my scenario and this was the only place for both sides, where the Japanese could detect the Varyag and engage. The first picture is the engagement, the second is the initial detection.
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Post by oldpop2000 on Jan 12, 2014 16:23:51 GMT -6
Well, I added the new updates, the position of the Varyag hasn't changed but I guess that has been addressed. Here is a good one for you: Attachment Deleted
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Post by phoenix on Jan 13, 2014 13:48:03 GMT -6
I've played it a couple of times with the new starting positions (you have to add a fix, the update hasn't fixed it as it says - the fix in the update notification thread in this part of the forum) and I'm not convinced that I will always lose as Russians. Playing with the Cap's cap on you can send out the Korietz as a kind of decoy, and though I haven't achieved it yet, I think I might thus be able to get the Varyag clear. I'll keep trying. After all, it only takes about three minutes to play it right through on normal setting...
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Post by oldpop2000 on Jan 13, 2014 16:11:29 GMT -6
I've played it a couple of times with the new starting positions (you have to add a fix, the update hasn't fixed it as it says - the fix in the update notification thread in this part of the forum) and I'm not convinced that I will always lose as Russians. Playing with the Cap's cap on you can send out the Korietz as a kind of decoy, and though I haven't achieved it yet, I think I might thus be able to get the Varyag clear. I'll keep trying. After all, it only takes about three minutes to play it right through on normal setting... Use the scenario editor and start the scenario at night. After the scenario starts, set Varyag to 17 knots, head to port along the shore and go. The range of visibility has dropped from 16,000 yards to 4000 yards. Presto, you are home free. The other Russian ship, did not make it, but Varyag does. The captain of the Varyag had alternatives, one of which was the leave at night, moving slowly then at dawn, hit the power to go. The Russian captain would have the intimate knowledge of the channels leaving Chemulpo, the Japanese would not. That is his advantage but it would have taken some fortitude. Now, is this realistic? Here is the note sent to the Russian skipper from the Japanese fleet commander, note the time he states the action in the port will take place:
Sir: I have the honor to notify you that as hostilities exist between the Empire of Japan and the Empire of Russia at present I shall attack the men-of-war of the Government of Russia, stationed at present in the port of Chemulpo, with the force under my command, in case of the refusal of the Russian senior naval officer present at Chemulpo to my demand to leave the port of Chemulpo before the noon of the 9th of February, 1904, and I respectfully request you to keep away from the scene of action in the port so that no danger from the action would come to the ship under your command. The above-mentioned attack will not take place before 4 o'clock p. m. of the 9th of February, 1904, to give time to put into practice the above-mentioned request.
If there are any transports or merchant vessels of your nationality in the port of Chemulpo at present, I request you to communicate to them the above notification.
I have the honor to be, sir, your most obedient servant,
S. URIU
This was received on the 8th of February, 1904.
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Post by phoenix on Jan 13, 2014 16:38:11 GMT -6
Ah. such politeness. Those days are gone, I fear.
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Post by oldpop2000 on Jan 13, 2014 17:26:54 GMT -6
Ah. such politeness. Those days are gone, I fear. Ah yes, the days of yore, when people were nice and polite. Now, the opponent would just start banging away, no warning.
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Post by oldpop2000 on Jan 13, 2014 18:09:46 GMT -6
I changed the time again to 1700 to run the scenario at night. The Varyag and the AMC slip right by the Japanese ships, at slow speed since it is near the shore and night. I will now test the Japanese side to see how to combat that. I have included the edit scenario popup for this modified Chemulpo scenario. My thoughts on games has always been their value as an historical analysis tool to test different ideas and outcomes. Winning is never important, simply the generation of different nodes and paths.
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Post by oldpop2000 on Jan 13, 2014 20:16:32 GMT -6
I played my new scenario as the Japanese and did find Varyag because the AI stayed to starboard, and essentially ran right into me. I attempt to change the formation to line abreast, search and that doesn't seem to work. Search did, as one of the ships detached but the squadron staying in line astern.
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