|
Post by cv10 on May 5, 2017 14:51:15 GMT -6
I just changed the Albums to public. I then logged out of both imgur and the forum accounts and looked at the thread as a visitor. I can see the pictures, however if other people still can't, I redo the BB codes. it could be that my organization of them it albums flummoxed the original codes. Are all of the picutres affected, or just those from the first section? Pics are still broken. AFAIK moving pictures between albums break links, at least in photoshop. Just went in and replaced all the BB codes for the pictures that did not work. As it turns out, some of my pictures also got deleted when I was trying to shift them to the new albums. The other trick was that for me to test a link, I had to hit "open in new tab", then it would show up as not working. Could someone take a new look now, and just double check I got them all? I'd be most grateful.
|
|
|
Post by babylon218 on May 5, 2017 15:24:49 GMT -6
Yep, looks like they're all working now.
|
|
|
Post by konstantinua00 on May 5, 2017 16:07:03 GMT -6
works for me too
|
|
|
Post by fredsanford on May 5, 2017 16:22:25 GMT -6
Glad to see SAI-CE get some love here. I enjoy the operational model in that game very much, as well as the ability to organize my fleet.
Once you get a decent number of "M" class DD's, something I'll do is put the M's (DD flotilla 10 and higher IIR) with the BC fleet and move the 1st DD flotilla up to Grand Fleet. The 1st DD's can only do 27 knots, barely enough to keep up with the BC's, while the M's can do 34 knots.
Bring lots of DD's on major sorties- leaving 2 BB's at home allows an entire flotilla of DD's. Sending those in on a flotilla attack at nightfall might just have saved Iron Duke & Thunderer. Because the night belongs to DD's...(apologies to Patti Smith/Bruce Springsteen).
|
|
|
Post by Airy W on May 5, 2017 16:37:26 GMT -6
I like your way of thinking, Fred. Go make France proud!
|
|
|
Post by cv10 on May 5, 2017 16:58:17 GMT -6
Glad to see SAI-CE get some love here. I enjoy the operational model in that game very much, as well as the ability to organize my fleet. Once you get a decent number of "M" class DD's, something I'll do is put the M's (DD flotilla 10 and higher IIR) with the BC fleet and move the 1st DD flotilla up to Grand Fleet. The 1st DD's can only do 27 knots, barely enough to keep up with the BC's, while the M's can do 34 knots. Bring lots of DD's on major sorties- leaving 2 BB's at home allows an entire flotilla of DD's. Sending those in on a flotilla attack at nightfall might just have saved Iron Duke & Thunderer. Because the night belongs to DD's...(apologies to Patti Smith/Bruce Springsteen). fredsanford Welcome to the aar! Thanks for the advice about the M-Class! I've got my first two in a two ship flotilla attached to the Harwich Force, and once I get a good number, I'll get them moved up to Edinburgh to screen the Battlecruisers. Looks like I'll get a bunch of them starting in November. You're absolutely right about bringing more DDs with the battleships. The Germans did a great job of concentrating their light forces, and I did a poor job of managing mine. They just swept right by my screen. The DDs that I did bring were still set to "support" and consequently, were following slightly behind the big ships. I made the decision to stay and fight despite nightfall, the arrival of the German destroyers, and increasingly worsening weather, and in hindsight that was very foolish. I was lucky, it could have been much worse. Next time, I'm going to aim to have at least two DD squadrons per battle division or squadron.
|
|
|
Post by cv10 on May 5, 2017 17:32:06 GMT -6
Turn Three (Sept. 1st, 1914)Operational Phase This was not a good day for the British, as I made a big mistake. I calculated that after destroying the better part of their battlecruiser squadron, the Germans would spend this turn in port, licking their injuries. They confounded my expectations, but I'll get to that in a bit.
The operation opened with my mine-layer cruisers sailing from Sheerness to lay their mines at Oyster Ground, while the 2nd Light Cruiser Squadron of the Grand Fleet sailed with screening destroyers of the 2/4 Destroyer Squadron to seek out and engage any German light forces. However shortly after setting sail, Room 40 reported a German destroyer Flotilla sailing into the Channel Approaches. My Mine-layer cruisers adjusted course to the North to avoid contact with them. A few minutes later a sighting from HMS Cressy of the Dover Patrol came that a freighter had been spotted in the same area. The assumption was made that the Room 40 report had made an erroneous report. The Minelaying went off without incident.
In the meantime, the 2nd Light Cruiser Squadron had made its way into the North Sea, and it was at this moment, a report came that the Lowestoft Battery was being attacked by a German light cruiser. My cruisers turned south to seek out the Germans and exact retribution. However shortly after this, the town of Great Yarmouth, a short distance from Lowestoft, reported being attacked by a German battlecruiser. Regrettably, the shore batteries were silenced, and the vile hun took the opportunity to throw 12 inch shells into the city. This was their handiwork, and my fault for failing to plan for such an occurrence.
With the entire Battlecruiser squadron out on drills, the only ships I had capable of responding were my light cruisers, so I plotted a course to intercept the Germans as they made their return journey. I was hoping to engage them in a night battle and try to have my destroyers torpedo the battlecruiser. However, for better or worse (I could have lost my entire force if I had found them), they got through unscathed. I then swept the edge of the Helgoland Bight south of the namesake Island (massive shore batteries are best steered clear of). I found and sank 3 German T-24 patrol destroyers (1 three inch gun, two torpedoes) and then set a course for Scapa Flow.
This was not a good day. From here on in, at least one battlecruiser squadron will be kept in reserve to react to events like this. Additionally, the Grand Fleet's battle squadrons will now drill on an alternating pattern to assure that even some dreadnoughts will be able to sortie out to protect the coast.
|
|
|
Post by theexecuter on May 5, 2017 20:42:32 GMT -6
I'd expect the Germans to try to make the most of their ships at every opportunity. Does the AI know how to conserve OPS points, or does it just spend the maximum each turn?
Also, this may be a bad day in the press for the Navy...but strategically it was just fine. Yarmouth and Lowestof are strategically insignificant.
Imagine what would have happened if that BC was allowed to engage your light cruisers...
That would have been a bad day.
|
|
|
Post by cv10 on May 5, 2017 21:13:33 GMT -6
I'd expect the Germans to try to make the most of their ships at every opportunity. Does the AI know how to conserve OPS points, or does it just spend the maximum each turn? Also, this may be a bad day in the press for the Navy...but strategically it was just fine. Yarmouth and Lowestof are strategically insignificant. Imagine what would have happened if that BC was allowed to engage your light cruisers... That would have been a bad day. As far as I know, the AI knows how to conserve its Ops points. This was a relatively modest raid, and right now, the AI has about 652 Ops points. That's enough for them to sortie the High Seas Fleet (a bit worrying considering that I have 7 dreadnoughts under repair). For comparative purposes, right now it would take me just under 500 ops points to send the Battlecruiser Force and the Grand Fleet (minus the 3rd Battle Squadron [pre-dreadnoughts]). You're right about what would have almost certainly happened if I had tried to engage the BC. For the best that I didn't find them. The Germans being able to shell my cities right now without me being in a position to stop them (my own fault due to mismanagement of my units) grates on me a bit, and I try to do crazy things like taking on a BC with three light cruisers and a handful of destroyers.
|
|
|
Post by vonfriedman on May 6, 2017 2:16:22 GMT -6
|
|
|
Post by vonfriedman on May 6, 2017 2:22:57 GMT -6
I have got some problem in editing...
cv 10 said: "Additionally, the Grand Fleet's battle squadrons will now drill on an alternating pattern to assure that even some dreadnoughts will be able to sortie out to protect the coast."
I think that it may be dangerous to sail with just a part of the Grand Fleet. There is the risk of being entangled with the entire Hochseeflotte.
|
|
|
Post by cv10 on May 6, 2017 9:27:06 GMT -6
I have got some problem in editing... cv 10 said: "Additionally, the Grand Fleet's battle squadrons will now drill on an alternating pattern to assure that even some dreadnoughts will be able to sortie out to protect the coast." I think that it may be dangerous to sail with just a part of the Grand Fleet. There is the risk of being entangled with the entire Hochseeflotte. That is a good point: it would be very foolish of me to try and take on the Hochseeflotte without the full fleet. The main purpose of this would be to ensure that I have so assets available for emergency activation in the event that the SMS Derfflinger or the SMS Lützow (once it arrives) comes out. That was the big mistake I made last turn, as I had all dreadnoughts and battlecruisers out on drills. The idea of having a ready dreadnought squadron would be to support the ready battlecruiser squadron in the even of another fast raid. In the event that the Hochseeflotte is spotted, I is bravely turn tail and flee!
|
|
|
Post by cv10 on May 7, 2017 9:26:48 GMT -6
Turn 4 (Sept. 15th-28th, 1914)Fleet Organization
After taking the advice of various readers, I have decided to reinforce the screens for the Grand Fleet. The 3 divisions of the 3rd Destroyer Flotilla have been reassigned from the Harwich Patrol to the Grand Fleet, and were successfully shifted to Scapa Flow without incident. Furthermore, the 3 divisions of the 1st Destroyer Squadron (attached to Battlecruiser Force) were reorganized to to provide an equal number of destroyers to each division. In addition to this, several other squadrons were shifted to different fleets. The 1st Light Cruiser Squadron has been moved from Battlecruiser Force to the Grand Fleet at Scapa Flow in an effort to help provide additional scouting and screening for the Grand Fleet. The 1st Light Cruisers Squadron was also moved, as it was 2 knots slower than the Lion-class Battlecruisers, and it did not make sense to attach them to something that they could not keep up with in battle. If either more Light Cruisers, or faster light cruisers, should become available , I will attach them to the Battlecruiser Force. The three armored cruiser groups (really two, HMS Drake is in a single ship squadron) of the Grand Fleet were also reassigned, with them going to the Harwich Force and being based out of Sheerness, Harwich, and Grimsby. The main reason that this happened is that the armored cruisers did not seem like a good fit for the Grand Fleet, being too slow to really scout, and far too lightly armed and armored to stand in the line of battle. With their placement with the Harwich Force, they add a bit a of heft, and can stand up to anything the Germans send, minus the Battlecruiser and the Hochseeflotte. All of these reassignments and moves to new bases took place without incident, which seems to indicate a lack of offensive mining on the part of the Germans. Additionally, three dreadnoughts completed repairs and have rejoined the fleet. A further four will be back in service by the 28th of this month, which should give me good margin of numerical superiority over the Germans. Below is a summary of notification received for this turn.Below is the repair list for the Fleet as currently stands. The return of four dreadnoughts will be nice, as will be the yard space for all of those light units that need it. Planning For Operation
For the next turn, I have received a required mission from my lords-and-masters at Admiralty House. It seems Mr. Churchill and Admiral Prince Louis of Battenberg have decided that the War shall be won merely by the sight of the Grand Fleet sailing out into the North Sea. Rather oddly, they only suggest that I sink german ships, while making the sailing mandatory. I suppose this does make sense, as it would be even more odd to mandate the sinking of enemy ships while making it optional to actually sail. While they only order that four dreadnoughts sail, I'll be sending the whole of the Grand Fleet, as if the Germans should send out the High Seas Fleet, I'd rather have all of my fleet there if we should meet the Germans. I will also being sending out the Battlecruiser Force to provide scouting for the Grand Fleet, and for the first time in the War, our submarines will be deployed in a quarter circle from the Netherlands Coast to Denmark in an effort to find any german ships that should sail.
One my ships arrive, I intend to shell Helgoland with the Dreadnoughts. I don't have any on-hand intelligence to suggest what the Germans might do, but I do know that they have enough ops points to sail the High Seas Fleet if they desire. I'm rather hoping that they don't but if they do, consideration will have to be made as if to seek an engagement. Right now, I think that I'd avoid a fleet action, at least until I get those other four dreadnoughts back.
Above: This is the operations map. The point that the Admiralty want me to reach is just a bit to the North-west of the third submarine from the right. Below: Full order of battle for this action. Since the the 1/4 is entirely under repair, HMS Conquerer will serve as flagship and head of the Fleet. Our crews are well drilled, so hopefully if we do run into Harry Hun, we can hold our own. The 3rd Battle Squadron will remain in reserve, as little is to be obtained from sending them along: They can't really take hits, and they'd slow the maximum speed of the fleet down.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 7, 2017 13:19:03 GMT -6
Awesome:)
|
|
|
Post by cv10 on May 7, 2017 18:04:06 GMT -6
Turn Four: (Sept.15/17th, 1914) Operational Phase Due to mist descending on the North Sea, the decision was taken, with Admiralty approval, to postpone the entire operation for two days. We obtained good weather for the 17th, and so the Fleet sortied out in good order Unlike the Battle of Horn's Reef, the Grand Fleet had a good number of light forces attached to it, with each battle squadron having its own screening destroyer flotilla, and most of them having an additional destroyer flotilla in support. Three light cruiser squadrons provided close scouting. The Battlecruiser Force sortied from Edinburgh, and provided distant scouting for the Grand Fleet. Each of the two battlecruiser squadrons had their own screening destroyer flotillas, and the 1st Battlecruiser Squadron also had a flotilla in support. The initial hours were relatively uneventful, as the Grand Fleet made its way toward Admiralty Point (designation for objective point). However, then a rapid flurry of reports came in from our Submarines and Room 40. A submarine reported an enemy battlecruiser near Helgoland moving south-west, and after a similar submarine report, the Battlecruiser Force was ordered to alter course to intercept. Shortly after this, Room 40 reported two dreadnoughts to the East of Admiralty Point, moving West. At this stage the decision was made to have the Grand Fleet maintain its course to reach Admiralty Point. The belief was that the battlecruisers could find the enemy, and the Grand Fleet would cut it off from Germany. Night fell, but with good visibility. Above, submarine report of enemy Battlecruiser near Helgoland. Below: Room 40 report of enemy dreadnoughts near Admiralty Point. The Grand Fleet managed to reach Admiralty Point without incident. However during night, several destroyers that had been separated from the main fleet came across two ships sailing in company. The Battlecruiser Force turned to port to pursue. After about 15 minutes, contact was established with the enemy. The 1/1 Destroyer Flotilla was detached to make a torpedo attack on the enemy ships. This was achieved, as a torpedo hit was recorded on an enemy dreadnought. However three destroyers were lost in the attack.The two fleets maneuvered for better positions, and my battlecruisers engaged an enemy Deutschland pre-dreadnought. In short succession, the enemy pre-dreadnought took multiple main battery hits and was observed to be sinking. Following standard policy, the Battlecruiser Force disengaged. In the meantime, the Grand Fleet altered course to intercept the Germans on the return voyage. After sunrise, the ships that had been scattered began to reassemble, at which point HMS Phoenix spotted the German fleet. After this, the Battlecruiser Force moved to engage the enemy, and ran into a squadron of German Dreadnoughts and two squadrons worth of pre-dreadnoughts. This action ran to the North-East (right into the teeth of the Grand Fleet) with the Germans getting the worst of it. Rather surprisingly, my battlecruisers achieved far more hits on the German battle-line, and their pre-dreadnoughts seemed the worse for wear. However my battlecruisers took several hits, with HMS Princess Royal taking a real beating,and HMS Queen Mary was torpedoed. She was detached from the fleet and made for home. While this happened, the Grand Fleet closed and formed into line-of-battle. From this point the battle raged. The Grand Fleet hammered away at the German battle line. In the meantime, the 1/1 battle squadron split off and engaged the Germans from the opposite side. This worked well, and soon most of the German pre-dreadnought squadron were battered into burning wrecks, at which point my destroyers finished them off with torpedoes. As the main part of the Grand Fleet sailed south to maintain contact with the German dreadnoughts, the 1/1 battle squadron lost contact with the flagship and altered course to rejoin the fleet. However at this stage, a german destroyer fired a torpedo and hit HMS Bellerophon, which was detached and made for Grimsby. After attempting to reengage the German fleet, the decision was made to break off contact after it became known that the the leading three dreadnoughts had fired all of their ammunition. As the Grand Fleet turned for Scapa Flow, several light cruisers were detached to rescue German survivors. The Germans seemed equally content to break off action.
It was at this stage that things went wrong. Both HMS Queen Mary and HMS Bellerophon made it home safely, however HMS Princess Royal and HMS Temeraire reported flooding bulkheads. In spite of directives to slow down to 5 knots, their captains attempted to maintain speeds of 12 knots, and both foundered not too far away from their respective ports. This was regrettable, particularly the loss of HMS Princess Royal as she is one of the really good 27 knot all centerline turret battlecruisers. HMS Temeraire was less of a loss, as she is one of the not-so-good dreadnoughts. The two enemy destroyers lost were sunk by HMS E2, which in turn failed to return from its war patrol. The light cruiser, as it turns out, was mined and sunk.
I will say that this was a OK victory for the British. While sinking 7 German pre-dreadnoughts is not a terrible trade for the loss of two capital ships, it certainly is not great, and more importantly, the rest of the Grand Fleet was pretty banged up. Here is the repair list after the battle. At this stage, I only have 9 operational dreadnoughts, and both the Grand Fleet and the Battlecruiser Force are not in a fit state to fight. It will be December before my forces will be ready for battle again. Additionally, the crews will decline in quality as they sit in port waiting to get their ships back from the yards. However, the arrival of winter will give time for training and refits, so there will be plenty to do. The coming of much longer nights will also be a boon for mining operations.
|
|