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Post by garrisonchisholm on Aug 19, 2017 22:01:16 GMT -6
Bravo Zulu to everyone involved. One thing I was thinking of is maybe having sealed bids although I'm not sure how that would be accomplished. Being able to see competing designs that have already been posted is an advantage (or perhaps it can be a disadvantage as well because you are forced to change your design so it is not identical to an already submitted one). Like in the game show Price is Right where the one contestant bids one more dollar than the guy that just went before him. And then the OP could post all of the designs so people can have transparency in the scoring. It does sound like more than a bit of extra work though so it might not be worth the trouble. Just throwing an idea out there. This is an interesting notion, but I think it would just involve a lot of PM'ing and then re-posting by the OP (facilitator). I was thinking, what about removing the player one More step from building? Example. parrot realizes a new DN is needed. Parrot writes an operations report detailing the reasons for the need. The Bureau of Ships (a different player) then evaluates the need, examines the strategic situation, and issues a request for proposals to meet the need they foresee. Other players would then submit these designs to the Bureau player (the thread "owner" probably) who would then select a design and then tell the Parrot what design to build. I think this would add another level of realism, and as well open the opportunity for that fascinating discussion, "what do you MEAN you don't think we need a new dreadnought?!?"
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cnw
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Post by cnw on Aug 20, 2017 1:25:43 GMT -6
OK, time to uninstall RtW, no way I'm ever topping that ending Brilliant AAR, great work.. Bravo Zulu to everyone involved. One thing I was thinking of is maybe having sealed bids although I'm not sure how that would be accomplished. Being able to see competing designs that have already been posted is an advantage (or perhaps it can be a disadvantage as well because you are forced to change your design so it is not identical to an already submitted one). Like in the game show Price is Right where the one contestant bids one more dollar than the guy that just went before him. And then the OP could post all of the designs so people can have transparency in the scoring. It does sound like more than a bit of extra work though so it might not be worth the trouble. Just throwing an idea out there. This is actually a very good idea. I don't know about everyone else, but the competing design entries definitely did influence my own design process. I generally attempted to create a superior offer to the ones already on the table, at least for my own playstyle. Had the offers been sealed, there would be more variety IMO. I'm not sure if the PMs let you send files (would be odd if it didn't, but I've seen weirder things on the various BB systems), but there is always the option of posting an encrypted archive (.zip etc - format to be specified by OP) and sending the password to OP via PM. As for the offer writeup, that could be among the technical requirements - design screenshot(s) intended for the post and the post itself in plaintext would be included in the archive, for OP it would be just a matter of copy & paste (and maybe do some formatting if necessary). I was thinking, what about removing the player one More step from building? Example. parrot realizes a new DN is needed. Parrot writes an operations report detailing the reasons for the need. The Bureau of Ships (a different player) then evaluates the need, examines the strategic situation, and issues a request for proposals to meet the need they foresee. Other players would then submit these designs to the Bureau player (the thread "owner" probably) who would then select a design and then tell the Parrot what design to build. I think this would add another level of realism, and as well open the opportunity for that fascinating discussion, "what do you MEAN you don't think we need a new dreadnought?!?" Again an interesting idea, although one I'm quite certain will slow the game down a lot.
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Post by parrot on Aug 20, 2017 21:13:54 GMT -6
A possibility would be to have players take on a more expansive set of roles.
A player for each political party (or faction of some sort) to discuss or make various proposals, decide how to respond to foreign policy stuff, etc. A player for the Navy itself who can make recommendations (subject to the approval of parliament) and who actually controls the battles. Players for a few shipyards to make proposals. And yeah you could add that extra layer between naval commanders and the politicians by having a naval bureaucracy that things get passed through.
Thoughts? I mean, it sounds big, but it might actually spread the load around in terms of writing (which I found to be by far the most time-intensive part of the AAR) so maybe it wouldn't be so bad.
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Post by garrisonchisholm on Aug 20, 2017 21:54:04 GMT -6
I think if each person could get away with a 200 word contribution to "move their piece on the board" it might not be too bad. Well, let's see if one of us has the energy for such a thing in a few weeks- I will participate, but clearly I should have nothing to do with actually playing the game!
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Post by parrot on Aug 20, 2017 22:47:37 GMT -6
I think if each person could get away with a 200 word contribution to "move their piece on the board" it might not be too bad. Well, let's see if one of us has the energy for such a thing in a few weeks- I will participate, but clearly I should have nothing to do with actually playing the game! I also think players could take on more than one role (and probably should, given that I wouldn't expect large numbers). In any case, it's not something I have the time to set up at the moment.
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cnw
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Post by cnw on Aug 21, 2017 4:09:58 GMT -6
A possibility would be to have players take on a more expansive set of roles. A player for each political party (or faction of some sort) to discuss or make various proposals, decide how to respond to foreign policy stuff, etc. A player for the Navy itself who can make recommendations (subject to the approval of parliament) and who actually controls the battles. Players for a few shipyards to make proposals. And yeah you could add that extra layer between naval commanders and the politicians by having a naval bureaucracy that things get passed through. Thoughts? I mean, it sounds big, but it might actually spread the load around in terms of writing (which I found to be by far the most time-intensive part of the AAR) so maybe it wouldn't be so bad. Whoa, and I thought garrisonchisholm's idea was already pushing it in terms of complexity. This is a whole new level.
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