Post by HolyDragoon on May 21, 2018 13:54:28 GMT -6
All right, so Russia is up to a fight. Again. I wonder if they'll crash and burn like they did last time, or things will be a bit more... 'interesting' to both sides.
Well then, looks like Russia forgot where their home waters were.
Interesting times indeed!
And my battleships finally deign themselves to come out and fight.
Well, they are all Illinois-class, so they can't really be blamed for their antecessor class' faults...
The Russian fleet flees Northeast. Well, they did seem to be fleeing, but they were just meeting up their backup. Remember that battleship I scrapped as a prize from the russians in our first kerfluffle?
Its brother would like to have a few words with me.
Though we trade a few gifts, weather conditions and nightfall means our fleets return home.
A defeat is a defeat, though fortunately no ships were lost. Damage reports show that while our ships had the better accuracy, their ships had all the lucky shots. It happens.
The next battle is a small cruiser engagement. Outnumbered, this is another defeat for me, though once again, the loss is minimal and no ships are sunk. Tired of pitiful displays of accuracy, I activate gunnery training. If the war lasts that long, I ought to see some results.
Main battery wing turrets are researched.
The streak of stupid battles continues, with a coastal bombardment where my cruisers cannot hit the broadside of a barn and the russians are surprisingly chilling in their sounds.
Next battle... one of my armoured cruisers is facing one of theirs.
Just who the hell are you, and why are you just standing there?
Well, he's dead now.
First blood goes to me, after Rochester, then the DD Bainbridge smacked the Bodri with two hits that led to loss by flooding. The other two destroyers were lost by uncontrolled fires and another flooding, compounded by bad weather.
Hmm... I'm starting to see a pattern here. Lots of battleship engagements, yet little sinkings. One of my dds is lost in a battle, followed by a CA on an automated raider engagement. Overall, battles are slugging along with just a few moments of actual contact and a whole lot of groping in the dark.
Still, my newest armoured cruisers are out of the forge:
Pretty sweet, especially since it was followed by another pleasant surprise:
900t destroyers, plus the fact that my 4'' guns are now +1, means a new class would be pretty nice to build right now.
Well, time to get those on the forge!
But the surprises wouldn't stop with this, as TDS I is finally researched. Back to the design boards, to give an answer to the Russian battlecruiser... which has showed up once, and promptly ran away once my battleships started to zero him.
Expensive? Yes. Will probably be the sole ship in the class. Just because I can, I also accelerate its construction.
Meanwhile, the game continues to spoil me by unlocking 4 centreline turrets. If only the battles were a bit more exciting...
That was the unicorn BC. He basically ran circles around my battleships, who were following at a very sedate pace of 16 knots, sedately filling it with holes. Scratch the most modern ship in the Russian arsenal, at least until their new BB and BC are ready.
And a salute to you, brave bastard. o7
Since things are still boring, with few engagements worthy of note, I'll halt the chapter here. I'll be honest, unlike previous playthroughs, this one... doesn't really have a lot of feeling to it.
Well then, looks like Russia forgot where their home waters were.
Interesting times indeed!
And my battleships finally deign themselves to come out and fight.
Well, they are all Illinois-class, so they can't really be blamed for their antecessor class' faults...
The Russian fleet flees Northeast. Well, they did seem to be fleeing, but they were just meeting up their backup. Remember that battleship I scrapped as a prize from the russians in our first kerfluffle?
Its brother would like to have a few words with me.
Though we trade a few gifts, weather conditions and nightfall means our fleets return home.
A defeat is a defeat, though fortunately no ships were lost. Damage reports show that while our ships had the better accuracy, their ships had all the lucky shots. It happens.
The next battle is a small cruiser engagement. Outnumbered, this is another defeat for me, though once again, the loss is minimal and no ships are sunk. Tired of pitiful displays of accuracy, I activate gunnery training. If the war lasts that long, I ought to see some results.
Main battery wing turrets are researched.
The streak of stupid battles continues, with a coastal bombardment where my cruisers cannot hit the broadside of a barn and the russians are surprisingly chilling in their sounds.
Next battle... one of my armoured cruisers is facing one of theirs.
Just who the hell are you, and why are you just standing there?
Well, he's dead now.
First blood goes to me, after Rochester, then the DD Bainbridge smacked the Bodri with two hits that led to loss by flooding. The other two destroyers were lost by uncontrolled fires and another flooding, compounded by bad weather.
Hmm... I'm starting to see a pattern here. Lots of battleship engagements, yet little sinkings. One of my dds is lost in a battle, followed by a CA on an automated raider engagement. Overall, battles are slugging along with just a few moments of actual contact and a whole lot of groping in the dark.
Still, my newest armoured cruisers are out of the forge:
Pretty sweet, especially since it was followed by another pleasant surprise:
900t destroyers, plus the fact that my 4'' guns are now +1, means a new class would be pretty nice to build right now.
Well, time to get those on the forge!
But the surprises wouldn't stop with this, as TDS I is finally researched. Back to the design boards, to give an answer to the Russian battlecruiser... which has showed up once, and promptly ran away once my battleships started to zero him.
Expensive? Yes. Will probably be the sole ship in the class. Just because I can, I also accelerate its construction.
Meanwhile, the game continues to spoil me by unlocking 4 centreline turrets. If only the battles were a bit more exciting...
That was the unicorn BC. He basically ran circles around my battleships, who were following at a very sedate pace of 16 knots, sedately filling it with holes. Scratch the most modern ship in the Russian arsenal, at least until their new BB and BC are ready.
And a salute to you, brave bastard. o7
Since things are still boring, with few engagements worthy of note, I'll halt the chapter here. I'll be honest, unlike previous playthroughs, this one... doesn't really have a lot of feeling to it.