kimmy
New Member
Posts: 12
|
Post by kimmy on Dec 22, 2018 23:43:12 GMT -6
Dear devs,
First off, thank you for making these wonderful games!
RtW 1 is one of my favourite games, but there is one thing about it that I found intensely frustrating, and that is the lack of player agency in her fleet's force composition. This leads to situations where a group of fast ships cannot utilize their speed advantage because of an older, slower ship in the group.
Now I realise that RtW means to simulate situations where you have to work with what you've got, but surely an admiral can decide among how many groups the available ships will be split, and what individual ships are in each individual group?
Proposal: at the start of a battle, give the players their ships, and let the player create groups and put the ships in them. This way they can create fast groups, slow groups, as well as groups for certain specialized roles/designs.
This is a pretty big one to many people, it's been mentioned in a fair number of threads over the years. I hope you'll consider it! (to me personally, it'd be the #1 thing I'd look forward to most in RtW2)
Thank you again, and happy holidays! <3
|
|
|
Post by jwsmith26 on Dec 23, 2018 11:10:36 GMT -6
kimmy, that is a fine suggestion. There are a lot of suggestions floating around in various posts that I have been collecting into a single source for Fredrik. I'll be adding this one to that list.
|
|
|
Post by rimbecano on Dec 23, 2018 13:24:51 GMT -6
I'd actually prefer being able to organize divisions during the strategic turn, rather than assembling them before battle. It would help reduce micromanagement in fleet movements (rather than moving Iowa, Kentucky, Mississippi, and New York, you just move Battle Division 5, or a newly built ship could be assigned to a division and would change its destination automatically if the division moved while it was in transit to the theater). Then at the beginning of a battle there would be a chance for ships in a division not to be present (maintenance, etc).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 23, 2018 16:46:20 GMT -6
If not anything else, at least let us choose which ships should return to the port before the battle.
|
|
kimmy
New Member
Posts: 12
|
Post by kimmy on Dec 23, 2018 16:49:43 GMT -6
kimmy , that is a fine suggestion. There are a lot of suggestions floating around in various posts that I have been collecting into a single source for Fredrik. I'll be adding this one to that list. Thank you kindly, much appreciated! I'd actually prefer being able to organize divisions during the strategic turn, rather than assembling them before battle. It would help reduce micromanagement in fleet movements (rather than moving Iowa, Kentucky, Mississippi, and New York, you just move Battle Division 5, or a newly built ship could be assigned to a division and would change its destination automatically if the division moved while it was in transit to the theater). Then at the beginning of a battle there would be a chance for ships in a division not to be present (maintenance, etc). This would indeed be very neat, but one also has to consider that strategic-level taskforce composition would mean a lot of extra work, while the game is already fairly late in it's development. It seemed to me that requesting something more modest, like a pre-battle screen where you divide your ships into groups, would be more likely to gain a favourable response from the developers.
|
|
|
Post by abclark on Dec 23, 2018 17:15:03 GMT -6
This would indeed be very neat, but one also has to consider that strategic-level taskforce composition would mean a lot of extra work, while the game is already fairly late in it's development. It seemed to me that requesting something more modest, like a pre-battle screen where you divide your ships into groups, would be more likely to gain a favourable response from the developers. I don’t have SAI, but from what I understand, it has a pretty thorough division system. Adapting some form of that would probably be significantly easier than coming up with one from scratch. I don’t know enough about it to give definitive input though. It’s also something that could be added after release.
|
|
AiryW
Full Member
Posts: 183
|
Post by AiryW on Dec 23, 2018 19:42:12 GMT -6
I'd actually prefer being able to organize divisions during the strategic turn, rather than assembling them before battle. It would help reduce micromanagement in fleet movements (rather than moving Iowa, Kentucky, Mississippi, and New York, you just move Battle Division 5, or a newly built ship could be assigned to a division and would change its destination automatically if the division moved while it was in transit to the theater). Then at the beginning of a battle there would be a chance for ships in a division not to be present (maintenance, etc). What would be the downside in this situation to making it so every division is overstrength?
|
|
|
Post by rob06waves2018 on Dec 24, 2018 15:03:03 GMT -6
I'd actually prefer being able to organize divisions during the strategic turn, rather than assembling them before battle. It would help reduce micromanagement in fleet movements (rather than moving Iowa, Kentucky, Mississippi, and New York, you just move Battle Division 5, or a newly built ship could be assigned to a division and would change its destination automatically if the division moved while it was in transit to the theater). Then at the beginning of a battle there would be a chance for ships in a division not to be present (maintenance, etc). What would be the downside in this situation to making it so every division is overstrength? I agree this would be a problem. I think one should be able to designate a few destroyers as capital ship escorts and they always travel with that ship. I think, however, that ultimate control would take too much randomness away.
|
|
|
Post by rimbecano on Dec 24, 2018 16:20:32 GMT -6
Well, overstrength divisions would mean you can create fewer divisions. Depending on your strategic situation, this might or might not matter. If your enemy is sending out a lot of raiders, not having enough cruiser divisions might cause raider interceptions to be generated too rarely. Also, there could potentially be limit on division sizes to reflect signaling and administrative issues, which could be raised with appropriate techs.
In any case, historically, divisions often were overstrength exactly to give room for maintenance, etc. Texas was sent to join Battle Division 9 in Britain during WWI exactly because the division was too often reduced to 3 ships by maintenance.
|
|
|
Post by fredsanford on Dec 24, 2018 16:38:26 GMT -6
If not anything else, at least let us choose which ships should return to the porn before the battle. I...ummm...am not sure what game you're playing. Must be a mod (shrugs).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 24, 2018 16:51:30 GMT -6
If not anything else, at least let us choose which ships should return to the porn before the battle. I...ummm...am not sure what game you're playing. Must be a mod (shrugs). Lol, awkward, I meant port You wouldnt believe me, but I didnt notice that I chose wrong autotyping even after checking it before you pointed out Obviously I meant that player should be able to send ships back if he thinks that the battle is not suitable for that ships anymore. You know, some ships are good for patrolling or harassing less dangerous nations, but are not good for battles against strongest enemy warships. So if there would be no "personal squadron compilation", there should be at least a list of ships which are present for the battle with the option to send some of them back. Because even if that ships are not the best anymore, I still dont want to lose them pointlessly.
|
|
|
Post by director on Dec 24, 2018 23:01:42 GMT -6
One easy way to handle overstrength divisions would be to increase the likelihood of 'misunderstood orders' for overstrength divisions - say 10-20% for every ship over what the container would 'typically' hold (4-8 ships, maybe more for DD flotillas).
|
|
AiryW
Full Member
Posts: 183
|
Post by AiryW on Dec 24, 2018 23:39:51 GMT -6
One easy way to handle overstrength divisions would be to increase the likelihood of 'misunderstood orders' for overstrength divisions - say 10-20% for every ship over what the container would 'typically' hold (4-8 ships, maybe more for DD flotillas). That wouldn't dissuade me. I'm just resigned to my captains thinking of my orders as suggestions.
|
|
|
Post by rimbecano on Dec 25, 2018 5:00:12 GMT -6
One easy way to handle overstrength divisions would be to increase the likelihood of 'misunderstood orders' for overstrength divisions - say 10-20% for every ship over what the container would 'typically' hold (4-8 ships, maybe more for DD flotillas). That wouldn't dissuade me. I'm just resigned to my captains thinking of my orders as suggestions. But you don't necessarily need to be dissuaded. Having extra ships in divisions to cover for maintenance was something that actual navies actually did.
|
|
|
Post by buttons on Jan 12, 2019 14:33:47 GMT -6
Personally I would suggest something like a fleets system (where you can designate your lead ship so your lead ship in 1924 isn't a 6x12" gun dreadnought that spends most of its time mothballed). So you can make your own fleets and then when a battle happens a fleet with part of its force able to participate is randomly selected. For example lets say you have five fleets, two of which is your battle fleet (some BBs and BCs with escorts), one of which is an ASW force (some destroyers), and two of which are general purpose active fleet (a couple BCs and some destroyers).
If you get in a cruiser battle either for your battle fleets or BC fleets can take part, so it randomly decides which one takes part with a general preference towards smaller fleets for smaller battles. Lets say it still picks one of your larger battle fleets. It then draws from that fleet an appropriate sized and ship typed force, so even if your battle fleets each had 8 BBs and 3 BCs, the cruiser battle might consist of just 1-2 BCs and a handful of destroyers.
So when you form a fleet you will essentially select ships in the same area and designate a ship of the highest rank (BB=CV>BC>B>CA=CVL>CL>DD>MS) to be your lead ship in battles, then you can set the entire fleet with a mission (eg. ASW, surface raiding, active fleet) and set how aggressively they will prosecute their mission. A low aggression active fleet isn't too likely to engage in fleet battles or raider intercepts especially if the enemy fleets have low aggression but are more likely to let enemy ships slip through a blockade out of fear of engaging the enemy fleet, a high aggression active fleet will actively seek fleet battles and if the enemy refuses to do battle you will take much longer to suffer from the effects as a blockade as they refuse to vigorously enforce it. For ASW an aggressive fleet will suffer more losses to enemy submarines, but also inflict higher losses, while a less aggressive fleet exists more to give the merchant marine the illusion of safety from submarines as opposed to actively hunting enemy subs on a regular basis or forming large and well defended convoys.
|
|