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Post by cleveland on Mar 2, 2014 16:16:02 GMT -6
I've been playing the North Sea Campaign and I have a couple suggestions to tweak the AI:
1) The British AI launched a raid/bombardment mission with a lot of CL's and DD's very close to Wilhemshaven. I decided to raise steam with some BC's. I never figured the British would hang around for three hours while my ships raised steam but they did. The BC's really shot up the British. I don't think the AI should hang around for over three hours that close to the German ports. Even if they don't complete their bombardment mission they should just leave after 2.5 hours.
2) When the BC's began to engage the CL's it should've become apparent to the AI that they should head straight for home at max speed. Whenever I turned the BC's back to port they were shadowed by British CL's which allowed me to turn on them. There were no heavy British ships at sea so there was no point in doing this. They should simply head for home.
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Post by fredsanford on Mar 2, 2014 18:19:26 GMT -6
My suggestion for the AI would be for it to (a) place a greater emphasis on obtaining/keeping a downwind position for better gunnery, and (b) finding an optimum range for gunnery and try to maintain that range.
I say this after playing the Battle of the Yellow Sea as the Russians. I set the Russian battle line's course for the objective marker and then just let it run. Didn't give a single order after that (try it- it's a quick battle). The Russian fleet steamed slowly and steadily along. The Japanese battle line started in a good position- north of and slightly ahead and downwind of the Russian Fleet. If it would have stayed in that relative position and closed the range a bit, they'd have blown the crap out of the Russian fleet. Instead, it circled around to the south (upwind) and wove in and out of range, rarely closing to less than 10,000 yards. So their gunnery was overall pretty ineffective, although all but one Russian B was damaged. Result was a "hands free" decisive victory for the Russians.
As a programming goal, I'm sure this is "easier said than done", but wanted to raise the issue for possible improvement.
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Post by cleveland on Mar 2, 2014 18:30:46 GMT -6
I noticed the AI does a lot weaving, much more than me. I'm not sure it's helping.
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Post by fredsanford on Mar 2, 2014 18:56:04 GMT -6
I noticed the AI does a lot weaving, much more than me. I'm not sure it's helping. Exactly. Sometimes the AI needs to slow down and just shoot it out.
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