Post by dorn on Jan 17, 2019 15:46:53 GMT -6
You can have ship overweight during construction with different reports:
a) Ship is slightly overweight!
b) Ship is overweight!
c) Ship is considerably overweight!
c) Ship is considerably overweight!
d) Error: Ship is seriously overweight!
Tons overweight Overweight mode Float mode
988 considerably 5928
922 considerably 5532
831 considerably 4986
653 overweight 1940
474 overweight 1224
342 overweight 696
296 slightly 592
118 slightly 236
37 slightly 74
988 considerably 5928
922 considerably 5532
831 considerably 4986
653 overweight 1940
474 overweight 1224
342 overweight 696
296 slightly 592
118 slightly 236
37 slightly 74
From that it is clear that:
a) if ship is only slightly overweight it gets 2 less floating points less for every 1 ton overweight
b) if ship is overweight it gets from 2 to 3 floating points less for every 1 ton overweight (it is not linear, it increase higher at start and lower at end of curve)
c) if ship is considerably overweight it gets 6 less floating points less for every 1 ton overweight
Conclusion:
To slightly overweight ship for some reason is quite save, you pay a little more floating points but the reason to overweight could be more important. If you overweight ship by report "ship is overweight" than you should aim to either get on min. of the range or max. of the range as curve of floating points for overweight is rasing rapidly. To have ship considerably oveweight is not recommended as 6 floating points for 1 ton is quite a lot.
Questions remaining:
1. You could not build ship which is seriously overweight however you can build ships up to considerebly overweighted. My question is if ship can have other effect over the decrease of floating points.
2. What is the limit of slightly overweight/overweight/considerably overweight