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Post by beastro on Mar 1, 2019 1:24:26 GMT -6
I disagree. My school of design holds that speed is perhaps one of the most valuable assets a ship can posses. With a speed advantage, a ship can almost always dictate the terms of an engagement. If the enemy is encounter in greater strength, then the fleet will simply refuse to give battle. If an even fight begins to turn against us, then disengagement is a simple affair. And of course, small enemy formations can be chased down. Another benefit is that a couple knots of speed lost to battle damage is not particularly crippling to the fleet's ability.
I've found this as well.
Early game things are very evocative of Age of Sail due to the lack of effective torpedoes with passes being allowed to get in very close.
A Nelsonian charge can both split off enemy warships to then be overwhelmed while also preventing the rest of the fleet from coming to their aid. Speed allows you to not only dictate the terms of the engagement but can dictate the course the enemy fleet can go as well in allowing you to push the enemy fleet away from a home port and continue working on them.
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