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Post by noshurviverse on Mar 9, 2019 4:47:44 GMT -6
[quote author=" bcoopactual" Anyway, this is way too many things I think. Historically, anything developed after 1914 is probably going to have its history either directly or indirectly caused by WW1 and its aftermath and or the economic problems of the 20s and 30s and the subsequent run-up to WW2. None of that is scripted to happen in the full length scenario. Better I think to use the early advantages already in RTW1 and just let the tech tree play out from there. Just my subjective opinion, not trying to draw a hard line.[/quote] While I agree in part, it's been shown that RtW2 has a 1920 start time option with an additional qualifier as to whether the Treaty of Versailles is in effect. In at least this case, I feel that some of these would be relevant.
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Post by bcoopactual on Mar 9, 2019 7:50:40 GMT -6
Fair point. It certainly wouldn't strike me as wrong if the developers went that direction. As I think I wrote earlier in this thread (or it might have been another thread) this will probably be easy to mod in as well so we could make a BNat file specific for the post Washington Treaty start if the developers don't do something similar.
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Post by akosjaccik on Mar 9, 2019 8:15:28 GMT -6
Truth be told, I do not have too hard feelings either way about the issue, and the reason for this is that in RtW1 in my experience these bonuses were implemented just right: They were enough to give the nations a bit of a flavour, but not something that completely murdered the gameplay experience. In the same spirit... - I'm in favor of these unique nation traits (everyone should get something), not only the bonuses but the whole package (underdeveloped industry, hidden faults etc.), as it suits the game very well in my opinion - ...but at the same time and maybe a bit oddly, I'm NOT in favor of these traits being overwhelming or very pronounced and determinative. Currently, every nation is unique, they do not feel the same, and apart from the geopolitical and economical differences, these traits also help to achieve that. Still, every nation is perfectly playable and fun, and I dare say that in a "historically almost believable" way they all share a balanced gameplay. If RtW2 achieves this, I'm content.
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zoomar
Junior Member
Posts: 60
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Post by zoomar on Mar 22, 2019 11:48:53 GMT -6
Even considering the "technology leader" national trait, wouldn't research priority decisions and the types and characteristics of ships previously built have some impact on the when aircraft carriers become available to each nation? For example, if you are playing as Germany, and to save money you focus on slower capital ships with low freeboard, and smaller cruisers, this would not provide ships amenable to carrier conversions or your industry the expertise to produce fast, large, carriers as early as other nations that emphases ship designs that anticipated the characteristics useful for aircraft carriers.
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