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Post by goodwood on Mar 11, 2019 3:22:29 GMT -6
Will sea states be modelled in RTW2 and will high sea states prevent the launch and recovery of A/c?
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Post by cogsandspigots on Mar 11, 2019 5:05:29 GMT -6
They’re already modeled in RtW1, but I don’t know if they will affect carrier operations.
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Post by williammiller on Mar 11, 2019 7:49:31 GMT -6
Yes, the weather can and will affect your flight ops in RTW2.
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Post by steveh11 on Mar 11, 2019 8:49:16 GMT -6
Can I ask: Will smaller ships (DD, smaller Cruisers and the like) be more affected by heavy seas than the larger ships? I recall several occasions when destroyers had to return to port, or at least fall behind, the ships they were originally going to escort - one example being Hood/PoW on their way to intercept Bismark, having to leave behind Acates, Antelope, Anthony, Echo, Electra and Icarus.
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Post by iridium on Mar 11, 2019 9:37:11 GMT -6
Can I ask: Will smaller ships (DD, smaller Cruisers and the like) be more affected by heavy seas than the larger ships? I recall several occasions when destroyers had to return to port, or at least fall behind, the ships they were originally going to escort - one example being Hood/PoW on their way to intercept Bismark, having to leave behind Acates, Antelope, Anthony, Echo, Electra and Icarus. From what I recall of my last play through in RTW1, I had a few engagements where DDs and other escorts were affected to the point where they were slower than my capital ships. Unable to perform their duties properly, so I'd imagine RTW2 would follow suit.
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Sea States
Mar 11, 2019 10:20:22 GMT -6
via mobile
Post by abclark on Mar 11, 2019 10:20:22 GMT -6
Can I ask: Will smaller ships (DD, smaller Cruisers and the like) be more affected by heavy seas than the larger ships? I recall several occasions when destroyers had to return to port, or at least fall behind, the ships they were originally going to escort - one example being Hood/PoW on their way to intercept Bismark, having to leave behind Acates, Antelope, Anthony, Echo, Electra and Icarus. From what I recall of my last play through in RTW1, I had a few engagements where DDs and other escorts were affected to the point where they were slower than my capital ships. Unable to perform their duties properly, so I'd imagine RTW2 would follow suit. Exactly. They can even take weather damage during battles, which is also appropriate.
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Post by akosjaccik on Mar 11, 2019 10:23:11 GMT -6
So much so that they - probably especially already battle-damaged ones - can even founder.
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Post by tbr on Mar 11, 2019 13:43:04 GMT -6
Can I ask: Will smaller ships (DD, smaller Cruisers and the like) be more affected by heavy seas than the larger ships? I recall several occasions when destroyers had to return to port, or at least fall behind, the ships they were originally going to escort - one example being Hood/PoW on their way to intercept Bismark, having to leave behind Acates, Antelope, Anthony, Echo, Electra and Icarus. From what I recall of my last play through in RTW1, I had a few engagements where DDs and other escorts were affected to the point where they were slower than my capital ships. Unable to perform their duties properly, so I'd imagine RTW2 would follow suit. We had that discussion for RTW1 the devs decided to not have weather&sea state affect smaller ship|s maximum speed differently from larger ships:
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dupe
New Member
Posts: 3
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Post by dupe on Mar 11, 2019 13:50:22 GMT -6
I'd like to simply add that technically in the SAI campaign weather already effects air operations if your playing the british and have a launch air strike mission for their seaplane carriers.
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Post by axe99 on Mar 11, 2019 15:29:28 GMT -6
Yes, the weather can and will affect your flight ops in RTW2. I'm not surprised by this at all, but still very happy and grateful .
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Post by iridium on Mar 11, 2019 20:36:20 GMT -6
From what I recall of my last play through in RTW1, I had a few engagements where DDs and other escorts were affected to the point where they were slower than my capital ships. Unable to perform their duties properly, so I'd imagine RTW2 would follow suit. We had that discussion for RTW1 the devs decided to not have weather&sea state affect smaller ship|s maximum speed differently from larger ships:
Hmm, am I perhaps remembering another game entirely then? Odd... I swore I remembered that occurring.
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Sea States
Mar 11, 2019 21:47:58 GMT -6
via mobile
Post by cwemyss on Mar 11, 2019 21:47:58 GMT -6
We had that discussion for RTW1 the devs decided to not have weather&sea state affect smaller ship|s maximum speed differently from larger ships:
Hmm, am I perhaps remembering another game entirely then? Odd... I swore I remembered that occurring. Happened in the first battle of my France AAR... CLs could make 15 or so, DDs were making 13. The weather varied a little, but the DDs were consistently 2 kts slower. They fell well behind through the course of the battle.
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Post by asdfzxc922 on Mar 11, 2019 21:54:57 GMT -6
Destroyers suffer roughly the same penalties as low-freeboard capitals in RTW1. They lose an extra knot or two in high seas (worst case is 10 knots for DDs vs 12 knots for capitals) and have a greatly increased chance of shipping water or losing use of their forward guns.
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Post by gurudennis on Mar 11, 2019 22:32:53 GMT -6
Multiple WWI-era destroyers suffered moderate to severe damage in rough seas, mostly due to slamming that occurs when a safe speed for a given sea state is exceeded. The latter varies depending on ship design and dimensions, and was not perfectly well understood at the time. D.K.Brown mentioned an anecdote in one of his books: the admiralty having made provisions for a less wet bridge in the newest destroyer design discovered that these new destroyers tended to take more damage in heavy seas because their captains would routinely underestimate the sea state. I'd love to see this type of damage in the game, along with other "unusual" damage types such as blast damage from big guns for example (afair Nelson had her deck torn up when firing at a certain angle).
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Post by tbr on Mar 12, 2019 2:08:23 GMT -6
Point is a 30kton BB is able to maintain higher speeds @high sea states than a 3kton CL (or a 10kton CA) if the design is not deficient in "seakeeping", this is not modelled. There is a flat (related to displacement) speed reduction by weather, in essence a "speed limit" imposed by weather on all ships, which may be 1 or 2kn lower for low freeboard ships and DD's, which are counted as such for this and sea damage purposes.
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