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Post by garrisonchisholm on Mar 20, 2019 17:32:43 GMT -6
CT hits are relatively rare but their effects can be devastating. Reducing your fire control one level (i.e. equivalent to going from Directors to Central Firing), reducing crew quality one level and/or locking your ship on course for a number of minutes. One or all of those results are possible and any one of those things can cost you the ship. While I understand why it was done historically, in-game I would never reduce my CT armor to secondary gun or splinter levels of protection. That's just my personal take on it.
I was an inch from posting the same thing the moment you sent this BCoop. In a Fleet engagement a devastating CT hit could be perhaps borne up, but imagine a scenario where you have only 5 ships, or 2? Losing one's productivity for a good chunk of time could be critical. I always armor my CT to the max. 4 6" secondaries won't help me win as much as staying in line and staying on target.
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Post by pirateradar on Apr 15, 2019 20:34:23 GMT -6
I've always made CT armor the same as turret armor myself. The weight savings rarely seem worth it given the risk of hits.
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