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Post by dorn on Apr 6, 2019 23:47:26 GMT -6
I'm trying again with no mods. I really do appreciate the help. It's 1902, I only have a legacy fleet - what do I build to project power as France? I'm at war with Austria-Hungary and while I have them blockaded and have won battles in the Adriatic, they have CAs off West Africa! What to build? It depends what you want to achive. You need to define strategy. You are now in war against A-H. The first question should be: Have I enough ship to win against A-H? If yes, than the building program should be focused on long range strategy. If no, than you should build ships which you lack. Defining strategy is your long term goal, I will give you examples: - build colonial empire for A-H - beat Italy regurarly
- rise in power and dominate the Mediterranean
War with A-H If you blockade A-H, than your main task is to hunt raiders. Most raiders would be in the Mediterranean which is easy for you as the main fleet is here. Some ships can be sent elsewhere by A-H, as you mentioned in West Africa. Than you send in West Africa your armoured cruiser too to counter theirs. It could take qutie a time you hunt him. Just look at history and some real raiders how tough it was to find them and intercept and usually quite large number of ships were needed. So do not expect that you will intercept raider next turn. If you have more ships available and can be send from the Mediterranean, you can send more ships. If A-H send ships into localation where you have not bases than it is up to your judgement to send there your ships. It will risk your ships be interned however it is same for A-H raider. If you have a lot of ships it could be still risk you can take.
If you are trying design some ship, I suggest you put here save with your design file and write reasons why you would like this ship. I can than comment.
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Post by aeson on Apr 7, 2019 0:05:53 GMT -6
I'm at war with Austria-Hungary and while I have them blockaded and have won battles in the Adriatic, they have CAs off West Africa! Austro-Hungarian CAs off West Africa are probably commerce raiders, and if they're not then they'll probably be returning to the Mediterranean in a turn or two if they don't get interned or scuttled for lack of supplies/fuel or by mechanical trouble. If you find their presence bothersome, you can send a CA or two of your own as a counter, but a couple CAs on their own are unlikely to be able to trigger a colonial invasion and probably cannot compel the CLs you likely have on station to fight, operating in a sea zone where Austria-Hungary has no bases means that even a relatively weak CL might be able to do enough damage to them in a gunfight to get them interned or scuttled on the next interturn, and the victory points generated by commerce raiding are too minor to be of any real concern if you're enforcing a blockade or winning most of the surface engagements (the unrest it generates can be a different story, but the computer doesn't usually commit heavily enough or early enough to surface raiding for the unrest it generates to be a problem for you if you're winning most of the actual battles or are blockading your opponent). Against whom do you want to fight? Do you have a preference for a particular strategy, type of ship, or style of engagement? Do you seek ever after the Decisive Battle, or are you fine with slowly wearing your opponent down through attrition and blockade? Will you stubbornly seek sea control through 'traditional' surface actions even against a superior opponent, or are you willing to engage in various forms of asymmetric naval warfare (surface and submarine commerce raiding, offensive mine warfare, torpedo boat-based attritional warfare, etc)? Do you prefer a big fleet or an elite fleet? Are you okay with weird, ahistorical, or anachronistic fleets, or do you want something closer to what was historically proposed and built during the period?
Who and how you want to fight should be reflected in the fleet you build - all the more so if what you want to do demands particularly specialized ships and fleet compositions. Cruiser-heavy Jeune Ecole fleets can be good, but there are better fleets with which to seek the Decisive Battle - especially against superior opponents - if that's how you like to fight your wars, and pouring all your money into a handful of superbattleships probably won't cut it if you seek to impose a blockade upon your enemy from the earliest feasible moment.
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