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Post by thenewteddy on Apr 9, 2019 2:13:50 GMT -6
I don't fully understand these or how they work or what I am supposed to be doing with my fleets. Why are some of my ships moving by themselves?
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Post by akosjaccik on Apr 9, 2019 2:29:00 GMT -6
Hello! The idea behind this is that the more colonies do you have, the more ship tonnage do you require for them to be present there to police and protect them. You can check this required number on the bottom left corner of your strategical panel (that was probably a silly way to describe it, so - the default window when you are not in battle) as something like "Tonnage on foreign stations" (marked as FS on the status column). The red number represents the force you need to send abroad measured in displacement. Exactly what ships you are using is - technically - indifferent, so if the game asks you for 1000 tons, you can send for the sake of example either two 500-ton destroyers, or one bigger ship, for example a 1200-ton colonial gunboat (specially designed MS). The simplest way to actually do this is to right click on your desired ship or ships (multiple selection is also possible), and select "Foreign station". They will, however, travel relatively freely in this case to fulfill their task. The other way is to move your desired ships manually away from your home area, to your colonies. One trick to mention is that if you specifically plan to design a ship for this role, selecting the "Colonial service" on the ship design panel will mean that this ship's displacement x 1,5 value will count towards the FS quota, so a colonial 1000-ton ship will count as 1500 tons. There aren't too much other rigid demands, but I'd maybe advise to send out ships with cramped accomodation to this task.
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Post by dorn on Apr 9, 2019 2:40:29 GMT -6
I don't fully understand these or how they work or what I am supposed to be doing with my fleets. Why are some of my ships moving by themselves? Colonial empires need to project power to distant area of colonies. They have army there but navy is the most adaptable. Navy protect colonies too and deal with any issue there. It could be hunting pirates, help defends fortress, help army. They help to maintain order in colonies and show the flag.
In this game foreign station requirements represent that you need to have some ships in foreign stations otherwise it will generate unrest. There are 2 ways how to do it. 1. Manually
A lot of players prefer this way as it allow you controll which ships are which area and usually it is not so much micromanagement. In this case you need information how much you need at certain zone ("force requirements") and how much you have ("force in are (adjusted)"). In map screen you have list of sea zones (Northern Europe, The Mediterranean ....). If you right click on any sea zone and choose "details" you get a lot of information. On top is "force requirements" and "force in area (adjusted)". To achieve what you need, you need to send ships with that colonial tonnage to stations. note: tonnage is calculated as sum of tonnage of all ships with small adjustment that ships with "colonial service" checked in design window count as 125 % against collonial requierements. You can see them in list of ships - "In service" tab as "c" after speed number in "speed,range" column.
2. Auto
When you give ordres to your ships by right clicking on ship you can choose "to foreign station". In this case game will automatically find place where ship is needed and send it there.
On bottom just under the flag there is several information starting with "Prestige". Just one row lower you can find "Tonnage on foreign stations". This is information how much requirements is missing on all foreign stations together. In case, you use automatically assignment than you need just add another ships to eliminate negative number. There will be "OK" shown.
Ships automatically assigned to this role has "FS" shown in columnt "status"
3. Both This is not another way just combining both Manual and Auto option. Eg. you are missing 5000 tons in distance colony and you cannot solve it in this month. It is better to assign ship automatically to foreign station. Than you can manually order it to move to certain zone with "FS" activated and deactivate it as ship arrive at that zone.
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Post by dorn on Apr 9, 2019 2:42:08 GMT -6
Hello! The idea behind this is that the more colonies do you have, the more ship tonnage do you require for them to be present there to police and protect them. You can check this required number on the bottom left corner of your strategical panel (that was probably a silly way to describe it, so - the default window when you are not in battle) as something like "Tonnage on foreign stations" (marked as FS on the status column). The red number represents the force you need to send abroad measured in displacement. Exactly what ships you are using is - technically - indifferent, so if the game asks you for 1000 tons, you can send for the sake of example either two 500-ton destroyers, or one bigger ship, for example a 1200-ton colonial gunboat (specially designed MS). The simplest way to actually do this is to right click on your desired ship or ships (multiple selection is also possible), and select "Foreign station". They will, however, travel relatively freely in this case to fulfill their task. The other way is to move your desired ships manually away from your home area, to your colonies. One trick to mention is that if you specifically plan to design a ship for this role, selecting the "Colonial service" on the ship design panel will mean that this ship's displacement x 1,5 value will count towards the FS quota, so a colonial 1000-ton ship will count as 1500 tons. There aren't too much other rigid demands, but I'd maybe advise to send out ships with cramped accomodation to this task. In last version 1.34b1 the ships with the "Colonial service" is counted as 1,25 times displacement to colonial stations requirements. Manual has not been updated.
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Post by thenewteddy on Apr 9, 2019 3:03:58 GMT -6
Hello! The idea behind this is that the more colonies do you have, the more ship tonnage do you require for them to be present there to police and protect them. You can check this required number on the bottom left corner of your strategical panel (that was probably a silly way to describe it, so - the default window when you are not in battle) as something like "Tonnage on foreign stations" (marked as FS on the status column). The red number represents the force you need to send abroad measured in displacement. Exactly what ships you are using is - technically - indifferent, so if the game asks you for 1000 tons, you can send for the sake of example either two 500-ton destroyers, or one bigger ship, for example a 1200-ton colonial gunboat (specially designed MS). The simplest way to actually do this is to right click on your desired ship or ships (multiple selection is also possible), and select "Foreign station". ... One trick to mention is that if you specifically plan to design a ship for this role, selecting the "Colonial service" on the ship design panel will mean that this ship's displacement x 1,5 value will count towards the FS quota, so a colonial 1000-ton ship will count as 1500 tons. There aren't too much other rigid demands, but I'd maybe advise to send out ships with cramped accomodation to this task. yea this I all get. oooohhhh so its just like an auto function? so... what is range then exactly? as reading other threads it seems unrelated to this
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Post by aeson on Apr 9, 2019 10:31:34 GMT -6
so... what is range then exactly? as reading other threads it seems unrelated to this A ship's range has some effects on performance as a surface raider or as a raider interceptor (longer-ranged ships are better raiders and better able to run down raiders), and longer ranges improve the ship's ability to operate for long periods of time in areas with little or no friendly base capacity and increase the ship's fuel supply in battle (rarely, if ever, relevant). Ships with Short Range are additionally unable to move to non-home sea zones in wartime, cannot be used as raiders, only count 70% of their design displacement towards station tonnage requirements in non-home sea zones, and cannot be fitted for Colonial Service.1
For most purposes, I would suggest that Medium Range is good enough. If you're designing a ship specifically intended for use as a surface raider, you might want to bump that up to Long Range.
1I will mention that ships with Cramped Accommodations likewise only count for 70% of their design design displacement, and that these two penalties stack multiplicatively - a ship with both Cramped Accommodations and Short Range only counts as 49% of its design displacement for the purposes of colonial/foreign station tonnage requirements.
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Post by JagdFlanker on Apr 9, 2019 11:56:50 GMT -6
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Post by bcoopactual on Apr 10, 2019 0:20:07 GMT -6
oooohhhh so its just like an auto function? Welcome to the forum. And yes, FS status is there to somewhat automate the foreign service requirement and to help with some of the micromanagement, particularly for Great Britain. You have to periodically take your ships and send them for refits. If you do that for a ship that is stationed outside of your nation's home areas (e.g. Southeast Asia for the USA), the ship immediately disappears from the map (no longer counting towards meeting your tonnage requirements) and will reappear in your build area (the primary home area where your new construction ships appear) when the refit is complete. So having the FS mode available lets you refit overseas ships without having to move the replacement ship to the applicable ocean area first. FS mode will let the ship so designated count towards your overseas tonnage requirements and will automatically move the ship where it is needed. If you want it to stay in the new area you need to take it back to Active so the computer doesn't maintain control of the ship's movement.
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Post by director on Apr 13, 2019 16:40:58 GMT -6
Using FS status may cause your ships to roam into areas where you do not have bases, and if so their crew quality may suffer. It's best not to leave them on FS for long periods of time.
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Post by thenewteddy on Apr 15, 2019 21:34:24 GMT -6
what is extreme range best for?
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Post by cv10 on Apr 15, 2019 21:44:37 GMT -6
what is extreme range best for? Commerce raiders: they can stay out for much longer without needing to refuel/get scuttled because they ran out of fuel. I rarely use it.
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Post by pirateradar on Apr 15, 2019 21:46:15 GMT -6
what is extreme range best for? Raiding cruisers. It's all the benefits of Long range but... more. "Ships with long range will: * Have better chances to escape interception as raiders. * Better chances of sinking merchants if raiders. * Better chance of intercepting raiders. * Less risk of being interned or scuttled from lack of fuel. * More fuel when a scenario starts (rarely of importance)." So a ship with Extreme range is well-suited to go raid faraway places for enemy shipping (like the South American coast, which is rarely an area of focus in RtW).
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Post by thenewteddy on Apr 16, 2019 1:46:33 GMT -6
so basically range impacts raiding, and nothing else.
basically
(disclaimer: not exactly, it also impacts fuel, intercepting raiders, and short range means you can't move fully at war, and limits your colonial tonnage, but BASICALLY, what I'm hearing is that range = raiding)
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Post by pirateradar on Apr 16, 2019 2:10:50 GMT -6
so basically range impacts raiding, and nothing else. basically (disclaimer: not exactly, it also impacts fuel, intercepting raiders, and short range means you can't move fully at war, and limits your colonial tonnage, but BASICALLY, what I'm hearing is that range = raiding) Other posters can speak for themselves, but in my experience yes, Long and Extreme range is only for raiders. I've never used Long on a battleship, for instance.
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Post by dorn on Apr 16, 2019 4:31:29 GMT -6
so basically range impacts raiding, and nothing else. basically (disclaimer: not exactly, it also impacts fuel, intercepting raiders, and short range means you can't move fully at war, and limits your colonial tonnage, but BASICALLY, what I'm hearing is that range = raiding) Other posters can speak for themselves, but in my experience yes, Long and Extreme range is only for raiders. I've never used Long on a battleship, for instance. It could be good for some other cruisers too. Such cruisers has better chance to intercept enemy raiders and can pursuit raiders in areas where you have no bases. For crusiers it is usually not so costly.
Another option is to use long range as USA on capital ships as you have enough budget for large fleet but you do not have bases in Europe. With long range you can easier blockade enemy nation and if your battle fleet is large enought they will not attack you. But it is so costly that I can think only about USA to try it.
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