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Post by dorn on May 22, 2019 14:55:31 GMT -6
Budget in 5/1938
I am not sure, if this is a bug, but it is certainly quite strange.
As UK starting in 1920 I have national resources 57M in 1938, 46 % higher than Germany 39M, France 41M, Soviets 38M, Japan 40M, Italy 35M. The naval budget you can see in screenshot, I have less than France and not so much higher than Germany, Italy and Japan. I understand this can happen.
But what I do not understand that I got regurarly events as people complain about high naval budget and quite regurarly decreasing it from about 800M to 640M leaving only 10 % of budget for construction. If so I would expect revolution in democratic Germany or Italy as their percentage of using national resources is much higher. On top of that I have quite high tension with USA.
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Post by matlef on May 22, 2019 15:16:45 GMT -6
Not really a bug but some balance issues.
1900 start
Russia
I think VL and game budget. Also 80% research and slower aircraft development i think.
In the battle (took place in 1907-08) I managed to avoid the escorting ships and slipped into the convoy, with only 2 legacy destroyers and one designed 1901 i think i did very well. The escorts never managed to get in a hit on my ships and every transport i encountered besides the ones that fled while i was busy sinking the first couple were sunk.
Then i get this screen and it does not seem like the VP are balanced, the ships were small and medium TR. I doubt i would have won even if i had sunk 10 of them.
I would think that sinking almost half of a convoy and slipping away without any damage is a major achivement.
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Post by Fredrik W on May 22, 2019 16:07:45 GMT -6
A single-ship formation benefits from hit rate reduction from loose formation That is WAD, even though it might seem a bit odd. It is assumed that the ship is salvo chasing to some extent. It is needed so that gunfire does not become too deadly later in the game.
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Post by tordenskjold on May 22, 2019 16:27:47 GMT -6
With the same setting as earlier (USA, 1920 start, very large fleet, Versailles treaty, all other settings per default), I notice this oddity: I'm at war with Germany, and having neither allies nor possessions in Northern Europe, I must assume that being able to select East Prussia as an invasion target grounds on me possessing Albania and/or Sardinia. Which, however, are suited in a different area of the map, so invading East Prussia from the Mediterranean would hardly make sense IRL.
Well, of course in other cases such inter-area invasions seem plausible, e.g. Hong Kong to Shanghai or Bermuda to Grand Bahama. But this one is rather amusing.
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Post by Sven on May 22, 2019 17:15:32 GMT -6
Great Britain 1900 I get CLs in the Legacy fleet which are illegal. wrong torpedo tubes, gun positions which I have not designed yet.
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snwh
Full Member
Posts: 121
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Post by snwh on May 22, 2019 17:18:38 GMT -6
I have two things to report, although, I don't have much info on one of them. the first, is that the Russians seem to be using my own designs When did you start the game - 1900 What nation were you playing? Japan Were there any start options that were not the default? Create Legacy Fleet Attachment Deletedthese two designs,the Kaguya and the Nano are both destroyer designs from my fleet. If I try to see their details, it gives me an error, cannot find file (edit) when shot, they say isekuni class, which is a known class of russian DD What were you doing when the bug occurred? Some sort of battle,I don't remember exactly what kind it was, But it was against the russians in northeast asia, I believe near Phusan. -------- Second is less of a bug, but more of what I think is probably an oversight? In my game, I got the advanced air drop torp tech before early air dropped torps. However, this did not unlock torp bombers, which I think it probably should? idk
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Post by Tabac Iberez on May 22, 2019 18:09:36 GMT -6
When did you start the game - 1900 What nation were you playing - Germany Were there any start options that were not the default - Varied Technologies Describe the issue in detail - Troops landing after a Battle in Support of Landing that had no enemy transports survive that was enemy victory What were you doing when the bug occurred- bug was after close of battle scenario What did you expect to happen and how was the result you saw different than you expected- Enemy did not have transports left with which to land troops with. Can you describe how to reproduce the bug- No.
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fifey
New Member
Posts: 28
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Post by fifey on May 22, 2019 20:47:39 GMT -6
1900 Britain Build Legacy Fleet
Destroyer autodesign is too advanced, uses unresearched technology Very easy to reproduce, it does it almost invariably
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Post by sloanjh on May 22, 2019 21:06:22 GMT -6
Japan, 1900 start, Historical resources. It is now 1922. I have not yet researched All or Nothing armor layout (though I have researched later ship design techs), and yet I am able to build AON ships. Here's an example of a BB that I have already built. I'm having the opposite problem. I got AoN fairly early, but I can't get the "AoN" indicator to show up: When did you start the game - 1900 or 1920? -> 1900 What nation were you playing? -> Great Britain Were there any start options that were not the default? -> build own legacy fleet 1900; large (i think) fleets ; highest (Admiral?) difficulty Describe the issue in detail. -> I can't get AoN to show up. I've tried both in refit and letting the computer design a BB. What were you doing when the bug occurred? -> ship design What did you expect to happen and how was the result you saw different than you expected. -> AoN to appear when I set BE and DE to 0 and chose flat on top of square Can you describe how to reproduce the bug? -> 7z attached Ok, it's 1920-ish and now AoN is working. I suspect I was below some minimum calendar time.
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Post by calico on May 23, 2019 0:56:31 GMT -6
Techs are not automatic, and while there is considerable tech diffusion in the game, it is the intention that some nations just not discover some techs, or do it very late. It is done so for variation and realism. So this is not a bug. While I understand where you are coming from, at that point in the game I was far and away the only nation without torpedo bombers. Most nations had 2 or 3 obsolete variants at that point. Beyond that... it is now 1933 and I STILL do not have torpedo bombers. To add insult to injury, my scientists successfully researched the 1930s advanced torpedo bomber tech, but still not the original 1917 variant (screenshot attached). I still cannot request TBs as I do not have the 1917 tech.... I do not believe this is working as intended. TB Tech
Edit: The turn after I posted this, the Early Torpedo Tech came through, in April 1933. Still seems very odd that it was 16 years late and the advanced tech came along before it. Same here (Germany, 1900 start). My research skipped early torp tech and went straight to the upgrade (around 1920-21). If this is the intention by the game design, ok. But it does feel very unintuitive (and illogical) to be able to research techs that give no benefit to a nation. Plus the Auto Distribution of Squads keeps reminding me every 3 months or so that i don't have Torpedo bombers. Plus, nobody seems to be willing to sell me the tech.
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Post by JagdFlanker on May 23, 2019 1:32:58 GMT -6
was reading the manual on my break at work yesterday and in the floatplane section it said you can't add floatplanes to KE designs rewind a few days, and i get a brainstorm - if i add a floatplane to my KE design i wonder if that would be a cheaper replacement for airbases with flying boats?
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Post by Adseria on May 23, 2019 3:22:09 GMT -6
1900 Japan Historical, Very Large 1930. I have "Purpose Built Carriers." I have built several carriers. I have Heavier than Air research on High. No Torpedo Bombers. This isn't a bug, you just got unlucky. Since techs are quite random, they have a chance of appearing early, or not at all. I had one game in RTW1 (admittedly with varied techs) where I got 5+ centreline turrets in ~1905. That was an interesting game.
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Post by dorn on May 23, 2019 3:45:54 GMT -6
Enemy movement after repairs at same turn
The previous turn there were large battle in North American East coast (can be confirmed by sunk ships), damaging a lot of ships. In case that damage is only for 1 turn, ship could be repaired and it seems they were repaired and sent to Northern Europe and blockade me at same time - this should not be as this means practically that their is no turn of repairing as these ships were involved in previous large battle and next turn even repairing was able move to Northern Europe and blockade me.
USN fleet before turn: Northern Europe: 1 BB, 2 BC, 1 CVL, 3 DD (41 points) North American East coast: 2 BB, 1 BC, 1 CA, 3 CL, 1 CV, 2 CVL, 3 AV, 19 DD, 3 KE (73 points) The Caribbean: 1 CA, 2 CL, 1 AV, 1 DD (15 points) West Africa: 1 CA, 1 DD (6 points) The Mediterranean: 2 CL (6 points)
USN fleet after turn: Northern Europe: 7 BB, 5 BC, 2 CA, 3 CL, 1 CV, 1 CVL, 22 DD (198 points) North American East coast: 1 BB, 3 CL, 2 CVL, 4 AV, 4 DD, 4 KE (29 points) The Caribbean: 1 BC, 1 CL, 4 DD (17 points)
West Africa: 1 CL, 3 DD (6 points)
The Mediterranean: 1 CL (3 points)
It is clearly visible that there is huge increase of battleships and battlecruisers in Northern Europe that were not in that area previous turn and certainly there were not repaired in Northern Europe and USA has not base capacity in Europe and there were no information about aliance.
note: ships in battle previous turn were comming from Northern Europe (I have no save 2 turns back). I do not expect that they would be magically repaired in Europe after battle.
Included both saves - before and after that turn.
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Post by JagdFlanker on May 23, 2019 5:55:15 GMT -6
A-H, 1900 start, 60% tech, VL, historical, now 1934
i'm at war with france, i have 2 BB stationed in northern Europe and nothing else, but every battle generated there gives me ships that i retired a long time ago
i accepted a convoy attack that gave me a single retired DD so i restarted the turn
this time i accepted a coastal raid and it gave me a CA i retired in 1910
here's the save
edit: after the battle it added the CA to my fleet, and it's status was '35' instead of 'AF'
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AiryW
Full Member
Posts: 183
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Post by AiryW on May 23, 2019 7:07:07 GMT -6
It appears to me that if you select bulge in a refit then increase the speed enough that the bulge speed penalty will increase to an additional knot, the game will instead list the bulge penalty as zero however the rebuild will still reduce speed.
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