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Post by tordenskjold on May 24, 2019 6:56:10 GMT -6
This is probably not a bug, but some thing about ship design and type definition which I don't quite understand. I tried to model the Deutschland class in order to have a decent 11 inch armed, long distance raider. So far, so good, everything was fine and apparently suited also within 10.000 tons. But when defining this as a BC (which these ships obviously weren't), I have more remaining weight than when defining this as a CA. So, to have this counted as a CA, I have to set the displacement higher to 10.100 tons... which however is out of the allowed bounds for this class, and in turn it gets re-classified as a BC. Where I then have that free weight again, can lower the size to 10.000 tons again without it being overweight, re-classify as a CA... and have that overweight situation again. Strange. (Yes, I know that I could simply throw out some of the clever gadgets on that design like, say, the DP property on the secondary and tertiary batteries in order to be safe within the limits of a 10.000 tons CA as well. But, to be honest, it bothers me that a BC hull apparently is more weight-efficient than a CA hull of the same displacement.)
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Post by dizzy on May 24, 2019 7:35:08 GMT -6
Rebuilds are showing zero Torpedo Defence when I know I had Level 1 before the rebuild. 'Opening the Design' shows level 1, 'Opening the Design for Rebuild' shows level 0.
Thats a bug, yes?
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Pleb
New Member
Posts: 3
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Post by Pleb on May 24, 2019 7:37:55 GMT -6
Did battleship/carrier hybrids get removed? They were shown in the dev logs, but I cant seem to build them in game.
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Post by dizzy on May 24, 2019 7:59:19 GMT -6
I get warnings 'We have no aircraft with torpedo bomber capability! Some units cannot equip with aircraft!', but I havent researched torpedo planes to be able to request a proposal for that type aircraft.
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Post by alexbrunius on May 24, 2019 8:10:48 GMT -6
I got a surprise attack popup when getting into war with two nations at the same time ( playing as Japan ), and was asked the question if I wanted to mobilize and move the fleet to conduct the surprise attack.
After clicking yes I got into battle but none of my two CVs were present, so I only had 2 CL + 1 CA and a few DDs against an enemy fleet of 8 or so BB/BC in port.
After the battle it seems that the two CVs had actually been moved to the correct zone where the attack was made ( from home waters ), but for some reason not got included in the battle.
Edit: This could be because no CVs get included if there are no BBs present like someone else reported. I had no BBs in the zone and none were moved to it either IIRC.
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Post by usna93 on May 24, 2019 8:35:16 GMT -6
Playing 1.0
Playing as US - started in 1920 It is Sep 1931 at war w/ France Following error:
Error in CheckGunsInPossession procedure! Access violation at address 00403F67 in module "RTW2.exe". Read of address 037368F7
game is locked
Little bit sad as I now have 4 CVL's and 1 CV and have 2 more CV's under construction Just sank my first BC with the CVL's a few months ago!
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Post by JagdFlanker on May 24, 2019 8:47:27 GMT -6
When did you start the game: 1900 What nation were you playing: GERMANY Were there any start options that were not the default: VARRIED TECHS, CUSTOM LEGACY FLEET Describe the issue in detail: NO ALERT OR OTHER SIGNAL THAT AON ARMOR WAS NOW AVALIBLE What were you doing when the bug occurred: ATTEMPTING TO DESIGN AIRCRAFT CARRIER, SET TO "FLAT DECK ON BELT". DID NOT HAVE BE OR DE, DID NOT HAVE ALERT FOR AON, DID NOT EXPECT ALERT FOR AON, GOT AON BONUSES What did you expect to happen and how was the result you saw different than you expected. DID NOT EXPECT AON ARMOR SCHEME WITHOUT HAVING AON ARMOR REASERCHED Can you describe how to reproduce the bug: NOT YET; WILL REPEAT REPORT WHEN CONDUCTING NEXT GAME. coincidentally just found the same in my game - A-H 1900 now 1934, 60%, historical, VL (same save as i'v previously posted)
auto-created a BB that had AON, checked it for fun and it was legal
looked through my techs and i don't see AON listed anywhere
update - now 1936 and just invented AON well after i am allowed to build it
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Post by JagdFlanker on May 24, 2019 9:39:29 GMT -6
one of my flying boats just sunk a sub
which is great, except i have no flying boats in service
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Post by JagdFlanker on May 24, 2019 9:49:07 GMT -6
i guess i'l also mention just in case it's not intended:
i took Finland from Russia, but whenever i get a coastal raid mission it always places the target area next to my Finnish port instead of near a Russian port
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Post by JagdFlanker on May 24, 2019 10:30:41 GMT -6
observation - when generating battles it seems carriers are considered a support ship to BBs, and if you have only CVs and no BBs in a seazone, CVs will not be included in any battle that is generated in that seazone i just started a new war as A-H against Russia, but my BBs are somewhat obsolete so i keep them in the Med to prevent blockade and have only 5 CVs and 40+ DDs in northern Europe before when i had a mix of BBs and CVs i would get a mix of BBs and CVs participating in every battle, but now when i get battles with only CV/DD stationed in Northern Europe i only have DDs participating, my CVs never participate i'v had 5 battles so far and while the enemy gets minimum 2 BB and 2 CVs to fight with i'v only been getting 2 DDs to fight with each battle i remember reading a few days ago in a post that a player was complaining that he had an all CV force in a seazone with a large enemy ship count and was not getting any battles that included his CVs
anyways in my current battle i got 2 DDs again, while the enemy is stacked with ships
EDIT: here's the save, literally every generated battle is giving me 2 DDs
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Post by JagdFlanker on May 24, 2019 10:43:39 GMT -6
added the save to the post above
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Post by fifrein on May 24, 2019 10:51:09 GMT -6
Short one. France, 1900, Large, Historical. The AI has had some weird designs in the past with some very illegal ships, such as a 1912 BC with 14-in armor which goes 28 kts and has 8 14-inch guns (they were quite the pain to beat down, cost me half my Med fleet in the war with italy!). However, they've always made them look reasonable. Then I get the notification of the new Japanese Haruna-class BC. Attachment DeletedHer forward centerline turret is halfway through her superstructure. Not a game-breaking bug, but I think the AI should be able to recognize when it's build a turret on top of the conning tower.
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saros
New Member
Posts: 13
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Post by saros on May 24, 2019 11:15:52 GMT -6
Pretty bad bug v1.01. Caused the battle (1947, baltic sea) to become unplayable and crashed the game when attempting to save.
Spewed thousands of windows with the same error, pressing enter to get past them only spawned more.
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hlava
New Member
Posts: 7
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Post by hlava on May 24, 2019 11:30:52 GMT -6
When did you start the game - 1900 or 1920? 1900 What nation were you playing? USA Were there any start options that were not the default? LArge fleet, manual creation of legacy fleet Describe the issue in detail. War between usa and russia. I am invading russian possesion of shanghai, the invasion is succesful and i capture it. The next turn russia invades North american east coast even tho they dont have any bases there. During the battle I sink most of their ships, but whoops! their destroyers are actually mine! i.gyazo.com/aa73308d9cead3139c4d1748be7b6184.png i.gyazo.com/20b70800dec1d869e3fa628584c6b457.png i.gyazo.com/aff3d4f50b2d601e608998475600e174.pngWhat were you doing when the bug occurred? Battle of russian invading force on the east coast of Northern USA. What did you expect to happen and how was the result you saw different than you expected. I expected Russia to not take my destroyers, but they did. Can you describe how to reproduce the bug? I dont know. What version of the game were you playing (v1.00, v1.01, etc)? v1.01
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Post by Adseria on May 24, 2019 13:47:48 GMT -6
Short one. France, 1900, Large, Historical. The AI has had some weird designs in the past with some very illegal ships, such as a 1912 BC with 14-in armor which goes 28 kts and has 8 14-inch guns (they were quite the pain to beat down, cost me half my Med fleet in the war with italy!). However, they've always made them look reasonable. Then I get the notification of the new Japanese Haruna-class BC. Her forward centerline turret is halfway through her superstructure. Not a game-breaking bug, but I think the AI should be able to recognize when it's build a turret on top of the conning tower. To be fair, mounting a turret on top of the CT would give great firing arcs!
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