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Post by chaosblade on May 23, 2019 12:45:54 GMT -6
I was playing as US, ended up at war with the UK, this is early 20' so, minimal air (had airbases with flying boats and a few scout planes, AVs with floats but without cats no floats on line ships... not that I think will, the idea of putting a hangar in a BB or BC gives me hives)
I had been trying desperately to avoid that fight but, the RNG was unrelenting and at some point decided "to hell with it" and in high tension, I knew war was unavoidable (and sine I am playing with historical resources, well, I was looking at being horribly outnumbered) and then fleet battle, first turn of the war, East Coast. So, I go with some trepidation and have 3 BCs and 3 BBs, plus a support force of another 3BBs, all relatively modern designs my BBs go from 8-9x14" to 9x16" got an early break with triple turrets, AoN schemes and, of course oil firing, BBs ~20 kn, BCs 26-28 kn but armed more anemically from 6x12" to 9x13" (the latter mostly because I had good quality 13") But battle is near dusk, and thought I was going to fumble in the dark, the ai was going to do the same and I'd get a few more months to get a few ships that were almost done in service, including my first purpose built CVL and my conversion CV (using my first BC, mostly because of the crappy coal engines it had)
Except, in the dark? I met with one enemy BB, and one of my DDs did the awesome and put enough fish in its belly to stop it dry. That got me in a good mood, I also got her attendant CL, though I did get one torp in a BC, but with sufficent protection, the damage was minimal. So, I kept fumbling in the dark, but nothing more, and then dawn broke. I had given up hope of finding the main force by then, boy was I lucky, I found a group of 3 BCs and 2 BBs and as I moved to engage, the support force met with 3 BBS, the support force sunk two of the BBs, for none lost (1 heavy 2 medium) and I used my forces against the main force, the two BBs, same class as the one I had met in the dark, I engaged first and, well, one Beattied on my while the other got demolished, slowed and then executed by my DDs; the BCs fared better, I sunk one, but the other two? little damage and that 15" BC at the head of the formation (12" belt, that thing was a Fast BB, truth be told) gave my ships a pounding, and in the middle of that I lost a new CL to torpedoes (it accidentally shielded one of my BBs, so... worthy death, right?) Honestly, that BC was why I started upgunning my BCs to 6x16" (yeah, doubles, but I am trying to keep the BCs cheaper than BBs and armored to avoid being beattied myself) plus my 14" were still at -1, so not appealing to go 9x14
So, one battle, one lost CL and I think a DD? something cheap and replaceable against 5 BBs 1 BC and took the sails from the RN and brought its BB force under mine and my BC in rough parity
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Post by alsadius on May 23, 2019 14:31:05 GMT -6
Not a huge victory in the grand scheme of things, but I'm playing UK in 1920 start, got into a war with France by 1922. The first battle was 3 BCs vs 3 BCs, plus CL/DD screens, and I managed to sink 2 BC, 2 CL, and a DD, in exchange for one DD and a seaplane carrier, plus some minor damage across the fleet. My organization was kind of a mess, which is why the seaplane carrier was lost, but "Find them and pound them into scrap" still worked fairly well despite that.
The reason why I'm bragging is that this was the very first RTW battle I've played(aside from one exercise in 1920, which was mostly to figure out the controls).
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jov
New Member
Posts: 13
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Post by jov on May 24, 2019 4:31:49 GMT -6
Not so much a brag, really, as much as a query as to whether this is typical or not? My first run out with carriers, in early 1926 against the Russian Pacific Fleet. To say that it was a slaughter is not to do it justice.... A few questions; is this typical of this era in game (i.e. nobody else has carriers yet except for me), does the AI usually not provide any escorts like this? And in the post battle air results screen no torpedo hits were mentioned. Is that a known bug?
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Post by griffin01 on May 24, 2019 7:34:24 GMT -6
Not so much a brag, really, as much as a query as to whether this is typical or not? My first run out with carriers, in early 1926 against the Russian Pacific Fleet. To say that it was a slaughter is not to do it justice.... A few questions; is this typical of this era in game (i.e. nobody else has carriers yet except for me), does the AI usually not provide any escorts like this? And in the post battle air results screen no torpedo hits were mentioned. Is that a known bug? Yes, the AI seemingly forgets that screens exist from time to time.
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Post by hungaricus on May 24, 2019 7:46:35 GMT -6
I was up against 3 UK CV but I could not find the 3rd one even after a 1000 minute ( the base limit was 500 ). In the AAR I found out why. Around 1904 when I conquered rhodos from Italy I built a pair of 6' and a 11' battery there. In 1950 august the UK CV was too close to the shore in pitch dark and if I remember correctly rain. This was the result(All 3 CVs got sunk):
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Post by cavgunner on May 26, 2019 2:45:31 GMT -6
Attached below is fiercest moment of Japan's greatest naval victory, the Battle of Tonkin Gulf in 1936. Here Japan stood alone against a Russian-French naval juggernaut consisting of 6 BBs and 14 BCs, most of which were mid-1920s-era heavy dreadnoughts, along with a host of smaller ships. Japan certainly had a respectable fleet consisting of 7 BBs, including the powerful new 42,000-ton Yashima-class battleships with 12 15-inch guns. Also present were 6 CAs, 3 CLs, and around 24 DD's. Even so, this force would have been steamrolled into oblivion regardless. Only one thing saved the fleet: Japan had carriers, and the enemy didn't. For an entire day the Japanese battleline struggled to keep the horde of heavy Russian and French warships at arm's length, all while the supporting carriers cycled airstrikes as fast as they could. In the end, the slow and fragile Mitsubishi "Myojo" torpedo bombers saved the day. Many of the enemy ships had little or no AA, giving the Japanese airstrikes free rein. Fully half of the enemy BBs and BCs were sunk, while the rest retired with heavy damage or simply because they ran out of ammo. Japanese Marines successfully landed in Port Arthur the following month. I wish I had taken a screenshot of the post-battle summary. Total points were about 1.1 million in Japan's favor. A special mention goes out to my favorite, most trustworthy ship from this same campaign: the Azuma-class heavy cruiser. The first Azuma-class cruisers were laid down in 1912, and they did not fight their last war until 1943. The reason for the Azuma's longevity was simple. From its inception it had decent speed, respectable armor protection, and most importantly, excellent firepower. Due to a quirk of technological progression, Japan obtained triple-gun mounts for cruisers years before anyone else. The Azuma's fore and aft-mounted twin triple 12-inch gun turrets were a revolutionary arrangement for the time, allowing it to efficiently throw a broadside of battleship-level power without the need for wing turrets. When later upgraded with quality-1 12 inch guns, the Azuma was able to remain a serious threat for decades. The power and efficiency of the twin-triple 12 inch arrangement simply cannot be overstated. The strong secondary armament also made it nearly impossible for any destroyer to close to within torpedo range. Over the years the nine Azuma-class ships tallied up a fearsome toll of enemy kills in half a dozen wars, but by the second Russo-Japanese war of 1943 their old age had finally caught up with them. By the 1940's, a top speed of 20 knots was no longer sufficient in an environment where 30 knots was the norm. Most importantly, the Azuma basically had zero torpedo protection, and adding a torpedo bulge would have reduced the ship's speed to unacceptable levels. Strangely enough, only one Azuma was actually lost to a torpedo attack, Azuma herself, when she ate a torpedo as a result of friendly fire. Shown here is the Azuma-class Kinugasa, the most highly decorated ship in the fleet and slayer of Nippon's enemies.
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Post by tordenskjold on Jul 23, 2019 15:56:20 GMT -6
Recently, I liked to multiply each nation's base resources by 10, hence I experience really, really large fleets. And with that, this is the result of an invasion battle near Antilles:
Pleas note: Of course I had more than 4 BBs and 2 BCs. The majority of those had been sent to port after the main action, and the remainder was caught during the night. Afterwards, the game crashed, so I had to reload the autosave, and apparently those ships already in port no longer appeared on the result screen.
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Post by aardvark on Jul 24, 2019 7:50:58 GMT -6
My biggest success was at the conference table, rather than in battle. Germany 1920 historical start. By 1935 I had four modern battleships, two modern battlecruisers, had converted my legacy battleships into passable CAs (25 knots, 2x3 10" guns), and three or four CVLs. Then a random event spawned a potential peace conference. Looking at the almanac, I wasn't in too bad a situation. So I agreed with the conference. Which limited tonnage to 16,000, and guns to 10". I got to keep my modern CVLs and CAs that I was building. Everyone else scrapped multiple BB/BCs and a few CVs. The biggest loser was Britain, losing about ten capital ships. By the time I fought a war with France six years later, I dominated, having the only 16" guns in service. I ended in 1955 with a prestige of 60.
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Post by tordenskjold on Jul 25, 2019 17:22:27 GMT -6
Well, not really an outstanding success, but this outcome of a cruiser encounter baffles me. HMS Chirk had more guns, more FCS and was faster, but could not score a single main battery hit on CSS Clarence (only two with the secondaries), which, as far as I can see, had no technical advantage whatsoever.
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Post by akosjaccik on Jul 29, 2019 15:57:54 GMT -6
Wasn't particularly aiming for that, but it was a pleasant surprise that I managed to form Japan into the world's leading naval power by the end of the extended campaign (medium size, vanilla game, 1.06):
The beginning wasn't horribly interesting, as I loathe sub-cheesing the wars, but at the same time I had to win those and take financial reparations to kickstart the business. This resulted in a.) not seeing my capital ships in action until ~1920(!), and b.) witnessing how after the flying boat - submarine craze of earlier versions this time I had to deal a fair amount of problems with 30-80 AI submarines waging unrestricted war from time to time, and while only once was I ever actually close-ish to collapsing (~8 unrest level), I could not sit easily in my chair even with a decent force of sub-chasers and flying boats at my disposal. It was a delicate balance, always requiring constant attention and work. For the most part, I was allied for some reason to the USA (they renewed our alliance once, to be extended a good three or four times after that, even finishing the game in an allied state), and the steepest hill to climb was defeating an anglo-french alliance, with a lot of on-the-edge back and forth in the economic warfare, ultimately forcing Great Britain to cease hostilities unconditionally. Funnily enough, I am generally not one for "super-duper-battleships", but the half-witted airmen in this patch gave us a bit of a wiggle room, so I ended up with two 73k ton BBs as well in the end - they performed well enough, although not necessarily in a cost-efficient manner. I also actively planned and executed invasions, which I think actually did help expanding at the same time of not necessarily accepting - or not all - regions at the peace deals.
You know, I'm just happy one can have fun without the bullsh*t submarine-spamming.
Edit: Now checking, the largest ship I lost was a 12300-ton CA ...which I originally got from Russia as war reparation (and was torped by a sub). Not counting that, 8k ton CLs and early 7,5k ton CAs were battle losses. ...which is not so surprising given that not once did I saw my pre-dreadnoughts in action. The rest is on lady Fortuna. But seriously, MASSIVELY the biggest proportion of my losses were inflicted by submarines. Wow.
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Post by tordenskjold on May 22, 2020 7:30:15 GMT -6
Well, uhm, the general outcome of this battle is no surprise thanks to the heavy usage of SSMs. But this doesn't apply for the enemy air losses. Usually, the statistics show that about half of the aircraft are shot down by SAMs, but here it came out in a much different way. Perhaps this was because it took me almost two thirds of the time to locate the enemy fleet in first place, and throughout this my carriers were constantly (and obviously unsuccessfully) attacked by air. So yes, there were quite many opportunities for my CAPs.
:EDIT: Oh, and this was the most successful fighter unit of mine. This window popped up for about 6-7 fighter wings.
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Post by polygon on Jun 17, 2020 20:44:25 GMT -6
How effective are blind fire radar, and night time carrier strikes in the late game? Very.Operational losses were actually surprisingly low, considering I ordered multiple full waves of air attack in the night. Japan didn't have blind fire radar. I did, and I also had aerial radar. It was a slaughter. Attachments:
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Post by polygon on Jun 18, 2020 2:22:20 GMT -6
Think I'm going to call it here for my Germany game. Conquered most of the world in the name of the Kaiser, over 100 prestige. Pretty much down to me and the US for major navies. Britain has budget but I've fleetwiped them twice. The oldest capital ships still in service are the Graf Spees, which were built in 1921(!) and refit to CGs in 1946, serving well against the Japanese as carrier escorts and cruiser hunters. I also attached the Deutschlands, which ended up being the last BB class I built, and the Munchens, which are my end-game CLGs.
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Post by buttons on Jun 23, 2020 14:23:20 GMT -6
Late game but I managed to fight a war against most of Europe alone and came out the (marginal) victor. Also AI seemed to adapt doctrinally since before the war battleships and battlecruisers seemed to be almost extinct outside of the USN which had probably twice the BB/BC tonnage of the rest of the world combined but within about five years I began seeing a few surface capital ships. Horrible idea on their part since with much heavier capital ships and better fire control I sank them effortlessly in naval battles. Also seemed to validate my pure fighter carrier doctrine with carriers defending battleships as the actual strike arm even if such a doctrine isn't ideal. Granted by that point I literally couldn't spend funding fast enough and was considering carriers with over a hundred aircraft and maxed out airbases everywhere I could put them combined with 90kt battleships just to burn through the money so the army wouldn't get it.
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Post by lunalis on Jun 24, 2020 13:16:49 GMT -6
one of the "best" battles i had so far. it was a convoy def somewhere near "stockholm sweden coast" and i kept seeing groups of 3 BB making runs against my 3 till i found out they had 3 groups of 3 bb and barely any support destroyers.. so i set my fleet to flotilla attack and the torpedoes against all the bb were devastateing. just one of my bb was like 95% damaged at the end of all the shootouts and retreated at some point in the fight. one of my ca got caught out in a bad spot and didnt make it out the 2nd one was sinking after the fight was over.
and they didnt even get to the convoy transports.
a shame there is no ingame "battle recorder" where you can save a fight and later load it again and see how it went and where ships did drive to.
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