Sure, but with the caveat that things are subject to change.
Changed build time of 500 t KE.
Fixed a bug with sunk ships in rare cases appearing in battles.
Aircraft maintenance cost in main screen will now update when a squadron is added or disbanded in the air groups screen.
Fixed unreachable invasion target at Rhodes.
Sunk ships will no longer repair aircraft.
Fixed a bug with display of hangar side armour.
Fixed display of ship speed in nation data ship lists.
Slightly increased ready and spotting times of aircraft
Stopped some erratic course changes at start of battle.
Prevented building of airbases in the base overview screen until airbases are invented.
Map flags are now updated when a nation changes government type.
Removed automatic scrapping of old Corvettes.
The design board of the AI nations now also demand guns on their first carrier.
Mis-identified ships will now not be revealed in the ship data card.
If twin DP guns is invented, then basic DP guns will be unlocked as well.
Fixed a bug with CL sometimes being built with features ahead of their time by the AI in a 1900 start.
If the first carrier is below 20000 tons, the design board will only demand 6 in guns.
Fixed a bug with torpedo hits not being credited to air formations.
Prevented bulging of ships below 2500 tons.
Fixed erroneous hints in rebel support event.
Added text in battle map if weather prevents floatplane or air ops.
The eccentric scientist will now be less eccentric, i.e. he will not invent things in tech areas that are not even known.
When aircraft prototypes are offered, only the three latest non-obsolete types of the same role will be shown for comparison.
Fixed an error in in CheckDarknessApproachingBase procedure.
Surprised airbases will not launch strikes, not even at other airbases.
No reminder about air group for museum ships.
Cancelling invasion target will not change ASW or submarine policy display.