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Post by tbr on May 25, 2019 18:36:14 GMT -6
Early on I use AV's because the CL's are still displacement limited (in the sense that guns, torps, armor and engines use up all displacement available). The big problem here is that apparently the automatic tasking of floatplanes for search (as defined in the radial setting) is bugged (floatplane doctrine setting "on"). Where I would expect all available floatplanes to be tasked until the full sweep is filled (with one plane in the About 15-20° increments of the pattern, two if two-ohase search is used) at most I see one or two CA or CL asking for permission to launch and they launch one or two floatplanes only (even with more than half a dozen CL's and CA's with four floatplanes each in the TF), never an AV. I suspect three things: 1) The AV's floatplanes are not at all considered/tasked with automatic search (might be connected to the ship class code) 2) The permission dialogue for launch is bugged or even mistakenly WAD'd and interrupts further 3) In floatplane search tagged CL/CA the algorithm does not "reload", i.e. no more floatplanes than the number of catapults (that is at most 2 due to design rules for CL/CA) are launched All together means that I haven't seen a "full search pattern" with floatplanes in the game yet.
(copied and slightly edited from an in-thread post in the main forum)
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Post by Fredrik W on May 26, 2019 12:27:01 GMT -6
When I test this I see floatplane search working as intended. A force will send out search aircraft in 20° increments until the search arc is covered, though these floatplanes might be sent out from different ships, which can make the search plane spread seem ragged.
The option for floatplane doctrine is only a priority. If checked, floatplanes will be used in preference to carrier planes, if floatplane search doctrine is not selected carrier planes will be used first.
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Post by elouda on May 26, 2019 12:40:38 GMT -6
I'm definately also seeing issues with this - in particular when the aircraft come from multiple ships or divisions in a force, often only one ship or division will launch. As an example, having 3xCL with 4 FP each should have a total of 12 available (more like 6-8 typically servicable depending on reliability etc.), yet often when assigning a fairly narrow sector, say 120 degrees, which should take 6 aircraft, only 2 or 3 will actually launch (as expected from one ship). Likewise when on the 'Ask to launch' setting it will only ask for one ship, and this might be related to why it seems only launch from one source.
Ill try and see if I can get a save with an example of this at battle start, if thats of any help.
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Post by Fredrik W on May 26, 2019 12:58:26 GMT -6
OK, thanks for the additional info. I'll take another look at it.
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Post by pirateradar on May 26, 2019 17:45:41 GMT -6
When I test this I see floatplane search working as intended. A force will send out search aircraft in 20° increments until the search arc is covered, though these floatplanes might be sent out from different ships, which can make the search plane spread seem ragged. The option for floatplane doctrine is only a priority. If checked, floatplanes will be used in preference to carrier planes, if floatplane search doctrine is not selected carrier planes will be used first. Wait, is that how it’s meant to work? In that case I also have to report this bug; my CVs and CVLs never automatically launch scouts.
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Post by sloanjh on May 26, 2019 18:23:43 GMT -6
When I test this I see floatplane search working as intended. A force will send out search aircraft in 20° increments until the search arc is covered, though these floatplanes might be sent out from different ships, which can make the search plane spread seem ragged. The option for floatplane doctrine is only a priority. If checked, floatplanes will be used in preference to carrier planes, if floatplane search doctrine is not selected carrier planes will be used first. Wait, is that how it’s meant to work? In that case I also have to report this bug; my CVs and CVLs never automatically launch scouts. I'm seeing the same thing - (I think) I've only seen scouts launch automatically once, and that (IIRC) was on the second morning of the battle - my cruisers launched their floatplanes. I'm pretty sure that in all battles I've hard, it seems my CVL (TB) and CA (Floatplane) ignore the search pattern at the start. The CVL does launch CAP, and my land bases do launch their search patterns. One other thing: The time that the CA did launch their scouts, I had set my search pattern to require something like 4-5 planes. There was only one scout available, and he headed down the left-side radial of the search pattern. I would be nice if the algorithm would prefer the center if there aren't enough scouts available.
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Post by pirateradar on May 26, 2019 20:03:28 GMT -6
I get the popup asking if my catapult-equipped ships want to launch scouts at the beginning of the battle just fine. I can also manually send single planes out on recon missions later in the battle with no issue. Running search patterns from CVs and CVLs is something that escapes me; if it's possible to have one ship launch multiple aircraft in a search pattern like your airbases do, I've missed it while playing. This hasn't been an issue for me in my current game since I'm playing Russia and therefore 90% of my fights take place in the Baltic, well within range of my land-based air, but it makes me wonder what battles in more wide-open seas are like.
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Post by thesovietonion on May 26, 2019 23:32:53 GMT -6
I can confirm what others are saying, even with 20+ floatplane scouts in some of my largest battles, only one ship will ever launch theirs automatically, forcing me to do the rest manually.
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Post by Fredrik W on May 27, 2019 13:28:19 GMT -6
There is a bug and it will be fixed in 1.02.
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Post by sloanjh on May 27, 2019 13:36:11 GMT -6
There is a bug and it will be fixed in 1.02. Cool - Thanks!!
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Post by thesovietonion on May 27, 2019 21:53:57 GMT -6
Love you Fredrik!
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