|
Post by stevethecat on Sept 30, 2020 14:08:50 GMT -6
20% with varied tech works for me, anything beyond 50% sees the game hurtle towards cold war tech in the 30's. I tried this last game. In 1918 I got a message saying Great Britain's latest medium bomber type was faster than mine. I had only just unlocked the "Heavier than air" techtree, and I didn't even have a floatplane in service yet... Are we sure this slower research rate is working as designed for the AI?
The AI does seem to be able to pull tech out of it's backside at times, the rest of us were rocking 3x2 13" semi-Dreads while Britain managed to build a batch of 3x3 16" Nelsons. Germany a few years later launched a fleet of 80 aircraft CV's which were a step above everyone elses seaplane tenders, and I'm pretty sure Italy had larger docks than mathematically possible. But variety is the spice of life and all that.
|
|
|
Post by sjpc302 on Oct 6, 2020 21:56:10 GMT -6
20% with varied tech works for me, anything beyond 50% sees the game hurtle towards cold war tech in the 30's. I tried this last game. In 1918 I got a message saying Great Britain's latest medium bomber type was faster than mine. I had only just unlocked the "Heavier than air" techtree, and I didn't even have a floatplane in service yet... Are we sure this slower research rate is working as designed for the AI? That could be unrelated. The AI seems to get access to aircraft designs without the prerequisite technology. I was playing a germany game and I ended up licensing a dive bomber from Japan, thing was dive bombers were terrible for how they were coded based on year until I actually unlocked the things. I suspect this is similar, but I don't know if aircraft performance as a function of year is altered at all by changing the tech rate, which I haven't seen answered. If so, the only balanced way to use less tech would be to use slower aircraft development and whatever setting best corresponded to that.
|
|
|
Post by dorn on Oct 7, 2020 0:59:10 GMT -6
AI and player can have aircraft even without required technology through event of privát industry developing new aircraft.
|
|
|
Post by hawkeye on Oct 7, 2020 2:55:40 GMT -6
AI and player can have aircraft even without required technology through event of privát industry developing new aircraft. While this is of course true, every - admittedly anecdotal - evidence I have seen points to something fishy going on with re. to the AI and aircraft development in less-than-100% research rate games. In my last 5 or so 10% to 20% research rate games as Germany (a "technological leader" no less), I was always the last of all nations to develop planes. Hell, in my last game, I had to buy licences from the US and Japan for torpedo- and dive-bombers, because, while everyone in the world had already a couple hundred naval aircraft, I had just figured out how a float-plane works. In addition, on a recent stream, Benjamin Magnus Games, who regularly plays RTW2 and generally plays with 10% research-rate, also mentioned that he has yet to play a game where his nation is not dead last to get planes. I'm currently "testing" a game as Japan with 20% research-rate without 'slow aircraft development', which I usually tick the check-box of, in order to see if there might be a "bug" similar to the limited airfield size thing, so it only applies to the player.
|
|
|
Post by jwsmith26 on Oct 7, 2020 11:47:39 GMT -6
This issue probably should be posted to the bugs forum, perhaps with a saved game, so Fredrik can take a look at what you are seeing.
|
|
|
Post by hawkeye on Oct 7, 2020 12:35:42 GMT -6
Will do
|
|