|
Post by jaycee on Oct 25, 2013 14:19:17 GMT -6
Attachment DeletedRe - the Battle Generator problem on my first post. Please see attached screen shot. Got the same error message as before - Timed out. Then all ships hit the beach and refuse to obey commands!!. i.e. turn and head for open sea.
|
|
|
Post by randomizer on Oct 25, 2013 14:32:24 GMT -6
This is the Adriatic BG? Any chance that you can provide the setup parameters that you used? I can try to recreate the situation to see what's happening.
Thanks.
|
|
|
Post by vonfriedman on Oct 26, 2013 8:36:41 GMT -6
While playing as British the Bergen convoy scenario I discovered that the vicytory conditions requested to sail to destination with 4 TR, but in the convoy there are only three. My captains that did carry out a successful defensive action were extremely disappointed.
|
|
|
Post by randomizer on Oct 26, 2013 11:02:41 GMT -6
While playing as British the Bergen convoy scenario I discovered that the vicytory conditions requested to sail to destination with 4 TR, but in the convoy there are only three. My captains that did carry out a successful defensive action were extremely disappointed. Noted for fixing. There is an extra 3-ship convoy for the British and it seems that the Historical box is not checked so the division never appears. Until a definitive fix can be uploaded, there are a couple of user options: - Open the scenario in the Editor and the appropriate Edit Objectives window then change the Reach Objective to 3 (or whatever you like); or - Open the scenario in the Editor and check the Historical box in the Edit Division window for Convoy 2. Save the edited scenario under whatever name you want; it will live happily in the ...:\Custom Files folder until a permanent solution can be posted. You can also choose to overwrite the stock scenario if you like. Sorry for the inconvenience and thank you for the heads-up. Please give your escorts a big BZ for a job well done.
|
|
|
Post by Fredrik W on Oct 26, 2013 11:37:23 GMT -6
Re - the Battle Generator problem on my first post. Please see attached screen shot. Got the same error message as before - Timed out. Then all ships hit the beach and refuse to obey commands!!. i.e. turn and head for open sea. Have you perchance edited the file in any way or are you just using the original battle generator as is?
|
|
|
Post by julianbarker on Oct 26, 2013 15:02:56 GMT -6
Funny, because I have never played Bergen on historical and all six transports have always appeared.
BTW, has the new version of the campaign changed how the victory conditions work for a scenario? I have in the past failed to get to a TR objective but have got the points because a U-B has sunk a transport. A bit cheesy, but it is still a transport.
In a recent campaign scenario I had a TR objective off Hull and failed to get to the location as I was busy beating up the Harwich Flotilla. Meanwhile a DD sank a TR near the Channel. In the past I would have expected the 1000 points, but instead I am told I have not achieved the objective.
How exactly does the TR objective work? Previously I have not found TR at the location given, but got the points for sinking a TR elsewhere.
|
|
|
Post by randomizer on Oct 26, 2013 15:42:31 GMT -6
This is because with the Historical box left unchecked, the additional division appears when Variable or Maximum Force Levels are selected for the British side.
Sink TR objectives are now tied to a location. You get the points for sinking any transport anywhere but you need to sink the required number within a certain distance of the objective location to get the additional objective points. Unfortunately this did not make it into the SAI v1.6 and SAI-CE v1.4 change log. The distance is 100nm according to notes that I have.
The aim is to encourage the Player to execute guerre de course sorties in specific geographical areas as determined by the virtual mission planning above the Player's pay grade. Obviously targets of opportunity captured or sunk anywhere still count but the planners goal is to wreck havoc in a particular area.
Apologies for the omission; what you're seeing is working as designed.
Thanks.
|
|
|
Post by julianbarker on Oct 27, 2013 1:23:53 GMT -6
Thanks. Makes sense. That was what I thought you might have done.
|
|
Ulmo
New Member
Posts: 19
|
Post by Ulmo on Oct 27, 2013 10:38:35 GMT -6
Play Baltic compaign for the Russian side: 1. After loading game save disappears list of enemy losses from the beginning of the campaign. 2. Enemy submarines on the list again and again. Libau harbor sunk!!! Submarines SSC UA and SSC U-4 sunk at 0N 0E Saved game if you need.
|
|
|
Post by randomizer on Oct 27, 2013 13:14:07 GMT -6
Thank you for the reports and the save. A couple of questions for further information please: - Did you start this campaign using the latest updates, SAI v1.6 and SAI-CE v1.4 together? - If no to the above, on what campaign turn did you perform the updates? I tried your save; the mined port of Libau and the U-Boats sunk at 0* Latitude 0* Longitude are certainly there but the odd list of enemy submarines does not appear on my machine: Attachment DeletedAbove is a screenshot of the Enemy page from your save and the list of losses is absent. So this error does not seem to be reproducible and exiting the program then restarting using your Turn-19 save might make this go away. The issues with torpedoed and mined land targets and submarines sinking in the Bight of Benin should have been fixed with the last updates. It is possible that the new executables may have broken saved campaigns but that has not been my experience in testing so far. However we should not discount the possibility. Thanks.
|
|
|
Post by Fredrik W on Oct 27, 2013 15:35:08 GMT -6
Land targets should not suffer end of operations losses. Looking at the code, it shouldn't happen, not saying it didn't though. I will continue to look into this.
You are correct that the enemy losses are not saved. That view is largely redundant as it was replaced by the status window and loss map, and it should really be removed.
Thanks for the feedback!
|
|
Ulmo
New Member
Posts: 19
|
Post by Ulmo on Oct 28, 2013 2:15:46 GMT -6
Thank you for the reports and the save. A couple of questions for further information please: - Did you start this campaign using the latest updates, SAI v1.6 and SAI-CE v1.4 together? - If no to the above, on what campaign turn did you perform the updates? I tried your save; the mined port of Libau and the U-Boats sunk at 0* Latitude 0* Longitude are certainly there but the odd list of enemy submarines does not appear on my machine: Yes, I start campaign using the last update. Enemy submarine added in list, after the completion of each game turn. P.S. Is it possible to add in status window damaged enemy ships. Now they can be seen only if you start a campaign and not leave the game until the end
|
|
|
Post by Fredrik W on Oct 28, 2013 16:41:33 GMT -6
I will fix the saving of the enemy damage information for the next version, as well as the repeating sub effect.
Just out of curiosity, are the Russian fonts for the month names used automatically or did you do anything? It should use the date format from the system settings so I would have expected the month names in the local language, I am pleasantly surprised to see it can handle Russian fonts.
|
|
|
Post by julianbarker on Oct 29, 2013 0:59:54 GMT -6
One non-urgent requests for a future version is an end of Campaign summary. Currently you get a simple message saying you have satisfied the victory conditions and can then view both sides, but there is no summary table telling you how many ships you have lost how many you have sunk etc. Just a list. A table like the end of scenario one would be good.
|
|
Ulmo
New Member
Posts: 19
|
Post by Ulmo on Oct 29, 2013 7:12:27 GMT -6
I will fix the saving of the enemy damage information for the next version, as well as the repeating sub effect. Just out of curiosity, are the Russian fonts for the month names used automatically or did you do anything? It should use the date format from the system settings so I would have expected the month names in the local language, I am pleasantly surprised to see it can handle Russian fonts. Thanks. I'll wait for the update. Local language in my system is a Russian and fonts for the month names used automatically.
|
|