|
Post by winkelried on May 30, 2019 10:18:55 GMT -6
In RTW1 we could use the shiptype MS to model e.g. Avios and similar ships. Any idea how this should work in RTW2?
|
|
|
Post by taeven on May 30, 2019 10:27:40 GMT -6
Thats what KE are
|
|
|
Post by stairmaster on May 30, 2019 12:31:21 GMT -6
Just build low tonnage ke's with minesweeping gear
|
|
|
Post by winkelried on May 30, 2019 13:08:44 GMT -6
works for some. but not for the German Bussard-Class which doesn't fit into KE (too heavy and torpedos) nor CL (too light and too slow). en.wikipedia.org/wiki/Bussard-class_cruiserany idea (except hacking the configuration files)?
|
|
|
Post by mycophobia on May 30, 2019 15:37:36 GMT -6
works for some. but not for the German Bussard-Class which doesn't fit into KE (too heavy and torpedos) nor CL (too light and too slow). en.wikipedia.org/wiki/Bussard-class_cruiserany idea (except hacking the configuration files)? Maybe horribly slow, long range DD? Although it does look like It bellows in very early tech times. Alternatively I think AMC can take torpedos?
|
|
|
Post by aeson on May 30, 2019 18:15:02 GMT -6
The restrictions on displacement, armor, and armament are the same for RTW2's KEs as they were for RTW's MSes.
If there's an approximation of Bussard that you consider satisfactory using MSes in RTW, chances are that a similar or identical approximation can be done with KEs in RTW2.
As far as actually creating a ship like Bussard for the 1900 legacy fleet in RTW2 goes, either you accept the limitations of the KE class (1700 tons max, no torpedoes) or approximate it as a cruiser (2,100 tons without or 2,500 tons with torpedoes, at least an inch of armor, at least 17 knots design speed), or you 'cheat.' The game only checks if a design is legal when you try to save the design file, so if you really want to have something like Bussard you can edit the design file after creating it but before laying it down to create something that more closely approximates the historical ship. Just be aware that when you go to rebuild it the game's going to tell you that the design is illegal or outside of design parameters. Your budget and the sizes of the available docks are the only things that can actually prevent you from laying down a ship once you have a design file for it, so if you really want to you can have a legacy fleet full of ships that you shouldn't be able to make: Something like the CA I'd definitely consider to be 'cheating' - it's a 1920s design with oil-fired engines that I copied over to the save folder immediately after starting the 1900 manual legacy build game used to illustrate the example - but something like Bussard CL or Bussard KE is a bit more reasonable since, despite being outside the limits of the ships that you can actually design within the game, they're not really any better than the legal designs you could make at the same time. Bussard AV is probably more or less the same, but I don't know that the game won't do something funny with them in battle scenarios.
Note that you may need to change the file extension if you're copying designs between save folders; the extension format is *.[saveslot][nationnumber]d and the player nation is always Nation0, so a player-nation ship design in slot 1 would be a *.10d file while a player-nation ship design in slot 3 would be a *.30d file. You could do the DD Bussard, but it'd be something like 25 years too late to represent Bussard and you'd need to give it a design speed of at least 20 knots if you don't want to edit the design file. As to the suggestion of an AMC, yes, AMCs can have torpedoes, but you can't build AMCs in peacetime.
If you're going to represent Bussard or other ships like it with a later-game design, though, I might suggest using an AV - an unarmored 1800t 16kn AV with eight 4" guns and a pair of above-water swivel tubes is a legal design, though you'd be required to put at least five seaplanes on it, and you might be able to give it five light AA guns to represent the five revolver cannons that Wikipedia lists for Bussard, which would at least let you create a legal design approximating the historical ship without having to do any file editing. The game will let you build them for the legacy fleet if you copy the design over to the save file after creating the game, though I don't know what effect having ships with aircraft capacity before developing aircraft to go on them will do if they get pulled into battle scenarios.
|
|
|
Post by winkelried on Jun 1, 2019 9:16:27 GMT -6
thx a lot aeson. I think CL or KE fit the task better than AV as the bussard class was "downgraded" from unprotected cruiser to small cruiser (Kleiner Kreuzer) in 1899 and then to gun boats (Kanonenboote) in 1913/14 it seems.
|
|
|
Post by winkelried on Jun 1, 2019 9:34:35 GMT -6
+ the CL is a good choice to use these ships on foreign station. that's what this class was doing ...
|
|
|
Post by Sven on Jun 1, 2019 13:44:05 GMT -6
Actually, for nations with minimal foreign station requirements, like Italy or Germany, a KE in form of a Colonial Gunboat does make sense if you manually build your legacy fleet.
1500 tons and equipped with colonial service. Add a few 5 inch guns and ready 4-5 should be enough to cover the FS requirement, thus making it possible to keep your CLs at home or usable as raiders.
And if they get killed, who cares, they are easy to rebuild.
|
|