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Post by Fredrik W on Jan 17, 2015 2:13:02 GMT -6
If research is a percentage of the total budget, it does mean the the British will, in the long term, have a scientific edge. Will there be any way to counter/catch up/maintain technological quality? Cheers Bruce
IMHO the effect that the largest power can put more resources on research and thus always have the leading technology is unrealistic and a weakness in the research model in many civilization-like games. I have tried to introduce several functions in RtW to prevent this. Some research is fixed and takes place regardless of the research budget. It is much cheaper to catch up once something is researched by another nation, and there are several mechanisms for technology diffusion, like trade, spying or technology sharing agreements.
The majority of naval technical research and development in this period took place in Britain, Germany, USA, and to some extent France, so there are also modifiers in the game to reflect this. But it was possible for other nations to acquire much of the technology in various ways, and this is also reflected.
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Post by julianbarker on Jan 17, 2015 14:39:11 GMT -6
Many nations during this period, including great powers like Russia and Japan had ships built abroad. Does the game model this? It is another way of getting technology.
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Post by mrnkovac on Jan 17, 2015 15:39:09 GMT -6
Manual: "If you cannot build ships at home, you can contract them to foreign yards. You will then be limited by the building nation's dock size. This can have a further advantage if your own nation has an undeveloped shipbuilding industry, as the construction time will be determined by the characteristics of the buildig nation."
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Post by julianbarker on Jan 18, 2015 5:13:22 GMT -6
That doesn't answer the technology gain point.
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Post by kasuga on Jan 18, 2015 6:21:27 GMT -6
Maybe a good point is add that buy outside your nation depend of the relation you have with the constructor... i refer if Japan is in good relations with UK:
1-they build ships for Japan 2-they can offer (paying for it) top tech something that is "closed" for a nation with neutral relation with UK, they can buy ships with not top tech advances.
Do you see the 2 months goal as a good release date period??? maybe around middle, late march??? i need adjust my 2015 buy list hehehe.
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Post by Fredrik W on Jan 18, 2015 6:49:21 GMT -6
That doesn't answer the technology gain point. I hadn't thought of that, but it is a good point. Will see if I can squeeze that in.
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Post by oldpop2000 on Jan 18, 2015 12:37:19 GMT -6
I haven't had time to go over all the questions in this thread, but here are two. If they have been answered, point to the answers. Will a Commonwealth nation like Australia, Canada, or New Zealand be able to buy a dreadnought or battle cruiser for the RN? Also, can agreements be made between nations to exchange information about current naval ships being built? Specifically dreadnoughts and battle cruisers.
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Post by kasuga on Jan 18, 2015 14:36:20 GMT -6
There are plans to cover in future some kind of "market" for minor nations??? i refer for example Japan when buy Kasuga and Nisshin.
In initial years Japan and maybe AH are limited if they find an early war and they need ASAP ships with no time to wait a 2nd build them.
Other point is that major nations can use this "market" to sell old ships and win some cash.
Any way this is more a "round the square" feature hehehe.
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Post by brucesim2003 on Jan 18, 2015 19:24:32 GMT -6
A question about scenario generation. Will it be totally generated by the computer using available ships, or will the player have some input as to which ships sortie? If it's the former, how will the computer handle a mission which calls for a specific type if ship, but has not been built (i.e. coastal bombardment, but the fleet has no battle/heavy cruisers)? Also, if it's the former, will the computer sortie whole squadrons before choosing other ships of the type. (concerned the AI will sortie battlecruisers with slow old light cruisers for example). Basically wondering if there will be a way to tell the AI THIS ship doesn't work well with THAT ship. I know at times you gotta work with what you have, but many games seem to take perverse pleasure is giving dis-similar forces. Sorry for the mumbling Cheers Bruce
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Post by Sven on Jan 19, 2015 1:08:27 GMT -6
two Questions 1. Will superimposed turrets be available only after research? Historically, All Nations began with building ships with superimposed turrets only reluctantly because of stability problems and problems with spotting the enemy from the lower turret.
2. Will you have the same problem as Russia of having to build three independent fleets (baltic, far east, black sea) or will all ships go into one pool? Same with regard to France and Great Britain (Atlantic/North Sea, Med).
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Post by kasuga on Jan 19, 2015 8:15:44 GMT -6
In the art area... we are going to have a top view of ships like in SAI??? or/and "lateral pics" i refer the artistic view of ships, maybe is going to be an average image to see them not only in top view??? Battles... is posible avoid them leaving AI resolve them OR AI play them??? Thanks.
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Post by oldpop2000 on Jan 19, 2015 8:40:08 GMT -6
two Questions 1. Will superimposed turrets be available only after research? Historically, All Nations began with building ships with superimposed turrets only reluctantly because of stability problems and problems with spotting the enemy from the lower turret. 2. Will you have the same problem as Russia of having to build three independent fleets (baltic, far east, black sea) or will all ships go into one pool? Same with regard to France and Great Britain (Atlantic/North Sea, Med). FYI: according to the US Board of Naval Constructors in 1900, the real issue with the superimposed turrets was the smoke and gas suffocating the lower gun crew and the shock of the firing dislodging the gun equipment in the lower turret. USS Kearsarge and Kentucky, Circa 1898 both had superimposed turrets. This information comes from period articles in US newspapers and "Dreadnought" by Robert K. Massie Page 472. Can't relate anymore because we are not supposed to discuss history on this forum.
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Post by kasuga on Jan 22, 2015 6:03:25 GMT -6
The question about fleets inside same nation is interesting... in manual i understand that Foreign stations is a repository where you place your ships but the question i have here is... you control your fleets OOB??? even the foreign stations???
I refer if you can create fleets (for example for France Atlantic fleet, Mediterranean fleet, Pacific fleet, Africa fleet...) AND divisions inside them... even in foreign stations OR here you create send ship by ship them to foreign stations OR you can build a division and send it???.
Thanks.
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Post by neospapa on Jan 25, 2015 21:33:35 GMT -6
A big thank you to the NWS Team for devoting their time to making high quality naval games. I appreciate your efforts.
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Post by bshaftoe on Jan 29, 2015 2:54:28 GMT -6
What is the list of playable countries?
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