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Post by Fredrik W on Nov 1, 2014 14:10:29 GMT -6
... and now I have my own questions: How it will be with time, one/two/four weeks like in SAI campaigns ... no actions when peace and standard actions when at war? Will be able change alliances, create new etc? Should we help with some tests? ) Monthly turns in peace and most likely in war as well.
Wars will be fought out in a simplified version of the campaign battles, but the details here are still being worked on.
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Post by Fredrik W on Nov 1, 2014 14:11:39 GMT -6
Btw it looks like my dream ... be possible create my own fleet according new research and use it in war ... and I love SAI system, playing it long time again and again, so it would be great combination. I will start with Austrian Navy ... it is close to my hart Thanks for the support! Note though that RtW is still in development, so it will be some time before it is ready.
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Matto
Junior Member
Posts: 56
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Post by Matto on Nov 1, 2014 14:25:37 GMT -6
Sure we will wait ... but impatiently !!!
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dgl
New Member
Posts: 3
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Post by dgl on Nov 11, 2014 19:14:51 GMT -6
Registered just to keep an eye on this. Really interesting concept, looking forward to it.
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Post by kasuga on Nov 17, 2014 9:39:29 GMT -6
Interesting game, maybe at this level my dream is a WWI air war simulator but...
Maybe the main question for me here is the info, for example in the screen where you decide what do with boxer rebelion see what is in resources every decision is interesting (like send x ships) and well how the combat works if is something like boxes where you send divisions of ships with a mission or what.
Other point is in the ship design like say what you want (number of turrets, guns, position of turrets...) and leave AI design the ship.
Maybe the other important area is airplanes to give options to research seaplanes to use in main ships or in special ships, a way to improve detection range and anti submarine defense.
PD: maybe some kind of intervention in submarines is necesary, i think in made them more sub warriors or suface warriors.
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Post by Rasputitsa on Nov 25, 2014 16:11:59 GMT -6
Looks good, very exciting prospect, it will be interesting to see how success, or failure, at sea, comes from the design and planning decisions you make. With the long design and build schedules for capital ships, there could be long anxious periods waiting to see if you have made the right choices and a nice partner for the tactical and campaign games.
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Post by kasuga on Nov 28, 2014 9:35:37 GMT -6
Something i need ask, you plan the game has diferent "campaigns" I refer a historical campaign with all nations following predefined ways, a total random campaign where you dont know WTF plan the other navies AND a customize campaign where you can select the preferences for the other nations. I like see the game with a lot of tables to show info and diagrams... and control over naval bases and human areas (more money for food means less revolts in wartime and better speed in training for example). PD: Is this title going to be a first test for air units??? i really like see a WWII game maybe you can work first in a non carrier/landbased aircraft version (ala Fighting Steel) and later add a expansion with carriers.
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Post by Fredrik W on Nov 29, 2014 12:32:48 GMT -6
There will be different 'Campaigns' depending on what nation you chose to play and different enemies depending on what happens in your campaign.
Nothing will be predefined, and wars might be against any of the player nation's enemies (or against multiple enemies if you mess up your diplomacy).
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Post by alex on Nov 30, 2014 12:13:59 GMT -6
looks very interesting. Would it be possible to buy (or sell) ships from another countries?
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Post by Fredrik W on Nov 30, 2014 16:20:53 GMT -6
The intention is that it should be possible to build ships in foreign yards if your own shipyards or your own technology is insufficient.
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Post by kasuga on Dec 1, 2014 6:19:52 GMT -6
Thanks for the reply, well, i dont dislike predefined campaigns, is a good way to test what if nation X use better their resources and build a much better navy.
I am curious about if is possible in the game create "modern" ships like have CA or CL like in WWII but with WWI tecnology, i refer ships with the same basic design (for example if germans can have a similar ship to the pocket battleships for raider missions).
Ummm buy and sell ships... i think in use your excedent in production to win some credits selling ships to other countries... maybe a 2nd part of game could be competition between nations to win construction contracts.
A little question, is possible know what are you future plans for this game series and SAI??? i refer if you are working only in this game now or you are at same time with a new game for SAI.
Thanks.
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Post by Fredrik W on Dec 1, 2014 12:27:49 GMT -6
I am curious about if is possible in the game create "modern" ships like have CA or CL like in WWII but with WWI tecnology, i refer ships with the same basic design (for example if germans can have a similar ship to the pocket battleships for raider missions). You will be able to build whatever ships you like, but you will be limited by the available technology. A pocket battleship is probably not possible in 1904 for example, but if you prefer a unified Battleship/Armoured cruiser type for example, you can build it. A little question, is possible know what are you future plans for this game series and SAI??? i refer if you are working only in this game now or you are at same time with a new game for SAI. This is the present development for SAI, but after that I am open for a WW2 version, if there is interest. However, developing and testing this stuff takes time, and unfortunately, I do not have the luxury of developing simulations full time, so it is hard to say how long time it will take.
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Post by dickturpin on Dec 1, 2014 15:33:42 GMT -6
With respect to the creation of the CA type, there is presently a displacement calculator in DesignShip 2, which does not work at present. I recall the Fredrik said this was for the ship design game in one of the lost posts.
You could therefore create 10,000 ton treaty cruisers using WW1 technology but these would presumably resemble something akin to the Cavendish class which was the precedent upon which the treaty cruisers were based. Weight of machinery and hull would preclude anything approaching the late 20's and 30's designs.
Many of the treaty cruisers exceeded 10,000 ton limit and the pocket battleship more so; therefore this was not really possible in the late 20's!!!
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Post by randomizer on Dec 1, 2014 15:58:26 GMT -6
The version of DesignShip that RTW will use includes a number of design parameters not available in the SAI series so far. Even if the technology is available, your RTW designs will require compromises as no ship characteristics like speed, armour or armament comes free with regards to weight, cost or both.
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Post by tacticalwargames on Dec 8, 2014 19:43:37 GMT -6
Interesting game, maybe at this level my dream is a WWI air war simulator but... Maybe the main question for me here is the info, for example in the screen where you decide what do with boxer rebelion see what is in resources every decision is interesting (like send x ships) and well how the combat works if is something like boxes where you send divisions of ships with a mission or what. Other point is in the ship design like say what you want (number of turrets, guns, position of turrets...) and leave AI design the ship. Maybe the other important area is airplanes to give options to research seaplanes to use in main ships or in special ships, a way to improve detection range and anti submarine defense. PD: maybe some kind of intervention in submarines is necesary, i think in made them more sub warriors or suface warriors. Me too..add management of pilots and some RPG elements and I'd be in heaven..
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