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Post by archelaos on Jun 6, 2019 17:34:41 GMT -6
Hi! What do you think about making base of historical designs of all nations? Those design files could be copied to save folder after you start new game and thus used in designing your legacy fleet. If we will have full base, maybe those could be used in a big mod that will allow historical start where AI nations would also get their historical legacy fleets.
Rules of thumb:
- armour values for anything below Harvey steel are cut to 50% thickness. Harvey steels are cut to 25%. The varied ways to create ships before 1900 not really fit the game model so the cuts are necessary, plus they show that older steels were much weaker
- range below 5000 miles @ 10kts is short, up to 8k is medium, up to 12k long and above that extreme (this is problematic, most of early ships should be short compared to later ships, but this change I made for the sake of gameplay) -try get most similar main battery setup. sometimes it is not possible so either change to sth close (french Bs 2x1 12in + 2x1 11in changed to 4x1 12in; Dupuy de Lome main guns in front and aft rather midship sponsons, as secondary clusters front and aft are not possible etc). Sometimes file can be edited to change main gun positions - fe. if you wanted to make italian Caio Dulio ironclads - you could design with front and aft turrets and then change the to wing positions with cross deck, but with crappy -2 quality guns. To use file, you need to change file extension from *.30d to one fitting save folder so Save1 will be *.10d while Save5 will be *.50d. In the zip you will find a text file with a list of ships ("w bud" means that the ship was under construction at the games start). You will probably not have money to build all ships in active service, even on very large setting, but those could be moved to "in construction" phase.
I will be slowly working on those, but if anyone want to step in and help, I would be very happy.
As a start, design files for the French start in 1900. This is not for faint hearted though, as a few of those would fit better as badnought challenge participants List of ships:
B: Marceau-class barbette Marceau Magenta Neptune
Brennus turret
Charles Martel Carnot Jaureguiberry Massena Bouvet
Charlemagne-class Charlemagne Saint-Louis - w bud Gaulois
Iena-class - w bud
Suffren-class - w bud
CA: D'Entrecasteaux-class
Pothuau-class
Dupuy de Lome-class
Jeanne d'Arc - w bud
Amiral Charner-class Amiral Charner Bruix Chanzy Latouche-Treville
CL: D'Estrees-class small colonial cruiser D'Estrees Infernet
Catinat-class small CP Catinat Protet
Descartes-class small CP Descartes Pascal
D'Assas-class small CP D'Assas Cassard Du Chayla
Friant-class small CP Friant Bugeaud Chasseloup-Laubat
Linois-class CP Linois Lavoisier Galilee
Suchet-class CP
Algier-class CP Algier Isly Jean Bart
Chateaurenault large CP - w bud
Guichen-class large CP
Foudre TB carrier, later minelayer and AV
DD: Durandal-class Durandal Hallebarde Fauconneau Espingole
KE: Fusee-class Flat Iron Gunboats 1887-88 Fusee Flamme Grenade Mitraille
Acheron-class Flat Iron Gunboats 1888-92 Acheron Cocyte Phlegeton Styx
Surprise-class Steam-Sail Gunboat 1896-98 Suprise Decidee Zelee - w bud
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Post by garrisonchisholm on Jun 6, 2019 17:55:51 GMT -6
So what is your rule of thumb, if it was floating in 1900 it would get added to this database, or only those ships in Active service in 1900?
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Post by seawolf on Jun 6, 2019 21:18:18 GMT -6
I feel like a 1920 version would be easier because although there were more ships it wouldn’t face the design issues you talked about
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Post by dougphresh on Jun 6, 2019 22:36:21 GMT -6
I think this is an incredible idea. I'll be watching with excitement.
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Post by dorn on Jun 7, 2019 2:08:36 GMT -6
Excellent idea. I have already thinking about it but it needs a lot of time ....
I have already thought about it and it should not be an issue. You just design ship you need. If something is not accepted by game, you change it and save it. After that you can edit files, but it is needed to have all information about weights and costs as they needed to be corrected too.
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Post by seawolf on Jun 26, 2019 20:56:45 GMT -6
If someone knows how to incorporate design files into the 1920 start I'll create all of the designs necessary
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Post by dorn on Jun 27, 2019 1:29:04 GMT -6
If someone knows how to incorporate design files into the 1920 start I'll create all of the designs necessary
I did not do testing as I am thinking to adding templates too but I have impression that for 1920 start the quality of design matter and it is needed to play with right level of technology as this is main reason why at 1920 start rebuilding designs give quite strange outcomes (I did not test it). So more stable version of RTW2 would be needed else there will be needed updates for all designs.
Meantime I have just thining that it could be good to have some program / macro that can transform ships files from save (*.x0d) to ship templates (*.tdf). However I have not the skill to do it. I can try to do it in excel however it will still needed transforming it one by one with manual copy.
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Post by seawolf on Jun 27, 2019 2:12:54 GMT -6
If someone knows how to incorporate design files into the 1920 start I'll create all of the designs necessary
I did not do testing as I am thinking to adding templates too but I have impression that for 1920 start the quality of design matter and it is needed to play with right level of technology as this is main reason why at 1920 start rebuilding designs give quite strange outcomes (I did not test it). So more stable version of RTW2 would be needed else there will be needed updates for all designs.
Meantime I have just thining that it could be good to have some program / macro that can transform ships files from save (*.x0d) to ship templates (*.tdf). However I have not the skill to do it. I can try to do it in excel however it will still needed transforming it one by one with manual copy.
What if I just manually edited a save file to have all of the ships and you could download the save instead of the scenario? It could also start at the actual date of the treaty instead of 1920 Jan
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Post by dorn on Jun 27, 2019 2:22:13 GMT -6
I did not do testing as I am thinking to adding templates too but I have impression that for 1920 start the quality of design matter and it is needed to play with right level of technology as this is main reason why at 1920 start rebuilding designs give quite strange outcomes (I did not test it). So more stable version of RTW2 would be needed else there will be needed updates for all designs.
Meantime I have just thining that it could be good to have some program / macro that can transform ships files from save (*.x0d) to ship templates (*.tdf). However I have not the skill to do it. I can try to do it in excel however it will still needed transforming it one by one with manual copy.
What if I just manually edited a save file to have all of the ships and you could download the save instead of the scenario? It could also start at the actual date of the treaty instead of 1920 Jan This could be good if we want fleet which will be similar to real navies at that date. But it needs to make one save for every nation.
I was more thinking to make auto legacy fleet better. Right know it is quite bad as if you open some ships for refit, it will show you different speed so just doing refit you loose several knots of speed. Another thing is that for some ships you can gain interesting amount of free tonnage. This is really bad. Not to mentioned that it seems that legacy fleet uses current technology for machinery. I will probably make some test during weekend to have at least idea what is possible and what is not.
I would not start making mode probably in next few months as every patch could mean you can start from scratch and I do not want waste so much time for nothing. But what I would like to to in these months to prepare everything to be ready - knowing how I will do it and what exactly I will do.
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Post by yemo on Jun 28, 2019 16:48:09 GMT -6
I thought about this issue for the demo, which had a 1920 only start and thus bad legacy fleets. It helped a lot to simply delete most of the cramped accomodations and short range design files (I remember uploading the "cut" design folder):
Would help even more to simply cut most of the oldest designs (1900s) for generating a 1920 legacy fleet. Though the same designs folder is used for 1900 games, so remember to make a backup and only use the "modded" one for 1920 legacy fleet generation.
Another thing from the demo was, that I "played" the demo as Germany. It does not take much savegame fiddling to change the player nation to another one. Unfortunately their are more nations than slots for a particular game (eg when playing as France, for some strange reason you do not have Russia as an AI nation).
So it is possible to have one savegame with a "legacy fleet" and then change the playing nation with some edits. But you would have to change all the design file names as well. That is a lot of work if you do not happen to choose Versailles Germany with a small fleet...
It would be much more convenient to just write a program to read and then modify a savegame according to a config file and a bunch of design files. But that would be some work as well.
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bakara
Junior Member
Posts: 55
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Post by bakara on Jul 16, 2019 9:24:58 GMT -6
Remembered this post and looked through your work, awesome job with the designs! however i realised something; what did you do to generalise the extended belts since they had a tendecy to taper down from the maximum thickness all the way down to 1 or 2 inches?
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Post by seawolf on Aug 3, 2019 11:22:47 GMT -6
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