Indivisible & Insignificant Jun 17, 2019 4:48:26 GMT -5 garrisonchisholm, felixg92, and 6 more like this
Post by akosjaccik on Jun 17, 2019 4:48:26 GMT -5
It's arguably somewhat brave or optimistic to open a topic for a campaign that did not even start just yet - or the starting conditions set in stone for that matter -, but chances are, the game will be fairly slow-paced anyway if I can pull trough with it in the first place. Still, sometimes we have to just "stop worrying" and take the first step to see where the road will lead us. As such, let me present you my take on RtW2's Austria-Hungary campaign. The title is a not-horribly-witty play on the Empire's motto "Indivisibiliter ac Inseparabiliter" - it's interesting to think that it's almost like an ancient word-magic; a wishful thinking that did not get any more real after it was written down as some sort of law, or rather prophecy. In reality, the Austro-Hungarian Monarchy proved to be very much divisible and finally separated, but hopefully in my game I'll manage to push this relic of a past era into the modern age and both learn and have fun in the process.
My aim for the campaign
There are some truly excellent AARs out here. While I am not a newcomer strictly speaking (I wrote my first "AAR" in ~2006 if I recall correctly, about the Eastern Roman Empire of Rome: Total War's Barbarian Invasion expansion, we called these quasi-historiographies "chronicles" back then - nostalgy in fact might be a small part of my motivational palette for I&I), I do not wish to-, nor could I "compete" with such writings. As such, the following points will NOT be my main focus:
- As you can probably see already, while I can get away with my english for the most part, I am very far from being able to produce such quality that I commonly found in the literary works of for example ieshima, MateDow or cwemyss. While it would be very fun to follow their footsteps, my skills can't let me do so, so I had to choose a different path.
- Another reason for this was the fact that there are some extremely knowledgeable and well-read members. ...I am not one of them, when it comes to the in-depth functioning of a navy. Part of the reasons for I&I is for me to learn, examine and read about mainly the A-H Navy more, and take this opportunity to come out of this as something more than I began it. Still, this is not really my main spiel, which is of course, perfectly fine as long as I don't act like it is.
...so, what then?
- If you know me from Budapest Naval Arsenal, this will not come to you as a surprise: having model making as a (somewhat half-*ssed) hobby, being a (somewhat half-*ssed) engineer by trade and having a (somewhat half-*ssed) 3D printer at my disposal, I decided to tie some of my pasttime activities together and bring RtW2's ships to life by modeling, printing and painting them. The entire idea came from this simple rule: I am allowed to commission a ship in-game if and only if I "construct" it in the real world.
I&I in my book is not necessarily about a historical challenge (did slash doing it that in my "own time"), accuracy, min-maxing, utilizing optimal solutions etc., but rather having a different kind of fun, experiencing, learning and practicing in the meantime and not the least having a - hopefully - good time together on these boards.
Originally I intended to report my gameplay "simply" in these forums, but I thought that the relative complexity of the project might validate a somewhat different approach. And with a hint of self-criticism, since I am a bit like the Python programming language (I can do anything - only badly), I slapped together a barely functional homepage:
Only one thing, really. To put it simply: The only ships I can use in-game are the ships I have a model of. To be a bit more specific, as my goal is not to work my *ss off, but to have fun, I will not be overly strict on myself if the conditions will be such, but I wish to model one (practically the lead-)ship of each class of capital ships and cruisers, and preferably destroyers. Corvettes are optional but I intend to do them as well, and also subs. ...well, I can talk with loud mouth here, since I already have the sub models (SSC, SS and SSM), but I might go back to them for a model or two more later on.
As I am using a mechanical CAD-software, I do not expect my models to be "photorealistic", then again, nor does the FDM technology require - or able to make a - very detailed and accurate model. To add to all this, I am not a very adept model maker either, so while I'll attempt to do my best, do not expect the quality to reach the levels of a commercially available, professional injection molded model assembled and detailed up by an excellent model maker. Then again - take the first step, let's see where we end up.
The initial conditions [W.i.p.]
...okay, some ideas, but nothing exact just yet.
As I said, the goal for now is not to struggle through the game, but to learn, experience and model interesting and fun ships, and as such, "hardcore mode" is not a priority, so the starting funds will be modded, I say that has a good 80% chance. Problem is, this seemed to screw with one of the patch updates, but hopefully this will not be an issue later on. The exact funds are to be decided, but the general idea is to have at least some tools and free space, while still being in a hindered position for say, "historical flavour":
So, no facerolling, but for the aim of this AAR, there is no point in dying of starvation either.
I did not finish my experiment with modded land-bases, but since I will finish the game in 1950 ('55? Can't remember) probably and will utilize maybe ~80% research rate, hopefully this won't be an issue even in it's native state. Rest is probably untouched, no varied techs, no AI advantage, no slow aircraft development, and most likely no manual build of legacy fleet.
An interesting subject. While I would love to involve you guys as much as I can, as it is after all, half the fun, it is no secret that as this project will take a fairly decent amount of effort even if I in the end do not manage to finish this for some reason, I'll keep matters mostly in my own hand. However, I'll most likely utilize the ideas I "tested" in Budapest Naval Arsenal, such as taking comments into account, asking for and using camouflage / paint scheme ideas, or - though not in the near future, due to the "slips being occupied" - doing commissions. If the latter happens, I'll focus first and foremost on the active commenters in the topic naturally.
Can I get my hands on the models?
If and when I am modeling my readers' ships, I'll make them freely accessible. Currently, you can download garrisonchisholm's Admiral Wir from the homepage.