|
Post by cormallen on Jul 9, 2019 7:53:20 GMT -6
Hi folks, just wanted to post to thank all involved in this really rather splendid game! It's truly wonderful how engrossing and excellent such a relatively low tech game can get. I've already spent MANY hours playing and replaying my own version of the great age of Dreadnought "Castles of Steel". The extent to which the game play provides an intuitive insight into the problems of fleet control with such a simple interface is very impressive!
|
|
|
Post by williammiller on Jul 9, 2019 9:33:06 GMT -6
On behalf of Fredrik and the rest of us here at NWS I thank you for the kind words, we appreciate them.
|
|
|
Post by cormallen on Jul 9, 2019 10:10:36 GMT -6
I've played, and written, tabletop naval wargames since I was 11-12 (initially a Ironclad-Pre-Dread game inspired by a book on the Austro-Hungarian navy I got in '76 and stories of Lissa) and whilst the technical physics of gun vs armour is (relatively!) accessible to simulate (though the choice On level of detail is ever the beast that bites!), the challenge to capture the "feel" of fleet command in an era of pre-radio chat and visual-only intel is something I've genuinely never seen done soo well! Gaining a better insight into the command and control problems of the likes of Jellicoe and being pushed to be exactly as restrictive in their instructions, as they are naively critiqued for from our comfy chairs of hindsight, just to try and hold your fleet in some sort of functional coherence is a joy of discovery! The first time I watched a glorious victory against a "broken" enemy turn to ash and despair as the dusk I'd not kept an eye on destroyed my control and the enemy destroyers pounced on my baffled rabble, scattered in optimistic "General Chase" and all I could do was hunt for ships in the murk and read their plaintive reports of torpedoes in the dark! Splendid!
|
|