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Post by generalvikus on Jul 10, 2019 13:29:22 GMT -6
In my latest war I've had to face the serious threat of German surface raiders, which have seen considerable success despite operating in the Pacific, Caribbean, and Eastern and Western seaboards of North America with no base infrastructure to speak of. This situation has raised certain questions:
Is it better to have warships on AF or TP for the purpose of neutralising surface raiders? Raiders seem to be thwarted when the defending warship is on TP, but I'm not sure how raider intercepts are influenced by the choice between AF and TP.
To what extent do the numbers of seaplanes on a ship influence raider interception?
Since raiders are constantly moving around, is it better to concentrate one's forces in one zone in the hopes of maximising the chance of catching one raider at a time, or dispersing one's forces to try to cover all bases?
How does the type of defending ship influence its effectiveness at countering raiders? On these forums, I've often said that people use old battleships and carriers for trade protection, although they're not sure if doing so is effective. I do the same, and I'm not sure either. Does anybody know any more about this?
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Post by mycophobia on Jul 10, 2019 13:43:42 GMT -6
I dont have actual number data, but seaplane are supposedly helpful in intercepting raiders.
I don’t know if TP ship actually triggers raider interception, but cruiser level TP ship can trigger the “raider driven off” event. Since TP ship is in a global pool, putting cruisers there if you can afford it should be better than leaving them on AF.
TP ship’s class definately matter since I don’t believe dd can trigger the “drive away raider” message. But not sure how actual stat of the TP affects their protection efficency
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Post by generalvikus on Jul 10, 2019 13:48:44 GMT -6
I dont have actual number data, but seaplane are supposedly helpful in intercepting raiders. I don’t know if TP ship actually triggers raider interception, but cruiser level TP ship can trigger the “raider driven off” event. Since TP ship is in a global pool, putting cruisers there if you can afford it should be better than leaving them on AF. TP ship’s class definately matter since I don’t believe dd can trigger the “drive away raider” message. But not sure how actual stat of the TP affects their protection efficency From experience, I'm sure that the 'global pool' only exists in respect to the ASW requirement. Ships will not engage a raider or drive it off unless they are in the same zone as the raider.
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Post by dorn on Jul 10, 2019 13:51:50 GMT -6
I think "TP" is vital for countering surface raiders. And you can use cruisers on foreign station for that.
This is difference to RTW1.
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Post by generalvikus on Jul 15, 2019 7:51:33 GMT -6
I'm currently experiencing an interesting phenomenon - I've got lots of ships of all types on TP in zones where enemy raiding CAs, CLs, and AMCs are active, and while the enemy raiders are consistently sinking merchant ships every month, I'm not getting any intercept engagements at all, and neither have I thwarted an enemy raider on any occasion in this war. Earlier in the save, things seemed to be working fine. Perhaps an update to the game has caused a bug? Has anybody else had a similar experience?
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pcasey
Junior Member
Posts: 58
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Post by pcasey on Jul 15, 2019 8:33:29 GMT -6
I'm currently experiencing an interesting phenomenon - I've got lots of ships of all types on TP in zones where enemy raiding CAs, CLs, and AMCs are active, and while the enemy raiders are consistently sinking merchant ships every month, I'm not getting any intercept engagements at all, and neither have I thwarted an enemy raider on any occasion in this war. Earlier in the save, things seemed to be working fine. Perhaps an update to the game has caused a bug? Has anybody else had a similar experience? I think putting your medium fleet units (CA/CL) on Trade Protection: Increases the chance of an intercept Makes you eligible for the "Cruiser SuchAndSuch thwarted an attack on merchants" event In the more general case though I'd accept the OP's premise that surface raiders are far too hard to counter right now ... perversely they're harder to deal with than submarines and seem to be a more effective commerce raiding force on a per dollar spent basis as well.
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Post by yemo on Jul 15, 2019 13:16:19 GMT -6
Only some ship classes work on TP to intercept raiders. For example, AVs seem to be totally useless on TP. They will not intercept raiders (not even AMCs, for which they would be ok as interceptors). It also seems to me that they do not conribute to hunting enemy surface raiders or submarines by spotting those with their seaplanes. Although they would be great for that in real life. An official information would be nice on this.
Do AVs and their seaplanes help your DDs/cruisers against enemy subs and/or surface raiders when on TP duty?
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Post by rodentnavy on Jul 15, 2019 13:56:18 GMT -6
I'm currently experiencing an interesting phenomenon - I've got lots of ships of all types on TP in zones where enemy raiding CAs, CLs, and AMCs are active, and while the enemy raiders are consistently sinking merchant ships every month, I'm not getting any intercept engagements at all, and neither have I thwarted an enemy raider on any occasion in this war. Earlier in the save, things seemed to be working fine. Perhaps an update to the game has caused a bug? Has anybody else had a similar experience? I had a similar experience in reverse on my current run through. Early game cruisers on TP did nothing. Then in my last war they suddenly paralysed the enemy's raiders and intercepted them left right and centre. It all feels a bit RNG.
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