|
Post by generalvikus on Jul 16, 2019 0:18:01 GMT -6
There are still difference between BC and fast BB. I have no battle where division is mix of BC and fast BB. I've had BC / fast BBs mixed before.
|
|
|
Post by dorn on Jul 16, 2019 0:40:06 GMT -6
There are still difference between BC and fast BB. I have no battle where division is mix of BC and fast BB. I've had BC / fast BBs mixed before. Thanks, it is good to know it. May be it first it looks if it has enough BB or BC and if they are not battle generator mixes them.
|
|
|
Post by JagdFlanker on Jul 16, 2019 2:39:24 GMT -6
i only have B/BBs and DDs on AF during wars and i get assigned capital ships in many battles - even in some cruiser battles sometimes i get DDs only, in which case i turn around and flank speed out to end the battle early I think any 28+ knot BB is treated the same as a BC by the mission generator, which means it can get deployed into a cruiser battle. Once you can build fast BB there's really no reason to build BC anymore since the fast BB can handle all the same missions with (generally) superior combat efficiency. you will have a better chance of getting capital ships in battles if they are 27kt+, but if you don't have CL/CAs on AF (meaning if you have CL/CAs put them on TP), the speed of your B/BBs doesn't matter and you will get them assigned in some battles
if you build slow capital ships you may not be able to take full advantage of this though - i design all my Bs to go 22kts so they can chase down most ships, and increase the speed of each design of BB by 1-2kts each to maintain 'speed superiority' and allow them to chase smaller faster ships
|
|
|
Post by stevethecat on Jul 16, 2019 6:17:00 GMT -6
Have you ever gotten slow BBs (<27 knots) in cruiser battles? Haven't unlocked BB'S at all yet, still on 19 knot pre-dreads.
|
|
lumpy
New Member
Posts: 30
|
Post by lumpy on Jul 25, 2019 13:50:50 GMT -6
I have to say, while I grasp the idea behind the battle generator, and I do dig it in theory, there is quite a thin line between emergent gameplay and outright frustration. From a game design standpoint, it's just not very sensible to make it possible for the player to be allotted two CAs and then to be pitted against a whole enemy fleet. Because at this time, it's basically just a time sink; you realize you are so massively outgunned you have to run no matter what - at which point the waiting game of waiting for the scenario timer to tick down sets in. Admittedly, the new check box helps this a great deal, but still, I feel a bit more fine tuning couldn't hurt when it comes to the generated battles.
|
|
|
Post by ulzgoroth on Jul 25, 2019 22:41:28 GMT -6
I have to say, while I grasp the idea behind the battle generator, and I do dig it in theory, there is quite a thin line between emergent gameplay and outright frustration. From a game design standpoint, it's just not very sensible to make it possible for the player to be allotted two CAs and then to be pitted against a whole enemy fleet. Because at this time, it's basically just a time sink; you realize you are so massively outgunned you have to run no matter what - at which point the waiting game of waiting for the scenario timer to tick down sets in. Admittedly, the new check box helps this a great deal, but still, I feel a bit more fine tuning couldn't hurt when it comes to the generated battles. What's the battle mode, though?
In a coastal raid or convoy attack, there's room to make a win out of that if you can manage to hit the objectives while staying out of reach of the battle line. Though a destroyer flotilla might be preferred to a heavy cruiser division for that.
|
|
|
Post by secondcomingofzeno on Jul 26, 2019 5:09:52 GMT -6
One thing which bugs me is that the game counts numbers only from the looks of it.
You have 10 3000 ton CL's, and the enemy have 2 8000 ton CL's? Enter a battle and its 1 of yours vs 1 of his.
There's practically zero reason, other than 'maybe' having a huge number of zones, to build anything but the single largest ship you can.
Meaning from 1900 to 1950, 8000 ton CL's, battleship sized CA/BC's, etc.
Didn't smaller ships have multiple examples in reality? I find it a little doubtful that a navy with, say, 50 cruisers in a single ocean, would ever face enemies with numerical similarity and no greater.
|
|
lumpy
New Member
Posts: 30
|
Post by lumpy on Jul 26, 2019 6:57:24 GMT -6
I have to say, while I grasp the idea behind the battle generator, and I do dig it in theory, there is quite a thin line between emergent gameplay and outright frustration. From a game design standpoint, it's just not very sensible to make it possible for the player to be allotted two CAs and then to be pitted against a whole enemy fleet. Because at this time, it's basically just a time sink; you realize you are so massively outgunned you have to run no matter what - at which point the waiting game of waiting for the scenario timer to tick down sets in. Admittedly, the new check box helps this a great deal, but still, I feel a bit more fine tuning couldn't hurt when it comes to the generated battles. What's the battle mode, though?
In a coastal raid or convoy attack, there's room to make a win out of that if you can manage to hit the objectives while staying out of reach of the battle line. Though a destroyer flotilla might be preferred to a heavy cruiser division for that.
Sure, I think the coastal raid missions are kind of an exception. They also have the potential to be the most interesting scenario, because of the element of scouting and such that is involved.
|
|