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Post by kleverkilvanya on Jul 17, 2019 20:12:26 GMT -6
In the past 3 wars with GB I have been in as the USA, all of which lasted between 3-5 years, I have yet to engage in a single fleet battle where I actually get to use my numerical superiority to effect it. I have had 2-1 in every single ship type on the eastern seaboard for every war but the first one and it always gives GB equal or more ships then me, if I spawn in with 2 BBs and a dozen cruisers they spawn with 3 BBs 2 BC 2 B and 20 cruisers. It has been doing this since I updated to the recent hotfix and its killing my interest in large fleet sizes since it never lets me use the size for anything. Last war especially it was extremely bad, I had in the Eastern US 13BB, 5BC, 4B, 19CA, 31CL, 23DDs, and 24KEs. I never got a battle where I outnumbered GB once in the 5 year grindfest, they had 1/2 -1/3 my fleet in zone and yet always had more ships in every engagement, whats the point of building the larger fleet if the AI gets to cheat and get its full fleet every fight while I have both arms tied behind my back.
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Post by mycophobia on Jul 17, 2019 20:32:26 GMT -6
As per the team's statement in an earlier post, the AI does not cheat. It might be a bug if you very consistently have fleet battles where most of your ships don't show, but at least I'd say take some screen shot and show the team over at bug report. I have only one very large playthrough and my entire fleet was present in any action(I never did significantly out number any enemy, but I can expect 95% of my capital ships to be in most "Fleet Battle" scenarios). Battles other than fleet battles are not meant reflect numerical advantage fully, so it is not abnormal for you to be out numbered despite having more ships in the region, but it should not be a regular occurrence with fleet battle scenarios(but the occasional surprise is, imo, still nice)
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Post by rimbecano on Jul 17, 2019 21:29:58 GMT -6
First of all, I've find that the tendency for numerical advantage at the strategic level to not always translate to numerical advantage in battle to cut both ways: the AI gets screwed by this too.
Secondly, we only get to play the engagement itself, not the lead up, and there are strategic reasons that actual combat might show less numerical lopsidedness than the paper OOBs of either fleet might suggest. Namely, the smaller fleet will tend to look for opportunities to defeat the larger fleet in detail, and will avoid situations where it might be caught at sea by the entire enemy fleet.
Thirdly, if you design for high battle line speeds and individual superiority of ships a numerically lopsided engagement can often prove to be an opportunity to sink a great many enemy ships. Especially look for opportunities to defeat the enemy fleet in detail.
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Post by mycophobia on Jul 17, 2019 21:35:06 GMT -6
Thirdly, if you design for high battle line speeds and individual superiority of ships a numerically lopsided engagement can often prove to be an opportunity to sink a great many enemy ships. Especially look for opportunities to defeat the enemy fleet in detail. This, I think fighting against very very large enemy battlelines with 15+ ships actually opens up a lot of possibilities since their formations will be so stretched that it opens up a lot of tactical possibility to engage and divide the enemy fleet. I haven't had much experience with these kind very large battle(I almost always avoid fleet battle with UK/US if I can help it, and I don't usually play on very large), but find the possibility very intriguing.
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Post by tortugapower on Jul 17, 2019 22:40:20 GMT -6
kleverkilvanya Yes, the game will not necessarily reward the player with numerical superiority. If you want to take advantage of this, just focus on very expensive, extremely good ships, instead of numerical superiority. (By the way, I think this is an unfortunate coincidence, as it generally seems that numbers matter quite a lot in order to fulfill all the different fleet requirements a navy may have going on for a number of operations in parallel in real naval combat.)
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Post by dorn on Jul 18, 2019 0:08:55 GMT -6
There is another thing.
Weaker sides needs to be concentrated or doing small rides. It push stronger side to split fleet into smaller forces and create opportunity for smaller force to seek battle.
This tends that battles fought would have simalar forces as if the difference is too high smaller force will not accept such battle.
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Warspite
Full Member
Sky of blue/And sea of green
Posts: 230
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Post by Warspite on Jul 18, 2019 18:45:53 GMT -6
kleverkilvanya Yes, the game will not necessarily reward the player with numerical superiority. If you want to take advantage of this, just focus on very expensive, extremely good ships, instead of numerical superiority. (By the way, I think this is an unfortunate coincidence, as it generally seems that numbers matter quite a lot in order to fulfill all the different fleet requirements a navy may have going on for a number of operations in parallel in real naval combat.) The "very expensive, extremely good ships" advice is good advice. In one of my games as Germany I sank the entire Russian battle fleet (BBs and BCs) with 4 very good and very expensive BBs. They were not outrageous tonnages either. I have since deleted the save and I wish I hadn't but they were around 45,000 tons. This was around 1920.
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Post by centurionsofrome on Jul 20, 2019 23:45:31 GMT -6
I once got very clever in the ultra late game- 1950+ -and managed to create a 90,000 ton BB with 16 16" rifles - yes, SIXTEEN guns - 17" B, and 30kt. Expensive, oh yes, but so worth it.
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