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Post by swedewolf on Jul 29, 2019 1:37:48 GMT -6
Ok, I thought I know enough to play this great nation now. I thought anyway...... I nearly lost the game before any war was on the horizon because parlament. I lost prestige down to 15 because of , first I didnt fill Mediterranean Sea because italy got more ships there than me. Then suddenly , Germany have more ships than me in Northen Europe, losing points for that too. Mind you I do have strong defences and a fleet that has just some ships less than the germans and I do need to keep a big fleet in the colonies. Ok a war starts with Germany and even if I nerarly got as many ships in Northen europe as the Germans I get enemy dominate N Europe loss of victory points each turn also some points(up to 100) for every 1 or 2 ships the Germans sends to my colonies. Remember game force me to have many tonns there. But if any enemy is present they seems to get domination points. Ok, forgot to mention Im under blockade. Even thou Im the only one sinking merchants because of my 10 CLs and 30 subs. My better trained and better constructed (my opinion ) the battles that Im allowed to fight(even if some is noted as Large) are with 2 CAs or 2 CLs and some DDs and in the last battle 7 DDs. Germany allways have between 5 to 10 ships including CAs and Bs in some battles. So with no chance to use my navy I slowly loosing my first and probably only war as my prestige poins surely gonna go under 15 any moment now. Will probably go back playing a nation with no colonies at start. Any clues how I can improve any future GB play?
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Post by swedewolf on Jul 29, 2019 1:48:55 GMT -6
I do love the game but this remind me of another game I loved to play where the game hindered my best units to fight at full strength. I was playing south in a American Civil war game. Got veteran and elit units and good generals. Winning Gettysburg and thought I Washington was next and a victory for the south. But ended up fighting rear guard action divided in small groups retreating into the south as I just had lost just mentioned Gettysburg. Like the script was created for a sure Northen (historical) victory. Sorry for my rambling but it feels a little bit like you are dressed up for a Party that is cancelled.
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Post by swedewolf on Jul 29, 2019 2:53:37 GMT -6
I guess maybee I wasnt so good yet to ruel GBs navy :/
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Post by stevethecat on Jul 29, 2019 3:22:57 GMT -6
GB is the games hard mode. You have to jump through massive hoops to keep colonial requirements met and during any conflict you can easily find that your fleet is in the wrong place.
It is quite the slog to get through a campaign with them.
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Post by dorn on Jul 29, 2019 4:31:10 GMT -6
Ok, I thought I know enough to play this great nation now. I thought anyway...... I nearly lost the game before any war was on the horizon because parlament. I lost prestige down to 15 because of , first I didnt fill Mediterranean Sea because italy got more ships there than me. Then suddenly , Germany have more ships than me in Northen Europe, losing points for that too. Mind you I do have strong defences and a fleet that has just some ships less than the germans and I do need to keep a big fleet in the colonies. Ok a war starts with Germany and even if I nerarly got as many ships in Northen europe as the Germans I get enemy dominate N Europe loss of victory points each turn also some points(up to 100) for every 1 or 2 ships the Germans sends to my colonies. Remember game force me to have many tonns there. But if any enemy is present they seems to get domination points. Ok, forgot to mention Im under blockade. Even thou Im the only one sinking merchants because of my 10 CLs and 30 subs. My better trained and better constructed (my opinion ) the battles that Im allowed to fight(even if some is noted as Large) are with 2 CAs or 2 CLs and some DDs and in the last battle 7 DDs. Germany allways have between 5 to 10 ships including CAs and Bs in some battles. So with no chance to use my navy I slowly loosing my first and probably only war as my prestige poins surely gonna go under 15 any moment now. Will probably go back playing a nation with no colonies at start. Any clues how I can improve any future GB play? Give save of your game here, we can look at it. It depends if you play with game or historical budget. In case of historical budget, the budget is high enough to have almost same number of ships as two other powers including USA. In case of game budget, it start to be difficult but usually at start when you need to have large fleet for colonial duty. This costs you maintenance costs but nothing more later as you use older cruiser for that job. As UK it is good to equip almost all cruisers for colonial duty. It is not expensive and gives higher adaptibility. If you have 10 raiders, there are not counted to your force in that area. But it is weird you are not able to have larger fleet than Germany especially early in 20th century. Other thing could be you are building large expensive ships. As UK you need a lot of ships so smaller and cheap ships could be choice especially as UK can easily surpass anybody by technology advancement so within same tonnage at same time UK is able to build better ships. I do not usually build submarines as UK as it easy to blockade anybody else except later USA.
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Post by rodentnavy on Jul 29, 2019 5:49:34 GMT -6
GB is the games hard mode. You have to jump through massive hoops to keep colonial requirements met and during any conflict you can easily find that your fleet is in the wrong place. It is quite the slog to get through a campaign with them. In RTW1 I feel the GB is the game's apex country, a lot of the events would make little sense for most other nations. In addition while you normally have a fairly easy beginning things get harder as you progress. In RTW2 I feel the game balance is a little disjointed. Even with a historical budget you can start the game with the British battle-line scattered across the globe while facing the USA with almost as many battleships as you due to the AI's overloading on capital ships. Then you have to build colonial service corvettes fast to free up tonnage to concentrate capital ships at home or for deployment against a more distant enemy. That said get in a few victories early and the British can find themselves sitting pretty throughout the 30s and 40s though things can get tense with a hostile USA, whose economy seems more immune to serial defeats than in RTW1. Germany and Japan however seem to flounder in my experience when playing GB which is a little disappointing. War against these nations can be little more than hunting down raiders and sinking subs while waiting for your blockade to do them in. The game is still fun and a challenge it just does not feel quite there yet for Britain. So tips. Hum. Battleships and battlecruisers need to balance economy with quality. As Britain you will need numbers very often as you can find yourself needing to make deployments to the North American and East Asian sea zones and in wars with Italy, though oddly only Italy as France still just abandons the it, the Mediterranean. Once you have numbers however you can stop worrying so much about not having the best ships in game. In the early game as Britain I tend to favour armoured cruisers over light cruisers early game. The ideal 1900ish CA is the 23kt design with 2x2 9" or 10" main guns and a good secondary battery, the AI often gives you some variation of this design and if it does take and put it in serial production progressively upgrading until you get battlecruiser tech. You might even consider scrapping your early game CLs as soon as you have sufficient tonnage to cover them. Certainly wherever possible move such out of active conflict zone as the AI is perversely inclined to select your oldest, slowest and weakest CL for any ops. I have somewhat mixed feeling about light cruisers entirely at the moment in RTW2. I like them but they seem disadvantaged against the raft of mid game heavy cruisers and you rarely get superior numbers a la River Plate to make up for this so heavy cruisers it tends to be. This is awkward as they would be ideal for fleet scouts and screening but too often they seem if anything to reduce your odds of fleet battles so I have been known to do without. That said a colonial cruiser with single gun mounts and fairly moderate say 25 knot speed can be useful for imperial deployments but watch what the AI is building and where it is deploying. Carriers are really the same as battlecruisers and battleships which I suppose make sense as they are going to be among your capital ships. Generally I only build carriers fast enough to keep up with my battle-line. You will always have to keep an eye on deployable hulls versus big carriers to deploy larger air groups but keeping speed down helps free up tonnage for planes and for anti-torpedo defence which is a good idea in the face of air attack, submarines or even just life it would seem. Destroyers you want lots, I add mines as soon as I can so I do not need AMCs or light cruisers (I am having a sad over light cruisers ). Do keep an eye on what the AI is building as it can often surge a superior type that could prove problematic. You do not as a rule need to beat the AI nations' designs on a one for one basis rather you need numbers for fleet screening and you need them everywhere. Corvettes versus destroyers for ASW I am as yet undecided upon. The corvette seems on a per hull basis a more effective unit but swarms of torpedo armed coastal patrollers should not be underestimated though I have yet to seem the same kind of successes there as in RTW1. In some ways having fleet and escort/asw type destroyers seems more cost effective than corvettes but I am really not sure the latter do not sink more subs. Minesweeping corvettes are a must for the UK, these are pretty hopeless as ASW units and get attacked by subs anyway so only build the cheapest version but do build them as the enemy will try and attrite you with mine warfare. Subs are not insignificant to the UK but you can normally get away with fewer than anyone else as with luck you should be blockading them. Airbases are more about position, with luck you can often switch air groups between them unless you are war in multiple zones at once so often I only deploy a small flying boat squadron in peacetime. Watch though where you have your planes when hostilities are looming. Edit: also if the US give you the chance, take Panama, always take Panama.
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Post by swedewolf on Jul 29, 2019 8:20:36 GMT -6
Ok, here is my game save. Gaved up 1909 when I again was served just DDs in my home area. Attachments:Game5.rar (981.96 KB)
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Post by swedewolf on Jul 29, 2019 8:25:36 GMT -6
Ok, I thought I know enough to play this great nation now. I thought anyway...... I nearly lost the game before any war was on the horizon because parlament. I lost prestige down to 15 because of , first I didnt fill Mediterranean Sea because italy got more ships there than me. Then suddenly , Germany have more ships than me in Northen Europe, losing points for that too. Mind you I do have strong defences and a fleet that has just some ships less than the germans and I do need to keep a big fleet in the colonies. Ok a war starts with Germany and even if I nerarly got as many ships in Northen europe as the Germans I get enemy dominate N Europe loss of victory points each turn also some points(up to 100) for every 1 or 2 ships the Germans sends to my colonies. Remember game force me to have many tonns there. But if any enemy is present they seems to get domination points. Ok, forgot to mention Im under blockade. Even thou Im the only one sinking merchants because of my 10 CLs and 30 subs. My better trained and better constructed (my opinion ) the battles that Im allowed to fight(even if some is noted as Large) are with 2 CAs or 2 CLs and some DDs and in the last battle 7 DDs. Germany allways have between 5 to 10 ships including CAs and Bs in some battles. So with no chance to use my navy I slowly loosing my first and probably only war as my prestige poins surely gonna go under 15 any moment now. Will probably go back playing a nation with no colonies at start. Any clues how I can improve any future GB play? Give save of your game here, we can look at it. It depends if you play with game or historical budget. In case of historical budget, the budget is high enough to have almost same number of ships as two other powers including USA. In case of game budget, it start to be difficult but usually at start when you need to have large fleet for colonial duty. This costs you maintenance costs but nothing more later as you use older cruiser for that job. As UK it is good to equip almost all cruisers for colonial duty. It is not expensive and gives higher adaptibility. If you have 10 raiders, there are not counted to your force in that area. But it is weird you are not able to have larger fleet than Germany especially early in 20th century. Other thing could be you are building large expensive ships. As UK you need a lot of ships so smaller and cheap ships could be choice especially as UK can easily surpass anybody by technology advancement so within same tonnage at same time UK is able to build better ships. I do not usually build submarines as UK as it easy to blockade anybody else except later USA. I did build lots of support ships CAs and DDs and CLs for raiding. But they wasnt much to count for in the on foreing station count. So I needed to send many of Bs for that job. Making me on the low side at home Bs wize. But still strong both in CAs and DDs supporting Bs at home.
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Post by dorn on Jul 29, 2019 8:47:22 GMT -6
Give save of your game here, we can look at it. It depends if you play with game or historical budget. In case of historical budget, the budget is high enough to have almost same number of ships as two other powers including USA. In case of game budget, it start to be difficult but usually at start when you need to have large fleet for colonial duty. This costs you maintenance costs but nothing more later as you use older cruiser for that job. As UK it is good to equip almost all cruisers for colonial duty. It is not expensive and gives higher adaptibility. If you have 10 raiders, there are not counted to your force in that area. But it is weird you are not able to have larger fleet than Germany especially early in 20th century. Other thing could be you are building large expensive ships. As UK you need a lot of ships so smaller and cheap ships could be choice especially as UK can easily surpass anybody by technology advancement so within same tonnage at same time UK is able to build better ships. I do not usually build submarines as UK as it easy to blockade anybody else except later USA. I did build lots of support ships CAs and DDs and CLs for raiding. But they wasnt much to count for in the on foreing station count. So I needed to send many of Bs for that job. Making me on the low side at home Bs wize. But still strong both in CAs and DDs supporting Bs at home. So it is clear. You send a lot of battleships to foreign stations however there are quite ineffective. If you send raiders to foreign station you will free a lot of battleships. Blockading enemy nation is more effective than trade warfare trying raiders.
Tonnage for foreign stations are calculated as : a) up to 6000 tons ship as tonnage of ship * 1.25 if it has colonial service b) over 6000 tons as (6000 + (tonnage of ship - 6000)/3) * 1.25 if it has colonial service
Some examples. 4800 tons cruiser with colonial service is 6000 tons for colonial service 24000 tons battleship is 12000 tons for colonial service
As you can see 2 such cruisers are as effective as 24000 tons battleship on colonial service but much cheaper.
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Post by swedewolf on Jul 29, 2019 8:51:49 GMT -6
Cool, so colonial service is the key I see. Thanx I will try a new GB run right away. Thanx.
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Post by dorn on Jul 29, 2019 8:54:38 GMT -6
Cool, so colonial service is the key I see. Thanx I will try a new GB run right away. Thanx. Yes, for Royal Navy it is key to save funds. Cruisers and colonial gunboats (corvettes) are the best thing. Corvettes are usually more cost effective however their fighting value is almost null, cruisers can be strong enough to detter light enemy forces in an area.
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Post by mobeer on Jul 29, 2019 13:42:11 GMT -6
On small size setups it's hard to be GB because so much of your budget goes on colonial ships. Large and Very Large seem to make things easier.
I rely on protected\light cruisers (CL) for colonial duties - my battlefleet is always in Northen Europe in peace time.
Submarines are near pointless if you can blockade the enemy, and you can do this to everyone except the USA. Have never actually been blockaded by an enemy; generally it's the other way around.
Fighting a war with just one nation at a time helps a lot; try to avoid having high tensions with everyoe.
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Post by dorn on Jul 29, 2019 14:42:55 GMT -6
Ok, here is my game save. Gaved up 1909 when I again was served just DDs in my home area. I look at your save and I can confirm all I wrote earlier.
Examples: Benbow class battleship 15800 tons: 53M, 243k maintanence costs, 11583 tons for FS
Niobe class armoured cruiser 13100 tons, 59M, 319k maintenance costs, 10458 tons for FS
Compare it to 4800 tons cruiser which costs 17.6M, 94k maintenance costs, 6000 tons for FS. This cruiser is still quite powerfull with 25 knots, 6x5" broadside and 3" belt armour. This 2 cruisers are better for FS but costs only 35.2M compare to 53M for Benbow. Comparison to Niobe class is even better as it is 12000 tons vs. 10458 tons for FS and 35.2M costs vs. 59M costs, 188k maintenance costs vs. 319k - it is around 55 M for about 15 years.
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Post by axe99 on Jul 29, 2019 16:39:37 GMT -6
Britain are one of my favourite nations to play, but it definitely takes some organisation. As well as the things mentioned above, keep in mind that it can be extra-difficult to go a 'high quality, high displacement' path, because blockade values are based on hulls. So if you get caught in a war against more than one power (quite feasible), you may find that your super-duper quality ships can smash any fleet they come across, but the enemy can cause trouble where those ships aren't.
Not that I usually don't build some super-high-quality ships, but I usually find most of my fleet (particularly the non-capital ships) is 'good enough', as otherwise I struggle a bit for hull numbers (which is not a bad thing at all). For example, in my latest playthrough I didn't go above 15 inch guns until 1940-something-or-other (and the 17 inch monsters were more about having fun with the designer than seriously maximising my fleet).
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Post by swedewolf on Jul 29, 2019 22:17:30 GMT -6
Doing much better now. Here is my latest play. Its a little bit wonky as I chose to have random tech and slow air development. Making me get airbase 20 size and AVs but no planes. Attachments:Game5.rar (960.14 KB)
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