swang
Junior Member
Posts: 97
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Post by swang on Jul 30, 2019 12:30:33 GMT -6
Back in RTW1, ship points mattered, because you needed 4:1 in a sea zone to invade. Now that you can only invade one at a time, and you have to actually fight a battle for it, this 4:1 matters a lot less. So it seems like it only matters in two instances:
1) Blockade calculations 2) the frequency of the ship outnumbered events (Is this even true?)
The UK prime minister complaining about the Med seems to be based on the number of hulls, not ship points. Foreign station was always on tonnage, not ship points. Too few BBs are base on the number of BB/BC hulls, not ship points.
Anything else? Is the concept of a fleet-in-being going away?
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Post by rimbecano on Jul 30, 2019 20:20:54 GMT -6
You do need 4:1 for an invasion to fire, and then you need to win the battle when it does (although sometimes invasions will fire without an invasion battle), also, once the invasion has fired, you can mark another target for invasion before the ground forces you landed have actually conquered the first territory.
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swang
Junior Member
Posts: 97
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Post by swang on Jul 30, 2019 21:30:38 GMT -6
Sure, but since you only need 4:1 in one place at a time, it's much less urgent to have more ship points. After the invasion, parity is usually enough to keep the land combat going.
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Post by mycophobia on Jul 30, 2019 21:35:47 GMT -6
Blockade calculation alone makes ship point matter imo. RTW 1 invasion was so unreliable that I never purposely try to achieve it anyways.
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