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Post by socialist on Aug 2, 2019 23:48:13 GMT -6
I wish I could choose torpedo tube size(light, medium, heavy torpedo) There should be a difference in damage, range/speed, weight, cost of course.
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Post by christian on Aug 8, 2019 13:59:34 GMT -6
this would be very nice offer a little bit more depth to what torpedoes you are using
so you could choose to have 2.5 ton torpedoes of 1 ton torpedoes
small torpedoes or very large torpedoes
YES PLEASE +1
i crave torpedo size choices now
would also allow us to see what damage diffrent kinds of torpedoes do
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Post by cplrumrunner on Aug 10, 2019 18:58:10 GMT -6
On a side note to this, it would be nice to see enemy torpedoes plotted on the map when you get a 'evading torpedoes' notification for a ship. If not the actual real-time plot like you see for friendly torps then at least a bearing so you have an idea of where they came from. I feel like the AI has psychic torp dodging skills sometimes while my ships don't do anything till the last moment.
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Post by nuclearnadal on Aug 24, 2019 7:49:42 GMT -6
On a side note to this, it would be nice to see enemy torpedoes plotted on the map when you get a 'evading torpedoes' notification for a ship. If not the actual real-time plot like you see for friendly torps then at least a bearing so you have an idea of where they came from. I feel like the AI has psychic torp dodging skills sometimes while my ships don't do anything till the last moment. Centerline Swivel Mount HIGH 346 LIER (you just read that in Anakins voice)
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Post by stevethecat on Aug 24, 2019 9:09:18 GMT -6
Another option that would let me get closer to rebuilding the Nelson? Yes.
(For those who don't know Nelson and Rodney carried that largest torps ever used by the Royal Navy.)
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Post by christian on Aug 29, 2019 1:06:51 GMT -6
On a side note to this, it would be nice to see enemy torpedoes plotted on the map when you get a 'evading torpedoes' notification for a ship. If not the actual real-time plot like you see for friendly torps then at least a bearing so you have an idea of where they came from. I feel like the AI has psychic torp dodging skills sometimes while my ships don't do anything till the last moment. they do to some extent "cheat" when the ai can see you have a torpedo solution on it it will try to dodge what it assumes are incomming torpedoes (wether you launched or not) now us players cant magically see whenever the enemy has a torpedo solution on our ships this means that almost all the time you get in a position to perfectly fire torpedoes it will dodge right after you fire because you got a torpedo solution on it and it will also dodge even if you dident fire anything ITS REALLY ANNOYING
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Post by dorn on Aug 29, 2019 2:14:55 GMT -6
On a side note to this, it would be nice to see enemy torpedoes plotted on the map when you get a 'evading torpedoes' notification for a ship. If not the actual real-time plot like you see for friendly torps then at least a bearing so you have an idea of where they came from. I feel like the AI has psychic torp dodging skills sometimes while my ships don't do anything till the last moment. they do to some extent "cheat" when the ai can see you have a torpedo solution on it it will try to dodge what it assumes are incomming torpedoes (wether you launched or not) now us players cant magically see whenever the enemy has a torpedo solution on our ships this means that almost all the time you get in a position to perfectly fire torpedoes it will dodge right after you fire because you got a torpedo solution on it and it will also dodge even if you dident fire anything ITS REALLY ANNOYING Your conclussion has some flaw. If I take your statement as AI knows when you have torpedo solution and start evasive maneuver than logically conclussion is that AI ships cannot be hit if evading is possible. However game observations shows that AI ships are regularly being hit by torpedoes even if evasion is possible. Sometimes ships being hit within reasonable distance making 20 knots. Relating to my observations they are several reasons why AI achieves more torpedo hits than player: - AI usually plays defensively making inner circle by often changing course which has effect increasing difficulty being hit by torpedo - players usually plays quite offensively making torpedo solutions for AI much better that torpedo solutions for players. Ships ahead has always better chance for hit than opposite - AI regularly evaluates position between 2 ships or divisions and if it seems that enemy has good position for torpedo solution, AI alters course
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Post by christian on Aug 29, 2019 4:16:38 GMT -6
they do to some extent "cheat" when the ai can see you have a torpedo solution on it it will try to dodge what it assumes are incomming torpedoes (wether you launched or not) now us players cant magically see whenever the enemy has a torpedo solution on our ships this means that almost all the time you get in a position to perfectly fire torpedoes it will dodge right after you fire because you got a torpedo solution on it and it will also dodge even if you dident fire anything ITS REALLY ANNOYING Your conclussion has some flaw. If I take your statement as AI knows when you have torpedo solution and start evasive maneuver than logically conclussion is that AI ships cannot be hit if evading is possible. However game observations shows that AI ships are regularly being hit by torpedoes even if evasion is possible. Sometimes ships being hit within reasonable distance making 20 knots. Relating to my observations they are several reasons why AI achieves more torpedo hits than player: - AI usually plays defensively making inner circle by often changing course which has effect increasing difficulty being hit by torpedo - players usually plays quite offensively making torpedo solutions for AI much better that torpedo solutions for players. Ships ahead has always better chance for hit than opposite - AI regularly evaluates position between 2 ships or divisions and if it seems that enemy has good position for torpedo solution, AI alters course according to i believe one of the podcasts where this question was asked is the ai only has a chance to begin dodging but it depends on things such as how close is the dd are there other targets and alot of other things if you go in for a torpedo attack they will almost always dodge however if you keep course and dont rush in for torpedo attacks (aka torpedo sniping) they wont dodge also you can still hit ships by using multiple dds as it will only dodge one ships torpedo solution and not multiple "- AI regularly evaluates position between 2 ships or divisions and if it seems that enemy has good position for torpedo solution, AI alters course" exactly this they change position when they feel the enemy has a chance to torpedo they dont do it 100% of the time but they do it ALOT which makes torpedoing enemy ships super hard
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Post by dorn on Aug 29, 2019 5:14:05 GMT -6
christianIf you do not consider submarine, air torpedoes and suprised actions (eg. night , long lace, but in this case torpedo hits are common even against AI ships) than you will find that making successful torpedo run was very difficult in history too. The main difference comes that player ships are hit more often. But the reason is obvious - player itself.
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Post by rimbecano on Aug 29, 2019 16:50:49 GMT -6
now us players cant magically see whenever the enemy has a torpedo solution on our ships It's really not that hard to figure out when an enemy has a torpedo solution on you. It's also really useful for forcing the enemy to maneuver how you'd like.
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Post by archelaos on Aug 30, 2019 2:37:54 GMT -6
Your conclussion has some flaw. If I take your statement as AI knows when you have torpedo solution and start evasive maneuver than logically conclussion is that AI ships cannot be hit if evading is possible. However game observations shows that AI ships are regularly being hit by torpedoes even if evasion is possible. Sometimes ships being hit within reasonable distance making 20 knots. I've seen long range hits on AI ships. On one occasion I witnessed my DD (around 1915) launch single torp at enemy BB and hit it at close to max range, after it already disappeared from view (it was dusk). I managed once to lure AI B into minefield. One or two times I managed to launch into the crowd, Japanese style, by aiming on random leading elements of enemy battlegroup and hitting battleships. But I played RTW enough to see other things too. I've seen so many times how AI miraculously dodges every fish sent into them, that I'm almost sure AI sees torps/mines and just randomly dodges or not. All those occasions when my DD or CL runs alongside enemy ship for 10-20 turns and the very turn I finally get torpedo in the water, they turn away. All those occasions when enemy steams right into minefield, but turns away just turn or two before running through it. All the times when my ships (on RA or A mode) run on best possible position to torp enemy ship, but launch fish at the moment when AI ship begins turning I had even seen AI ship stop to a halt (I guess to contain flooding), sit there but as soon as torpedo was launched at them they started moving again and turn slightly, just enough to move from torp path. And then it stopped again. And now, in RTW 2 I get "no solution" or friendly ship warning for multiple turns while seemingly being in perfect position to launch* And it is true that AI often turns away from DDs that fake torpedo runs, and I'd say it is often more efficient tactic that actual torpedo runs... Relating to my observations they are several reasons why AI achieves more torpedo hits than player: - AI usually plays defensively making inner circle by often changing course which has effect increasing difficulty being hit by torpedo - players usually plays quite offensively making torpedo solutions for AI much better that torpedo solutions for players. Ships ahead has always better chance for hit than opposite - AI regularly evaluates position between 2 ships or divisions and if it seems that enemy has good position for torpedo solution, AI alters course 1. True 2. So much true 3. True, though I'm pretty sure AI just sees solution as if it had detected missile lock on itself. * The strangest occurrence is my Furst Bismarck from current playthrough that despite having 6 tubes (bow, stern, two per side) and at least 5 battles with close range fighting I was never able to launch a single torpedo (on Capt mode)
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Post by dorn on Aug 30, 2019 4:31:19 GMT -6
archelaosIt is quite possible that AI decision about evading use same function as torpedo solution as both are in principle same only giving different accuracy of such observation. On top of such function could be just different decision function about making torpedo launch and about changing course as precaution.
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Post by felixg92 on Sept 5, 2019 19:37:00 GMT -6
Just feels like it cheats which means that it might as well actually be cheating. Result is the same, pissed off player since it feels like it cheats and is ungodly frustrating and unreliablewhen the player is using torpedoes.
Oh i know non guided torpedoes suck, the very best type 93 "long lance" (if you must call it that), had less than a 1% phit for the war and it did the best and it sucked. Nevermind the rest. Yeah the IJN made some several thousand of them and launched a fair number and got about a 1% with their vaunted secret weapon, sure its a day ruiner if it hits but with a 1% phit they should almost never hit in game and neither should player torps but since its a simulation they do and the problem is the computer has built in play advantages the player cannot utiliz which makes it hokey. The computer should not have the luxury of knowing when we carry a solution nor should it auto dodge, my surmise goes like this......so theres an ensign on their bridge (every enemy bridge every ship everytime) watching my torpedo fire control station and he can immediately seize the con and give helm orders when he sees any.....any of my torpedo like activities....so how do they know when submerged tubes are training, or if there are even submerged tubes on a ship at all? Hms Sydney anyone? What about at night? Bad weather no one is seeing my fish launch.
Yeah torps are not well handled. To be kind. But nothing can be perfect, i would not want it to be where its like having MK48 ADCAPS or Schquall's either. Ugh!
But if the image of the torp goes through the target ship it should hit....i hate firing a bug spread into a gaggle of closely packed ships and torps run right through the ships icons onscreen but hit nothing, especially when they are not moving and they're a large target and no angle off the beam and less than 1000 yds and i am doing less than 20 kts.
How often do i get ...no solution....friendly ship in launch path....and cannot fire more than once in a turn when i am 800 yds broadsie on and zero angle off the beam with no friendllies anywhere but right behind me in line ahead formation? How often? Way too often.
If we could get rid of airpower and torpedoes then we can have a game! Lol.
Thanks.
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Post by dohboy on Sept 5, 2019 19:54:31 GMT -6
There really should be homing torpedo tech in this game. Lots of people had it in operational service.
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Post by felixg92 on Sept 5, 2019 23:00:46 GMT -6
Well yes and no, no homing weapons on surface vessels at all afaik, and only in subs (dkm 1943? Falke?, usn 1944? That anti escort mini torp mk16?-From memory i will check campbells) and deployable from ac fido late 43 or early 44 i think, which is an asw weapon. So no real ASuW homing torps, towards the end, the type xxi u boat and some of the late model type vii may have had provision for wire guidance it existed and was more reliable and simpler than acoustic homing and tougher to counter-measure, but not widely used i dont think. Usn may have had an acoustic 21 incher by 1944 iwill check campbells in the morning, but it was never used if they did.
Edit
Falke -1943 May or June, for uboats repl by zaunkonig later that year. Mk27 usn in mid 1944 for use against escorts by subs, A surface version was also developed but never deployed afaik. And it would have been quixotic for it to benused, it was really slow and short ranged. The mk16 was the improved mk14 torpedo and not guided. Mk24 fido asw air dropped torp usn mid 1943 the mk27 was developed fom the air dropped version.
Pattern runners earlier of course, but nonhomers all, and the motobomba fff does make an appearance in tech tree. Clever idea that. The torpedobomben is an odd bit of tech to show up and actually work i gues would be my 2bits on that but its in there too both of those are air deployed ordnance as well though.
I just played a scenario and damned if my torpedoes didnt hit at least a 10th of the time..or better,.... Not terrible at all, for a game felt about right, proper mix of hard to do but possible and rewarding enough to make it worth it to try, very late game and i was playing Hiei with them so, i dunno this time it went swell. Lol most times i wish i had more guns or some potatoes, like O'Bannon.
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