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Post by cv10 on May 2, 2018 17:19:19 GMT -6
Well (that's nice!) how did you do that?? Is that a 'B'?... Thanks! It's listed in game as a battlecruiser. I just cropped out "New Soviet Battlecruiser" when I snipped the picture.
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Post by bcoopactual on May 3, 2018 7:14:36 GMT -6
That is pretty cool. Just curious but did you choose to have a port side Island superstructure or is that just a quirk of the ship picture generator?
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Post by cv10 on May 3, 2018 9:59:53 GMT -6
That is pretty cool. Just curious but did you choose to have a port side Island superstructure or is that just a quirk of the ship picture generator? Thanks! It's a mix of the two. I found it was easier in terms of the ship picture designer to put down the flight deck and then set up the island superstructure, so the Island ended on the port side. I was glad to find that there were two aircraft carriers IRL who had them on the port side.
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Post by bcoopactual on May 3, 2018 10:08:41 GMT -6
Yeah, just don't let your ships steam anywhere near a place called Midway. It's bad luck for port-side islanded aircraft carriers.
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Post by axe99 on May 3, 2018 16:01:10 GMT -6
Woah, great work cv10, it's like RtW2 is out already . Very impressive creativity .
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Post by aeson on May 7, 2018 16:32:33 GMT -6
If you want to have a starboard-side island in the future, whatever you added last is usually placed over whatever was already there (exceptions being turrets and sometimes the hull; I have however occasionally had issues with some things popping back to the top layer). As such, you could place the flight deck, build out the island structure, and then cover the island below the flight deck with whatever you used to build the flight deck. It'd be a bit of extra work, though.
Also, looking at the monoplanes and biplanes side-by-side like that, I think maybe I need to make a larger monoplane for my seaplanes set. Hmm.
Some of the early superstructure proposals for aircraft carriers actually had an island on either side of the flight deck, or even a pair of islands on either side connected by a bridge over the flight deck.
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Post by bcoopactual on May 7, 2018 17:55:28 GMT -6
Some of the early superstructure proposals for aircraft carriers actually had an island on either side of the flight deck, or even a pair of islands on either side connected by a bridge over the flight deck. Guess that's why they call it a flying bridge.
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Post by garrisonchisholm on May 7, 2018 21:27:15 GMT -6
*rim-shot*
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Post by aeson on May 27, 2018 16:48:35 GMT -6
Conventional wisdom has it that DDs should be fast. I generally agree, but having been disappointed in the past by typical early-game DDs' ineffectual gunnery and reluctance to launch torpedoes, I decided to do something a bit different with my legacy fleet's 500-tonners and the next generation or three of destroyers. Specifically, this: I currently have three generations of destroyer of this type in service - my sixteen legacy 500-tonner Hokazes (pictured), a class of eight 1902 600-tonner which increased the design speed to 27 knots, and another class of eight 1905 600-tonner which kept the 27kn speed and gained better crew accommodations - and I must say I'm fairly pleased with their performance thus far.
They've been present for about six engagements - the surprise attack on Tsingtao which opened the war, two convoy attacks supporting the invasion of the Caroline Islands, and two cruiser actions and one convoy defense near Japan. The surprise attack was fairly disappointing - the destroyers only torpedoed a merchantman, and one of them got sunk by a 6" coastal battery - but then, the only German warships present were a 10,400t first-class cruiser (which was sunk after dawn by my battleships) and an old DD. Both of the convoy attacks were daytime affairs, and didn't afford the destroyers much opportunity to show their worth. The first convoy was attacked by about half a dozen of my destroyers and defended by three or four German destroyers; my destroyers ran in to the convoy and torpedoed more or less all the merchants, then spent some time more or less ineffectually exchanging gunfire with the German destroyers. The second convoy was attacked by one of my CAs screened by a handful of DDs and defended by a battleship; it being daytime in fair weather, I elected not to risk an attack on the battleship and instead used my ships' superior speed to run around it and destroy the convoy. Neither of the cruiser actions provided a good opportunity for a flotilla attack, both of them being daylight actions and one being a cruiser action only by virtue of the presence of one of my cruisers - the German force was composed of but a handful of destroyers. This is of course nothing too special, though the willingness of my destroyers to launch torpedoes at merchant ships in the surprise attack on Tsingtao and in the first convoy attack was gratifying, since I've often found early DDs somewhat reluctant to launch their torpedoes in the past.
What sold me on this style of destroyer, though, was the convoy defense - two German battleships attacked a convoy where I had a 10,000t legacy CA, two 6,000t legacy CLs, and four of the 1902 600-tonners under my control, plus two of the legacy 500-tonners in the convoy force. The German battleships were sighted midafternoon, and my cruisers baited them away from the convoy, staying just at the edge of the range of the battleships' guns until evening. As darkness fell, my ships turned towards the last known position of the German battleships and soon found them in the darkness. Eighteen torpedo launches (three from my cruisers, fifteen from my four 600t DDs - one of which even managed to launch all six of its torpedoes) and nine torpedo hits later, both of the German battleships are sinking, none of my ships is more than lightly damaged, and my convoy is completely unscathed.
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Post by charybdis on Jun 22, 2018 14:46:21 GMT -6
While certainly not "best" by most naval metrics, the Evertsen class of coastal defense ships always looked kinda cute to me, so I decided to start a game as the Netherlands, and design the legacy fleet to match (as best as RTW/my ability allows) the Dutch Navy of 1901. This little guy is the first, based off of two or three photos of HNLMS Evertsen I could find. I'm looking forward to see how she and her two sisters fare against a real warship. en.wikipedia.org/wiki/Evertsen-class_coastal_defence_ship#/media/File:Hr._Ms._Evertsen_(pantserschip).jpg *Thanks to CV10 for the Dutch Mod
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Post by Spaghet Shipwright on Jun 26, 2018 0:29:28 GMT -6
The early 1910s are the heyday for the Fisher "speed is armor" style battlecruiser, and they are among my favorites to command in RTW. There's something uniquely thrilling about chasing down smaller ships in these supercharged behemoths, like a wolf or a great lion roaming the 2-dimensional seas. My two U.S. built battlecruisers of the Dunkerque class exemplify this play style, with an overabundance of speed, just enough armor, and an efficient layout of 13" guns for the time period. They excel in cruiser warfare, and out match their German and British counterparts in 1-1 fights.
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Post by dorn on Jun 26, 2018 2:29:14 GMT -6
Nice ship. I like and use very often 3x2 turret configuration (much more than 2x3 forward) as one disabled/destroyed turret does not decrease firepower by 50 %. And in case you met something sturdy and need to hurry away 1 turret aft is still dangerous wasp which decrease accuracy of enemy ships under fire. I like even the speed as used 28 knots as standard very often which give you speed advantage even new enemy battlecruisers around 1920. And armor is still acceptable to middle 10s.
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Post by Spaghet Shipwright on Jun 26, 2018 3:47:58 GMT -6
Very pleased with them for being 1906 and 1907 designs, I find 27 knots to be the sweet spot for early BCs, but the numbers were close enough that I decided to splurge the extra tonnage for 28 knots. They've been dominant in combat, but have burned out their bearings a few times steaming too long at top speed (down to a pedestrian 25 knots).
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Post by Airy W on Jun 26, 2018 13:58:18 GMT -6
Very pleased with them for being 1906 and 1907 designs, I find 27 knots to be the sweet spot for early BCs, but the numbers were close enough that I decided to splurge the extra tonnage for 28 knots. They've been dominant in combat, but have burned out their bearings a few times steaming too long at top speed (down to a pedestrian 25 knots). It is so hard to resist adding that extra knot of speed. I feel like the speed formulas should perhaps be adjusted downwards slightly because the ideal speed always seems to be a bit faster then historical speeds.
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bubby
Junior Member
Posts: 66
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Post by bubby on Aug 2, 2018 0:00:15 GMT -6
downloaded the "parts and accessories" from the forum here and started messing with ship pictures for the first time. Here's a couple of Goodies from my playthrough as Japan recently. I'm no Veteran, so be gentle lol IJN Kongo
IJN Fuso
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