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Post by zardoz on Aug 31, 2019 9:28:08 GMT -6
I was a big fan of RTW 1 and had much fun with the game. Thank you for that, really.
However ...
RTW 2 makes me mad.
I am in a campaign with Germany. I cannot remember that I had a single battle in which one of my BCs was involved. A battleship yes, but a BC?
I have plenties of cruiser battles but not in a single case one of my BC is involved. The typical situation is that some of my CLs is thrown against a Russian CA (I am takling about 1930 - 1940). Russia is of course totally outnumbered, had no single big ship but wins more or less all cruiser battles because the CLs have no real chance against the lonely CA.
Of course, my carriers have also never seen a battle. Oh, not true, there was Raider scenarion in which one of my CVL stumbled into a CL. Fortunately he could escape. The planes could not start because of the weather.
No complains about unbalanced scenarios. This is war, **** happens and is accepted. However, it is completely insane that in wars in which one side (GE) totally outnumbers the opponent (R) in all departements the one and lonely CA of Russia wins all battles.
OK, if you explain to me that this simulates the "Rote Kapelle" spy network, room 40 and Bletchley Park and that the Russians always prior to the batlle know my OOB because of their excellent spies I would even feel fine with that.
However, I have the impression that the game simply puts together only CAs und CLs without any check what other ships are avaible and what are meaningfull scenarios under similar circumstances.
I am a bit embarassed.
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Post by zardoz on Aug 31, 2019 9:44:01 GMT -6
Again ....
a raider scenario with the one and only Russian CA and my last modern CL, which was of course sunk (after bravely fighting) and a cruiser scenario with one oy my older CL against the CA.
The game is obviously not able to evaluate the overall situation.
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Post by dohboy on Aug 31, 2019 15:51:39 GMT -6
That very frustration is why I have started to use CLs exclusively as raiders. I get stuck with destroyers against CLs a lot in small battles, when I accept them, but I find that much less frustrating and costly. I usually just decline small battles if I have a big point lead.
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Post by dorn on Aug 31, 2019 16:47:28 GMT -6
I think that battle generator needs some fine tunning.
The developers regurarly patch RTW2 and make RTW2 every patch better but implementing air force has probably much higher effect on cores systems than was expected. If I do not count air system itself, than strategic AI needs tunning not spending too much funds on land airforce or have some solution that one side have air force without naval force. Another thing is certainly battle generator. It seems that there are tendency of repetition of offering same type of battles, it has more difficulty when one side does not have certain type of ship than RTW1.
All of this I think is matter of time and finetunning.
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Post by iasach on Aug 31, 2019 19:23:40 GMT -6
I've stopped using CAs and CLs for conventional combat roles altogether for this reason, making sure that my BCs are always ready to take on enemy cruisers.
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Post by zardoz on Sept 1, 2019 2:03:02 GMT -6
Now its 1944 and I am in a war with the USA. And again ....
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Post by zardoz on Sept 1, 2019 3:57:24 GMT -6
Now something complete different:
Still the war with the USA. In my homewaters I have some battleships and light cruisers. I got a battle between two of my CLs and some DDs with an US CA (suprise!).
My CLs are heavily damaged .... ok.
The thing which makes me mad is:
The battle is about 15-20 miles of the coast of Schleswig-Holstein and airbase Tondern. I get messages over messages of airstrikes starting, see the planes circling at the coast, get a spotting message ... when my CLs are already in the firefight with the CA and not a single plane attacks the bloody CA.
We are in 1944. Communication should be able to alarm the Luftwaffe which has already seen the CA. What a XXXXXXXXX!
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Post by zardoz on Sept 1, 2019 6:54:19 GMT -6
and the precision of US fire is amazing. Every third hit is an engine room hit or other critical hit.
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Post by zardoz on Sept 1, 2019 7:08:24 GMT -6
and the next one: Bombardment mission in the Caribbian. A bit weird that my - of course - CL and some DDs were able to attack the target at day time. Normally, it is night and the target out of view. But maybe to compensate that my force hit some US DDs and a CL and was annihilated. I waited that the scenario was over and suddenly I read in the message box that US DDs attacked 2 of my BBs. ? The BBs were put in a support force under AI control and shipped somewhere in the Caribbean whereas my unfortunate CL and some DDs were sunk at the coast. If you have BBs and a CL available - of course - you send the CL to coast bombardment and have the BBs in the rear partying. I am not far from deleting the stuff from my PC.
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Post by zardoz on Sept 1, 2019 7:28:27 GMT -6
The final outcome is the weirdest thing I have ever seen in RTW
Not only the CL but also the 2 BBs were sunk. Both BBs got 1 torpedo hit by air attack. The air battle was a bit one sided. Beside the fact that I have on Haiti and Guantanamo airbases, one for 60 and one for 80 planes, I took "heavy cap" and both airbases are totally filled with planes ... ONE single fighter attacked the enemy planes.
During the scenario I could see that only 6 or so airgroups were available on my side with less than 1o airplanes. After the battle the loss overview told me that I had 44 planes available. That was obvoiusly not in line with scenario reporting and the lonely fighter.
This is really no fun anymore. Thank you for the attempt but I think I will prefer RTW 1.
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Post by dohboy on Sept 1, 2019 8:12:28 GMT -6
So, you are playing Germany and you stuck your dingus into the Caribbean in a war against the US? That was ballsy. How did you end up with your possessions there in the first place?
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Post by zardoz on Sept 1, 2019 8:24:08 GMT -6
It is now the third war against the US, I think.
I fought them defensively and got after the first war Guantanamo. I got Haiti via an event. In the second war I had to defend against invasion attempts but had some luck to be able to defat invasions. Then, I got Midway.
Now, in the third war the US blockades me and the Caribbean is rather unguarded. I myself planned an invasion of the US part of Hispaniola. At the moment I am not i the modd to play it.
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Post by aeson on Sept 1, 2019 8:25:16 GMT -6
Not only the CL but also the 2 BBs were sunk. Both BBs got 1 torpedo hit by air attack. The air battle was a bit one sided. Beside the fact that I have on Haiti and Guantanamo airbases, one for 60 and one for 80 planes, I took "heavy cap" and both airbases are totally filled with planes ... ONE single fighter attacked the enemy planes. As far as I am aware, CAP is only provided to things in the same force as the thing providing it, so setting heavy CAP when you have a fleet without carriers and a couple of airbases nearby means you'll have a cloud of fighters over the airbases and pretty much nothing over the fleet.
The one fighter that engaged enemy planes was probably accompanying an air strike sent out by the airbases.
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Post by stevethecat on Sept 1, 2019 8:43:55 GMT -6
Never build a ship you don't want to use in combat. You can have 20+ BB's and one CL. The game will pick that one CL for every single battle. I have done entire wars where a new class of BBs or BCs have never been selected.
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Post by dohboy on Sept 1, 2019 8:46:38 GMT -6
Taking possession of territory in the Caribbean as anyone but the US is a recipe for disaster. You would have been far better off to take possessions in SEA or financial reparations instead of Gitmo, and declining the Haiti event.
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