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Post by jishmael on Sept 3, 2019 9:57:44 GMT -6
Playing as the US I've had virtually the whole of the AI German navy turn up on the US east coast to bombard a few minor targets. This was in 1942 and they lost most of their fleet. My carrier and land based air sank their 2 CV and 2 CVL. My BBs and BC then sank their 4 BBs and 2 BCs. To have this sort of mission in 1942 against a home region of an enemy such as the US just seems like a suicide mission. Even the historical Japanese wouldn't have tried to pull something like this in WW II. Once air power is dominant coastal bombardment missions against the home areas of enemy coastline should no longer be generated as a battle scenario. I agree, I had huge success by stacking Formosa with airbases and setting up only a few token CL as Japan in my last run, while keeping the main fleet in NEA. For some reason every enemy nation I fought trickled in their capitals, got some dominating the seas events and then suicided itself in a daylight clear weather coastal raid. A very effective and sensible strategy to defend such a location almost exclusively by air, but I wish the coastal raids worked different starting in the 40s. As a player offensive operations under enemy land air cover in clear weather daylight are possible, yet still risky, when fielding a large number of cv based fighter squadrons, especially as the ai airbases do seem to not contain good aircraft combinations. But the ai isn't capable of this and a lot of times I spend those battles turning 180 degrees and flank speeding out of the enemy air circle for 5 minutes
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Post by dorn on Sept 3, 2019 10:03:02 GMT -6
Playing as the US I've had virtually the whole of the AI German navy turn up on the US east coast to bombard a few minor targets. This was in 1942 and they lost most of their fleet. My carrier and land based air sank their 2 CV and 2 CVL. My BBs and BC then sank their 4 BBs and 2 BCs. To have this sort of mission in 1942 against a home region of an enemy such as the US just seems like a suicide mission. Even the historical Japanese wouldn't have tried to pull something like this in WW II. Once air power is dominant coastal bombardment missions against the home areas of enemy coastline should no longer be generated as a battle scenario. I think it still should be coastal bombardment mission (see several mission in the Mediterranean) but it should start outside range of land air power.
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Post by zardoz on Sept 3, 2019 10:40:53 GMT -6
or only under massive support by carriers.
If I rethink that I come also to the result that coastal bombardments after 1940 make not much sense.
Without air superioritiy it is suicidal and with air superiority meaningless as the planes could do the job.
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Post by bigwhale on Sept 3, 2019 11:23:46 GMT -6
- HMS Ark Royal was torpedoed by german submarine - IJN Shinano was torpedoed by US submarine - USS Yorktown was finally torpedoed by Japanese submarine Fire is a real problem for every ship - but not all sunk carriers during WWII was lost because of fire Even my dad didn't say "all", only "virtually all".
Oh yeah - so every ship is virtually killed by water... sorry but this a very strange argument - Shinano was not on fire. Ark Royal was not on fire...
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Post by sloanjh on Sept 3, 2019 17:34:15 GMT -6
[SNIP] As a player offensive operations under enemy land air cover in clear weather daylight are possible, yet still risky, when fielding a large number of cv based fighter squadrons, especially as the ai airbases do seem to not contain good aircraft combinations. But the ai isn't capable of this and a lot of times I spend those battles turning 180 degrees and flank speeding out of the enemy air circle for 5 minutes Agree with this 100%. Just finished a war with the US (as France) in the mid-50s, and most of my missions where in NAE (even though the AI kept putting large fleets into Northern Europe). I typically had ~6 carriers (100ac) against 4-8 (~80AC) + ~3CVL for the US, plus heavy US land-based air. It was a challenging environment, but I was able to survive. In large part I think this was because I load everything up with HAA at that point, so raids tend to face HAA of ~200. I think the most significant reason for my survival, however, is that the AI tends to dribble strikes (land-based) in without escort fighters. I, on the other hand, started sending coordinated raids with 12-15 F, which tend to burn out the enemy CAP. The imbalance in CV count seems to have pretty well balanced out my human brain advantage over the AI; I killed off most of the US capital ships but wasn't able to sink any CV with my airstrikes (or even naval gunnery). One memorable moment was in my last big battle; my (somewhat damaged) 3xBB had the US CV force pinned against the coast, but were sufficiently damaged due to US air strikes to slow the ships down enough that I couldn't press home the attack to finish the CV off with the big guns. One of the BB ended up sinking (but just barely). Also agree that an AI fleet with the same mission would presumably be pulverized.
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Post by zardoz on Sept 6, 2019 8:44:45 GMT -6
Nice!
Battle in my campaign against US invasion of Hispaniola. My BB reicevess 5 heavy hits - 3 are engine room hits. The high number of critical hits US ships inflict is very weird and suspicious.
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Post by zardoz on Sept 6, 2019 9:08:48 GMT -6
My BB received 22 heavy hits and 2 torpedo hits until it was sunk by the AI.
7 engine room hits, 1 rudder hit and 1 waterline hit. Nearly 50 % of all hits were critical hits.
This is a bit overdoing (for the minority not playing the US). The probability for critical hits should lowered to a level near that of the other nations.
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Post by dorn on Sept 6, 2019 9:13:03 GMT -6
My BB received 22 heavy hits and 2 torpedo hits until it was sunk by the AI. 7 engine room hits, 1 rudder hit and 1 waterline hit. Nearly 50 % of all hits were critical hits. This is a bit overdoing (for the minority not playing the US). The probability for critical hits should lowered to a level near that of the other nations. Make 1000 hits statistics and may be you can generalize things.
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Post by zardoz on Sept 6, 2019 10:55:38 GMT -6
next one:
My BB against 2 US CA. First shot of one CA, bridge destroyed on the BB; 5 hits on the BB at the moment, 1 hit on the bridge, 1 engine room hit, one hit on scout plane.
This can all sometimes happen. But I have the impression that this high number of critical hits achieved by US ships is very weird. "Man spĆ¼rt die Absicht und ist verstimmt", as Goethe said (The intention which comes to light is a disconcerting one).
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Post by zardoz on Sept 6, 2019 10:59:30 GMT -6
I know that from steelpanther. The hit ratio/percentage of Tiger and Panther tanks was lowered because "under battlefield conditions this hit ratio could not be achieved", neglecting that the historic hit ratios were of course achieved under battlefield conditions.
The best you can say is that the hits in the later RTW 2 games are totally unpredictable.
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Post by zardoz on Sept 6, 2019 11:10:27 GMT -6
Same battle:
"CA Oakland class fires 1 light guns at BB Nassau 1 hit BB Nassau superstructure hit BE *DE* splinters damages hull"
LOL the target is BB with 13 inch belt. At least no maginze hit ... I should be happy.
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Post by zardoz on Sept 6, 2019 11:29:03 GMT -6
Next one, cruiser battle
Considering the "luck" of the US ships my CA runs after radar contact to enemy ships. I want to leave the range of the enemies planes. Before that my CA is under air attack. One bomb hit.
What do you think is hit? Right, engine room.
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Post by director on Sept 6, 2019 12:58:26 GMT -6
What you are showing is that a lot of hits happen to hit in the 1/3 of the ship that is in the middle... which is where boilers and engines get placed in most designs. There isn't anything strange about that, given that the center of the ship is what the enemy is aiming for.
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Post by rimbecano on Sept 6, 2019 14:29:05 GMT -6
Same battle: "CA Oakland class fires 1 light guns at BB Nassau 1 hit BB Nassau superstructure hit BE *DE* splinters damages hull" LOL the target is BB with 13 inch belt. At least no maginze hit ... I should be happy. Note that that's a hit on BE, not on B, so it's not going to be encountering your full belt armor. Secondly, note that estimates of enemy gun size in combat are not always accurate: what your crew identifies as a light gun could be 8 or 10 inches. Thirdly, "splinters damage hull" events are minor and quite common in the BE/DE region for capital ships and CAs, and overall for CLs and DDs. A good chunk of the time there's not even any speed loss (if there is, it's one knot).
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Post by zardoz on Sept 22, 2019 3:03:06 GMT -6
Halleluja, now I had a very weird invasion battle. I am again Germany and in a war with France. I dominate the war and plan the invasion of Annam. The French navy has a BB, 9 DDs and a CL, i. e. totaly beaten. Then I got suddenly an invasion battle in the North sea. I assume an error in the naming and that it is a battleship engagement because my both mdern BBs divisions are involved. It is night, I stumble into the last French BB and sink it. Then I turn back to harbor until suddenly some dispersed DDs of mine are involved in a firefight. The hits are on ships of my classes. Friendly fire? ?. Then transport ships are hit. I turn back, find a conoy of transports and sink it. And find French DDs which bear the naming of German DD classes .... . What is that ?
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