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Post by dizzy on Sept 12, 2019 10:12:37 GMT -6
Just that. AI nations need to be able to get into wars at LEAST once or twice with each other, over the course of the game for a few years at least, and wreck havoc with each others fleets. Have events for enemy ship losses.
Thanks!
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Post by akinesia on Feb 5, 2020 14:34:17 GMT -6
Agree 100 percent. It gives the ai a huge advantage when they only lose ships to the player.
2 or 3 wars with moderate losses and you find yourself far behind in the game even if the loss ratio is highly in yoir favor
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Post by dorn on Feb 6, 2020 0:20:45 GMT -6
Agree 100 percent. It gives the ai a huge advantage when they only lose ships to the player. 2 or 3 wars with moderate losses and you find yourself far behind in the game even if the loss ratio is highly in yoir favor However you loose ships built several years ago so there will obsolote in next war. It is especially true for the first 2 decades.
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Post by williammiller on Feb 12, 2020 16:29:44 GMT -6
AI-vs-AI wars would be a major addition and require a lot of work to properly implement, but could be a very good candidate for part of an expansion...
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Post by dorn on Feb 13, 2020 0:21:28 GMT -6
AI-vs-AI wars would be a major addition and require a lot of work to properly implement, but could be a very good candidate for part of an expansion... It would be excellent addition especially if AI will be tuned, especially design process. RTW2 in this case is a little behind RTW1 as RTW2 is more complex and design process of RTW is more suited to time period of the first two decades as after that period there are much more possibilities and ships did not get old so quickly.
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Post by akinesia on Feb 13, 2020 9:52:36 GMT -6
I would love to see it.
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AI Wars
Feb 14, 2020 1:35:41 GMT -6
Post by cabalamat on Feb 14, 2020 1:35:41 GMT -6
Agree 100 percent. It gives the ai a huge advantage when they only lose ships to the player. 2 or 3 wars with moderate losses and you find yourself far behind in the game even if the loss ratio is highly in yoir favor This is a very important point.
AI-controlled countries should fight each other as much as they do human-controlled countries.
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AI Wars
Feb 14, 2020 2:42:56 GMT -6
via mobile
Post by dorn on Feb 14, 2020 2:42:56 GMT -6
Agree 100 percent. It gives the ai a huge advantage when they only lose ships to the player. 2 or 3 wars with moderate losses and you find yourself far behind in the game even if the loss ratio is highly in yoir favor This is a very important point.
AI-controlled countries should fight each other as much as they do human-controlled countries.
I think this reason is usually exaggerated. In my experience my losses of ships are low and usually not brand new ships. I hardly ever loose new ship (except destroyers and cruisers which are cheap and easily replaced) on other reason than submarines and mines and these events usually only damaged large ships. As such it means that in next war my sunk ship would be the second line combatants and I have usually plenty of them and having a little less of them does not limit my fleet capabilities. If you look at AI it would hurt them much more as AI main advantage over player is usually numbers of ships not quality. So if AI loose the main advantage the game would be much easier. Another thing is that losses of victor were usually small and not the most advanced ships after war. And how to simulate nation who loose as it was usual that such nation almost has no navy after loosing war. So no competition for player next one or two decades. This is not certainly good for game as wars are quite common meaning player can start to be bored as half of nations would not have fleet to be bothered. I would just like to show that AI wars can bring better favor however there a lot of things that need to be solved to game be still interesting.
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AI Wars
Feb 14, 2020 5:58:52 GMT -6
Post by cabalamat on Feb 14, 2020 5:58:52 GMT -6
This is a very important point.
AI-controlled countries should fight each other as much as they do human-controlled countries.
I think this reason is usually exaggerated. In my experience my losses of ships are low and usually not brand new ships. I hardly ever loose new ship (except destroyers and cruisers which are cheap and easily replaced) on other reason than submarines and mines and these events usually only damaged large ships. As such it means that in next war my sunk ship would be the second line combatants and I have usually plenty of them and having a little less of them does not limit my fleet capabilities. If you look at AI it would hurt them much more as AI main advantage over player is usually numbers of ships not quality. So if AI loose the main advantage the game would be much easier. Another thing is that losses of victor were usually small and not the most advanced ships after war. And how to simulate nation who loose as it was usual that such nation almost has no navy after loosing war. So no competition for player next one or two decades. This is not certainly good for game as wars are quite common meaning player can start to be bored as half of nations would not have fleet to be bothered. I would just like to show that AI wars can bring better favor however there a lot of things that need to be solved to game be still interesting. If the AI has lower quality ships it is because the AI is not making as good decisions as a human player.
There are 2 fixes for this:
1. have a plug-in architecture so that people can write their own AI opponents
2. allow multiple human players in the same game
Some time ago I wrote some notes for a game similar to RTW2 (which might go into RTW3). I'll post these notes onto this board over the next few days to see what people think and hopefully spark discussion.
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