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Post by sloanjh on Sept 16, 2019 18:29:30 GMT -6
I don't believe that a +10 hit modifier translates directly to a 10% increase in hit chance. If I'm wrong please correct me. The below is a set of accuracy reports for a small cruiser firing at another small cruiser at various engagement ranges during a January 1900 fleet exercise:
I do not know how the modifiers are applied to get from the listed Basic Hit Chance to the listed Final Hit Chance, but it is very clearly not the case that it's [final hit chance] = product(1 + mod_n/100, n=1:N)*[basic hit chance], and it's also very clearly not the case that it's [final hit chance] = [basic hit chance] + sum(mod_n/100, n=1:N). That being so, I cannot see any straightforward way in which a +10 to hit chance could be interpreted as a direct 10% increase in final hit chance, unless positive modifiers are handled differently from negative modifiers.
Yeah, I had exactly the same bewilderment when I looked at this a few months back. Your first suggestion feels like it should be the correct one, so much so that I wonder if there's a bug in the dialog that causes either the Basic Hit Chance or the Final Hit Chance to be incorrectly reported.
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