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Post by christian on Sept 20, 2019 11:22:06 GMT -6
so as i said in my bomb table thread Here nws-online.proboards.com/thread/3728/ap-bomb-charti would also find the diffrence between oxygen torpedoes and non oxygen torpedoes my destroyers as viewed in the picture have guns which have a range of 13052 yards and my torpedoes (max tech) have 13000 yards range at 27 knots and at 5000 range they have 38 knot speed now oxygen torpedoes state the following "Oxygen fueled torpedoes When oxygen fueled torpedoes have been invented, their use can be selected in the doctrine screen. Oxygen fuelled torpedoes give considerably better torpedo performance at the risk of more devastating torpedo explosions if torpedo tubes are hit." as show in the picture of my gunrange the gunrange of 13050 yards is barely shorter than the torpedo range of 13000 yards what is interesting is throughout my tests against 2 knot test targets i was unable to lock onto any target with torpedoes beyond 13000 meters even though the torpedo range should be slightly more using pixel measuring in ms paint the range to the gun range circle from my destroyer was 272 pixels the range to the torpedo circle was 287 pixels doing some simple math you find that 287/100*95 is 272,65 so you gain 5% range taking oxygen torpedoes in the trade off for having destroyers randomly have torpedoes explode i have absolutely no idea if the torpedoes gain 2x speed as i have no way of finding out neither do i know if they have twice the warhead size
but i can find range and there was not more than a 5% improvement in range from taking oxygen torpedoes if anyone achieved other results or my oxygen torpedoes are bugged please do tell me Attachments:
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Post by dizzy on Sept 20, 2019 11:42:43 GMT -6
Be nice to know exactly what they do...
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Post by oldpop2000 on Sept 20, 2019 12:21:17 GMT -6
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Post by christian on Sept 20, 2019 12:46:11 GMT -6
Be nice to know exactly what they do... indeed but gotta work with what we got so far (which is basically nothing)
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Post by christian on Sept 20, 2019 12:49:49 GMT -6
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Post by felixg92 on Sept 20, 2019 20:04:48 GMT -6
I am actually a bit stunned you all had no idea about the real oxygen fuelled torpedoes, I thought it was pretty much common prerequesite knowledge to play this game. Yeah game torps kinda suck compared to the on paper specs for the type 93.
This is news? i didnt know i thought everybody was lollipops about the inaccuracy and differences.
The fischer tropsch stuff is a bit outta date and incomplete, the nav weps data is always good, but get a copy of "Campbell's Naval Weapons of WW2", best primary source material , its pure joy. Also the Online Pacific War Encyclopedia is really well written.
In game....
The torpedo performance is listed in the data cards and at max tech they underperform compared to the type 93 the IJN used, speed at fast/short range setting and ranges at all settings are worse than the type 93, presumablly and this may be why all the torpedoes have weaker warheads, they also dont appear to be 24 inch weapons the type 93 is a larger heavier and more capable weapon because of its size and its propulsion every torp in game seems to be 18 or 21 inch.
Since they have lots of technical issues, cost more, require periodic deep maintenance and special training to employ and only actually give very marginal improvement over steam driven and electric torpedoes, no other navy used oxygen fuelled torpedoes, the British had attempted but gave up, oddly a (incorrect) intel report from an IJN liasion officer in the UK in 1927 regarding HMS Rodney having oxygen propelled torpedoes was responsible for the IJN's eventually successful efforts and got them to keep trying til they got them to work in the 1930's.
Even then they never got their investment back either, ffinal Phit% for the war for this weapon was less than 1%. In game probably pretty much about that good overall. Lol.
Until guided torpedoes become available thats as good as it gets and the early guided ones were not that great and not used by surface ships anyways only subs and planes.
Have you guys looked at the torpedo data file in the game folder?
Is tlhis just a list or are these the stats, because I can read most of that as different types, nationalities and sizes of torpedoes and some of it looks like speed and range settings data, if this stuff changes might it affect the in game performance? I think I will go mess around with torpedo stuff look at those files AND the Hpen and Vpen files again. Hmmm. I dont know how but gotta be a way to mod torp data, i figured out gun pen so matter of trying and looking. If i find anything useful as opposed to useless i will aprise.
Have agood weekend.
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Post by oldpop2000 on Sept 20, 2019 21:10:48 GMT -6
I am actually a bit stunned you all had no idea about the real oxygen fuelled torpedoes, I thought it was pretty much common prerequesite knowledge to play this game. Yeah game torps kinda suck compared to the on paper specs for the type 93. This is news? i didnt know i thought everybody was lollipops about the inaccuracy and differences. The fischer tropsch stuff is a bit outta date and incomplete, the nav weps data is always good, but get a copy of "Campbell's Naval Weapons of WW2", best primary source material , its pure joy. Also the Online Pacific War Encyclopedia is really well written. In game.... The torpedo performance is listed in the data cards and at max tech they underperform compared to the type 93 the IJN used, speed at fast/short range setting and ranges at all settings are worse than the type 93, presumablly and this may be why all the torpedoes have weaker warheads, they also dont appear to be 24 inch weapons the type 93 is a larger heavier and more capable weapon because of its size and its propulsion every torp in game seems to be 18 or 21 inch. Since they have lots of technical issues, cost more, require periodic deep maintenance and special training to employ and only actually give very marginal improvement over steam driven and electric torpedoes, no other navy used oxygen fuelled torpedoes, the British had attempted but gave up, oddly a (incorrect) intel report from an IJN liasion officer in the UK in 1927 regarding HMS Rodney having oxygen propelled torpedoes was responsible for the IJN's eventually successful efforts and got them to keep trying til they got them to work in the 1930's. Even then they never got their investment back either, ffinal Phit% for the war for this weapon was less than 1%. In game probably pretty much about that good overall. Lol. Until guided torpedoes become available thats as good as it gets and the early guided ones were not that great and not used by surface ships anyways only subs and planes. Have you guys looked at the torpedo data file in the game folder? Is tlhis just a list or are these the stats, because I can read most of that as different types, nationalities and sizes of torpedoes and some of it looks like speed and range settings data, if this stuff changes might it affect the in game performance? I think I will go mess around with torpedo stuff look at those files AND the Hpen and Vpen files again. Hmmm. I dont know how but gotta be a way to mod torp data, i figured out gun pen so matter of trying and looking. If i find anything useful as opposed to useless i will aprise. Have agood weekend. FYI. In Campbell's book, in the Acknowledgements and Sources, fourth paragraph, I quote: "For Japan the US Naval Technical Mission Reports.... are the main sources". Hmm. Interesting
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Post by christian on Sept 21, 2019 5:54:07 GMT -6
I am actually a bit stunned you all had no idea about the real oxygen fuelled torpedoes, I thought it was pretty much common prerequesite knowledge to play this game. Yeah game torps kinda suck compared to the on paper specs for the type 93. This is news? i didnt know i thought everybody was lollipops about the inaccuracy and differences. The fischer tropsch stuff is a bit outta date and incomplete, the nav weps data is always good, but get a copy of "Campbell's Naval Weapons of WW2", best primary source material , its pure joy. Also the Online Pacific War Encyclopedia is really well written. In game.... The torpedo performance is listed in the data cards and at max tech they underperform compared to the type 93 the IJN used, speed at fast/short range setting and ranges at all settings are worse than the type 93, presumablly and this may be why all the torpedoes have weaker warheads, they also dont appear to be 24 inch weapons the type 93 is a larger heavier and more capable weapon because of its size and its propulsion every torp in game seems to be 18 or 21 inch. Since they have lots of technical issues, cost more, require periodic deep maintenance and special training to employ and only actually give very marginal improvement over steam driven and electric torpedoes, no other navy used oxygen fuelled torpedoes, the British had attempted but gave up, oddly a (incorrect) intel report from an IJN liasion officer in the UK in 1927 regarding HMS Rodney having oxygen propelled torpedoes was responsible for the IJN's eventually successful efforts and got them to keep trying til they got them to work in the 1930's. Even then they never got their investment back either, ffinal Phit% for the war for this weapon was less than 1%. In game probably pretty much about that good overall. Lol. Until guided torpedoes become available thats as good as it gets and the early guided ones were not that great and not used by surface ships anyways only subs and planes. Have you guys looked at the torpedo data file in the game folder? Is tlhis just a list or are these the stats, because I can read most of that as different types, nationalities and sizes of torpedoes and some of it looks like speed and range settings data, if this stuff changes might it affect the in game performance? I think I will go mess around with torpedo stuff look at those files AND the Hpen and Vpen files again. Hmmm. I dont know how but gotta be a way to mod torp data, i figured out gun pen so matter of trying and looking. If i find anything useful as opposed to useless i will aprise. Have agood weekend. now if anyone actually knew what the hell stats in the torpedo folder meant that would be nice also you cant choose torpedo size which is extremely annoying the letters on the left arent even letters from each nation like what the hell is D supposed to mean ? no country in the name starts with D also Campbell's Naval Weapons of WW2 is not a direct first hand source the technical mission to japan is as it was them who tested measured and so on in fact under the torpedo reloading mechanisms of japanese warships it even implies that us personell themselves tried to reload the torpedoes to see the reloading speed and performance of the equipment on page 17 www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200D-0530-0549%20Report%200-01-3.pdf here and they have direct first hand and second hand sources (japanese naval technicians) if you want information on japanese weapons and naval things campbells is not the first place you would look for the technical mission to japan would be as it is a much more accurate source on japanese ww2 naval tech " this may be why all the torpedoes have weaker warheads"not actually the case this torpedo E 21 515 80 35 135 25 B has a supperior warhead to that of the type 93 which "Only" had a 490 kg warhead assuming WH means warhead "The fischer tropsch stuff is a bit outta date and incomplete"
no its not sure the observations are from 1945 but that dosent make it outdated that makes it even more trustworthy because it was a direct first hand report on japanese naval tech but even a 53.3 cm torpedo using oxygen propulsion performed better than any torpedo we have in game type 95 model 1 oxygen propulsion 330 HP / 13,100 yards (12,000 m) / 45-47 knots 430 HP / 9,850 yards (9,000 m) / 49-51 knots notice the absolute speed on this torpedo compared to the one in game or american torpedoes it goes practically 20 knots faster than the mark 15 mod 3 or the torpedo in game or the type 95 model 2 330 HP / 8,200 yards (7,500 m) / 45-47 knots 430 HP / 6,000 yards (5,500 m) / 49-51 knots but this one has 550 kg warhead FOR A 53.3 CM TORPEDO also literally no one used smaller than 53.3 cm torpedoes (21") in ww2 except for the germans using a smaller airborne torpedo (which was garbage) and the soviets using a 450mm torpedo for their torpedo bombers and for one single type of destroyer THE ONLY nation to use smaller than 53.3 cm torpedoes on ships was russia which used them on a single destroyer the fact we have (presumably) 5 nations using 18 inch torpedoes all though the game is stupid "Even then they never got their investment back either, ffinal Phit% for the war for this weapon was less than 1%. In game probably pretty much about that good overall. Lol."id like a source on this because according to the numbers above that does not seem to be the case and there are several battles where they turned the tide also currently with the torpedoes we have in game (as long as you keep good control) getting 5% torpedo hitrate is not hard at all despite the fact we have some of the worst torpedoes which are essentially equivalent to mark15 torpedoes "I think I will go mess around with torpedo stuff look at those files AND the Hpen and Vpen files again. Hmmm. I dont know how but gotta be a way to mod torp data, i figured out gun pen so matter of trying and looking. If i find anything useful as opposed to useless i will aprise. "problem is the vpen and hpen files make perfect sense vpen is vertical pen hpen is horizontal pen (decks) and the ranges and pen values all make sense for example 400 for 20 inch guns at point blank mean 40,0 inches of pen so its super easy to edit the penetration table everything about these 2 files are easy to understand same goes for gundata and ordinance table but torpedo data makes 0 sense because almost all of the letters make 0 sense sw in gundata stands for shell weight rof stands for rate of fire and mr means max range now what the Hell does RH mean ? what about SH RL SL or N the only 2 things that make sense are WH (warhead) and CAL which is caliber if the devs told us what things meant that would be nice but i havent heard anything either way oxygen torpedoes should increase torpedo performance but they barely even increase it by any significant amount in game on top of the fact that 99.99% of torpedoes launched at max range miss their target because 26,5 knots and 13nm range means most ships can A outrun the torpedoes B dodge them very easily because they are so god damn slow id like to note if you want to edit torpedo performance the best way to do so is in the ResearchAreas file and edit the torpedo performance there
if you want to edit warhead effectiveness i suspect you might need to fiddle with the TorpedoData file and adjust the WH numbers
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Post by oldpop2000 on Sept 21, 2019 8:32:46 GMT -6
I am actually a bit stunned you all had no idea about the real oxygen fuelled torpedoes, I thought it was pretty much common prerequesite knowledge to play this game. Yeah game torps kinda suck compared to the on paper specs for the type 93. This is news? i didnt know i thought everybody was lollipops about the inaccuracy and differences. The fischer tropsch stuff is a bit outta date and incomplete, the nav weps data is always good, but get a copy of "Campbell's Naval Weapons of WW2", best primary source material , its pure joy. Also the Online Pacific War Encyclopedia is really well written. In game.... The torpedo performance is listed in the data cards and at max tech they underperform compared to the type 93 the IJN used, speed at fast/short range setting and ranges at all settings are worse than the type 93, presumablly and this may be why all the torpedoes have weaker warheads, they also dont appear to be 24 inch weapons the type 93 is a larger heavier and more capable weapon because of its size and its propulsion every torp in game seems to be 18 or 21 inch. Since they have lots of technical issues, cost more, require periodic deep maintenance and special training to employ and only actually give very marginal improvement over steam driven and electric torpedoes, no other navy used oxygen fuelled torpedoes, the British had attempted but gave up, oddly a (incorrect) intel report from an IJN liasion officer in the UK in 1927 regarding HMS Rodney having oxygen propelled torpedoes was responsible for the IJN's eventually successful efforts and got them to keep trying til they got them to work in the 1930's. Even then they never got their investment back either, ffinal Phit% for the war for this weapon was less than 1%. In game probably pretty much about that good overall. Lol. Until guided torpedoes become available thats as good as it gets and the early guided ones were not that great and not used by surface ships anyways only subs and planes. Have you guys looked at the torpedo data file in the game folder? Is tlhis just a list or are these the stats, because I can read most of that as different types, nationalities and sizes of torpedoes and some of it looks like speed and range settings data, if this stuff changes might it affect the in game performance? I think I will go mess around with torpedo stuff look at those files AND the Hpen and Vpen files again. Hmmm. I dont know how but gotta be a way to mod torp data, i figured out gun pen so matter of trying and looking. If i find anything useful as opposed to useless i will aprise. Have agood weekend. now if anyone actually knew what the hell stats in the torpedo folder meant that would be nice also you cant choose torpedo size which is extremely annoying the letters on the left arent even letters from each nation like what the hell is D supposed to mean ? no country in the name starts with D also Campbell's Naval Weapons of WW2 is not a direct first hand source the technical mission to japan is as it was them who tested measured and so on in fact under the torpedo reloading mechanisms of japanese warships it even implies that us personell themselves tried to reload the torpedoes to see the reloading speed and performance of the equipment on page 17 www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200D-0530-0549%20Report%200-01-3.pdf here and they have direct first hand and second hand sources (japanese naval technicians) if you want information on japanese weapons and naval things campbells is not the first place you would look for the technical mission to japan would be as it is a much more accurate source on japanese ww2 naval tech " this may be why all the torpedoes have weaker warheads"not actually the case this torpedo E 21 515 80 35 135 25 B has a supperior warhead to that of the type 93 which "Only" had a 490 kg warhead assuming WH means warhead "The fischer tropsch stuff is a bit outta date and incomplete"
no its not sure the observations are from 1945 but that dosent make it outdated that makes it even more trustworthy because it was a direct first hand report on japanese naval tech but even a 53.3 cm torpedo using oxygen propulsion performed better than any torpedo we have in game type 95 model 1 oxygen propulsion 330 HP / 13,100 yards (12,000 m) / 45-47 knots 430 HP / 9,850 yards (9,000 m) / 49-51 knots notice the absolute speed on this torpedo compared to the one in game or american torpedoes it goes practically 20 knots faster than the mark 15 mod 3 or the torpedo in game or the type 95 model 2 330 HP / 8,200 yards (7,500 m) / 45-47 knots 430 HP / 6,000 yards (5,500 m) / 49-51 knots but this one has 550 kg warhead FOR A 53.3 CM TORPEDO also literally no one used smaller than 53.3 cm torpedoes (21") in ww2 except for the germans using a smaller airborne torpedo (which was garbage) and the soviets using a 450mm torpedo for their torpedo bombers and for one single type of destroyer THE ONLY nation to use smaller than 53.3 cm torpedoes on ships was russia which used them on a single destroyer the fact we have (presumably) 5 nations using 18 inch torpedoes all though the game is stupid "Even then they never got their investment back either, ffinal Phit% for the war for this weapon was less than 1%. In game probably pretty much about that good overall. Lol."id like a source on this because according to the numbers above that does not seem to be the case and there are several battles where they turned the tide also currently with the torpedoes we have in game (as long as you keep good control) getting 5% torpedo hitrate is not hard at all despite the fact we have some of the worst torpedoes which are essentially equivalent to mark15 torpedoes "I think I will go mess around with torpedo stuff look at those files AND the Hpen and Vpen files again. Hmmm. I dont know how but gotta be a way to mod torp data, i figured out gun pen so matter of trying and looking. If i find anything useful as opposed to useless i will aprise. "problem is the vpen and hpen files make perfect sense vpen is vertical pen hpen is horizontal pen (decks) and the ranges and pen values all make sense for example 400 for 20 inch guns at point blank mean 40,0 inches of pen so its super easy to edit the penetration table everything about these 2 files are easy to understand same goes for gundata and ordinance table but torpedo data makes 0 sense because almost all of the letters make 0 sense sw in gundata stands for shell weight rof stands for rate of fire and mr means max range now what the Hell does RH mean ? what about SH RL SL or N the only 2 things that make sense are WH (warhead) and CAL which is caliber if the devs told us what things meant that would be nice but i havent heard anything either way oxygen torpedoes should increase torpedo performance but they barely even increase it by any significant amount in game on top of the fact that 99.99% of torpedoes launched at max range miss their target because 26,5 knots and 13nm range means most ships can A outrun the torpedoes B dodge them very easily because they are so god damn slow id like to note if you want to edit torpedo performance the best way to do so is in the ResearchAreas file and edit the torpedo performance there
if you want to edit warhead effectiveness i suspect you might need to fiddle with the TorpedoData file and adjust the WH numbersThanks for your comments because this was the gist of my comment about John Campbell's sources. Reminder to all, one of the sources for the Navweaps data on Japanese torpedoes is John Campbell.... and his source is the Naval Technical Mission to Japan.
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Post by oldpop2000 on Sept 21, 2019 13:47:38 GMT -6
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Post by felixg92 on Sept 21, 2019 21:41:19 GMT -6
thanks oldpop, oh definitely true, i was hurying, butt we need to look at other nations torps not just the IJN buddy. Thanks. Keep posting links. Campbell used fischer so its the same data, reason campbell is good is it covers all nationalities in one place and format. I got lotsa fischer tropsche hardcopy printouts they are great but campbells covers more, not just the IJN. And has better pictures. Fischer tropsche is better for strictly IJN only, thats indoubtably true and for some IJN stuff it is the only source at all. I use them both. Campbells more since not everything is IJN. I usuallybrecomend it for wargamers as well since it is available as ahrdcopy and covers all the navies we usually see in wargames. 1% for the whole war is the phit% for the tyoe 93. Read the article on the type 93 torp in the Pacific War Online Encyclopedia (if you are not familiar withthis site give it a chance please, its very good 1 in 20 chance to hit a BB at 14 miles range, though none were ever hitnof course). I actually was a bit surprised to find that out as well, the weapon does have a stellar reputation. Not saying they were not devastating at certain moments, i want type 93 in the game because they were the best torpedo of ww2. www.navweaps.com/index_tech/tech-067.phpHere is the navweps article on japanese torpedo strategy by J Czarnecki and how they never achieved the desired minimum result. History and technology section, i also will read it again since its good reading and 1% is shocking! Yeah its low but not so bad as I remembered my apolgies, USN is probably 1% lol. Sucks they had so many problems. Christiian I know what the headings inthe torp data file mean, pretty standard for torpedo data. Its the multiple settings, run time at speed that seems weird. Here bro. A, B, C, D, E,F, are just letter designation for the torpedo model. Cal = size in inches. Wh = warhead weight in pounds. RH = Range high speed setting. I THINK ITS IN RUNTIME SECONDS, ON THE GAME CLOCK, ITS NOT IN METERS or yards or thousands of yards. SH = speed High in knots. RL = Range Low speed setting for the long range slow speed setting. SL = speed low, in knots again, for the long range slow setting. N= nation. R russia, F france, J Japan, B Britain, G German, Italians and Americans must use other nations torpedoes, I think the USN is assigned C, which with a 10% increase in performance which I think is what the Oxy torps give, through research, its stats dovetail about right, 35 kts + 10% round down = 38 kts. Christian and Oldpop which model of torpedo do you both think the USN is using in game? My guess is model C, even though its listed as a 20 incch weapon and the USN used no 20 inch ASuW torps.. But fictional world game equivalent could be what we are working with, just my guess on hiw the game functions. I believe each nation is assigned a basic model of torpedo which receives tech upgrades, as you progress through the game and research, the oxy torp only gives a 10% improvement, probably. The torps in game underrperform vs the on paper stats but realistically they may be about right. In fact compared to the paper stats for the 93 they are all crap! Expected though since the 93 was sooooo good. Slower, shorter ranged and lesser warhead weight, nevermind if its torpex, amatol or not! One thing not listed that i would expect is wander, Not there at all it might be a game mechanic or not used. Have a good weekend. Thanks.
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Post by oldpop2000 on Sept 21, 2019 22:39:36 GMT -6
thanks oldpop, oh definitely true, i was hurying, butt we need to look at other nations torps not just the IJN buddy. Thanks. Keep posting links. Campbell used fischer so its the same data, reason campbell is good is it covers all nationalities in one place and format. I got lotsa fischer tropsche hardcopy printouts they are great but campbells covers more, not just the IJN. And has better pictures. Fischer tropsche is better for strictly IJN only, thats indoubtably true and for some IJN stuff it is the only source at all. I use them both. Campbells more since not everything is IJN. I usuallybrecomend it for wargamers as well since it is available as ahrdcopy and covers all the navies we usually see in wargames. 1% for the whole war is the phit% for the tyoe 93. Read the article on the type 93 torp in the Pacific War Online Encyclopedia (if you are not familiar withthis site give it a chance please, its very good 1 in 20 chance to hit a BB at 14 miles range, though none were ever hitnof course). I actually was a bit surprised to find that out as well, the weapon does have a stellar reputation. Not saying they were not devastating at certain moments, i want type 93 in the game because they were the best torpedo of ww2. www.navweaps.com/index_tech/tech-067.phpHere is the navweps article on japanese torpedo strategy by J Czarnecki and how they never achieved the desired minimum result. History and technology section, i also will read it again since its good reading and 1% is shocking! Yeah its low but not so bad as I remembered my apolgies, USN is probably 1% lol. Sucks they had so many problems. ….. We are all on the same track. Campbell is good and I have the book. The Pacific War Online Encyclopedia is also good. We need to use as many sources as we can. I like to drill down and get other sources. I went to my copy of Japanese Destroyer Captain to find some information about the Oxygen Torpedo. In the battle around Borneo, the NAKA and seven destroyers released 43 torpedoes at a distance of 15,000 meters or 14,404,1995 yards against moving targets. The author states that at that distance they could not expect any hits. A dozen of the torpedoes blew up after a few thousand meters, no reason is known. He states that the oxygen-fueled torpedoes were so sensitive that they would frequently blow up if they hit the wake of a ship. Later, 23 torpedoes were launched but one jumped out of the water and this told the enemy what was coming so they combed the torpedoes and they missed.
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Post by christian on Sept 22, 2019 4:11:47 GMT -6
thanks oldpop, oh definitely true, i was hurying, butt we need to look at other nations torps not just the IJN buddy. Thanks. Keep posting links. Campbell used fischer so its the same data, reason campbell is good is it covers all nationalities in one place and format. I got lotsa fischer tropsche hardcopy printouts they are great but campbells covers more, not just the IJN. And has better pictures. Fischer tropsche is better for strictly IJN only, thats indoubtably true and for some IJN stuff it is the only source at all. I use them both. Campbells more since not everything is IJN. I usuallybrecomend it for wargamers as well since it is available as ahrdcopy and covers all the navies we usually see in wargames. 1% for the whole war is the phit% for the tyoe 93. Read the article on the type 93 torp in the Pacific War Online Encyclopedia (if you are not familiar withthis site give it a chance please, its very good 1 in 20 chance to hit a BB at 14 miles range, though none were ever hitnof course). I actually was a bit surprised to find that out as well, the weapon does have a stellar reputation. Not saying they were not devastating at certain moments, i want type 93 in the game because they were the best torpedo of ww2. www.navweaps.com/index_tech/tech-067.phpHere is the navweps article on japanese torpedo strategy by J Czarnecki and how they never achieved the desired minimum result. History and technology section, i also will read it again since its good reading and 1% is shocking! Yeah its low but not so bad as I remembered my apolgies, USN is probably 1% lol. Sucks they had so many problems. Christiian I know what the headings inthe torp data file mean, pretty standard for torpedo data. Its the multiple settings, run time at speed that seems weird. Here bro. A, B, C, D, E,F, are just letter designation for the torpedo model. Cal = size in inches. Wh = warhead weight in pounds. RH = Range high speed setting. I THINK ITS IN RUNTIME SECONDS, ON THE GAME CLOCK, ITS NOT IN METERS or yards or thousands of yards. SH = speed High in knots. RL = Range Low speed setting for the long range slow speed setting. SL = speed low, in knots again, for the long range slow setting. N= nation. R russia, F france, J Japan, B Britain, G German, Italians and Americans must use other nations torpedoes, I think the USN is assigned C, which with a 10% increase in performance which I think is what the Oxy torps give, through research, its stats dovetail about right, 35 kts + 10% round down = 38 kts. Christian and Oldpop which model of torpedo do you both think the USN is using in game? My guess is model C, even though its listed as a 20 incch weapon and the USN used no 20 inch ASuW torps.. But fictional world game equivalent could be what we are working with, just my guess on hiw the game functions. I believe each nation is assigned a basic model of torpedo which receives tech upgrades, as you progress through the game and research, the oxy torp only gives a 10% improvement, probably. The torps in game underrperform vs the on paper stats but realistically they may be about right. In fact compared to the paper stats for the 93 they are all crap! Expected though since the 93 was sooooo good. Slower, shorter ranged and lesser warhead weight, nevermind if its torpex, amatol or not! One thing not listed that i would expect is wander, Not there at all it might be a game mechanic or not used. Have a good weekend. Thanks. how does RL translate into range ? is there some specific formula like there is with rof where you need to devide it by 8 "N= nation. R russia, F france, J Japan, B Britain, G German, Italians and Americans must use other nations torpedoes"we are still missing the following letters C D E H means austro hungary (or hungary) and I means italy as far as i would quess A is for america C could be for the CSA but that still leaves the above 3 letters which mean something also there is no J at all so there is no japan it goes alphabetically A to I there is no J for japan neither is there an R for russia if we are talking numbers on the right then there are only 5 countries with torpedoes that being France japan Russia Britain and germany and we have 9 countries in game including the CSA and Spain "RH = Range high speed setting. I THINK ITS IN RUNTIME SECONDS, ON THE GAME CLOCK, ITS NOT IN METERS or yards or thousands of yards.
SH = speed High in knots.
RL = Range Low speed setting for the long range slow speed setting.
SL = speed low, in knots again, for the long range slow setting."what throws me off on RL is the fact it varies by an ungodly amount from 40 to 135 SL does seem to indicate low speed and SH high speed of the torpedoes
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Post by oldpop2000 on Sept 22, 2019 8:49:58 GMT -6
If we could find a way to establish a test facility in the game, say take a destroyer and let it fire a torpedo at another ship and track its progress, but I don't see how the game will allow for that.
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Post by felixg92 on Sept 23, 2019 15:23:49 GMT -6
Test facility.....shooting range! Thats a good idea. Oh I need to read Hara's book, its in my stack, I heard the translation was bonked referring to homing torpedoes instead of oxygen propelled, not sure if thats true hut if itis wow thats not right! Good one oldpop!
Christian the letters down the first column A, B, C, D, E, F, G, H, are not the nation those are just the torpedo model in the game, the type. No country name begins, with C, D, E so I dont think thats data thats just indicative of the model.
The letters in the N column are the nation. Notice J, F, G, B, this is why I think the US uses someone elses torp. Italian and AH as well. Considering that the USN bought the rights to both Whitehead and Schwarzkopf torpedoes they all start with pretty similar stats in 1900 maybe the game does it that way, I dont know I am a bit stumped the numbers look good for speed in kts but the ranges/runtimes seem incongrous, yer both right.
Now i went in and tried to change the tech tree it reads changed but changes nothing in game afaik. The torps still do 38/5000 on high speed, i had upped it to 48 to 8000 sine I was surenI would see a difference if it worked, no or I am a worse JAFO than I thought.
Ok back to the depths. Good luck gents, if I come up with anything useful it may be utter garbage, I will share.
Thanks be well guys.
Rh is definitely run high and i think its in seconds, could be range high as well. But thats the range or time it runs at high speed. Likewise for RL.
As for the type 93 like oldpop was also saying and better than I was, darn nice example there, they wer not the super weapon they have come to be thiught of.
23 allied ships were sunk by Long Lances and 3 Japanese ships by accident not counting the ones that cooked off and sank the ship carrying them. Over 1000 long lances were launched, heck at Java Sea 164 torpedoes in 30+ launches only 3 ships sunk. So not really as good as its reputation.
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