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Post by christian on Sept 22, 2019 6:44:49 GMT -6
currently there is no way for a ship to get rid of water which is inside the ship (at all) where in real life there was a multitude of very powerfull pumps which could pump out damaged compartments to keep the ship afloat
in game once a torpedo hits or a shell it causes flooding with no way to pump out said flooding once the flooding has been limited there are a ton of flooding has been limited messages but once the flooding bar has gone up it will never go down again
i wish that ships (to some extent) be able to pump out a small part of the flooding which has been caused once the ship has returned to be stable what i mean by this is after the flooding has been stopped (a message should appear no such message is there right now) they should slowly start pumping out the water
you should only be able to pump out 10-15% of the water in the ship
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Post by dizzy on Sept 22, 2019 11:04:45 GMT -6
Why stop at 10-15%?
From how I understand flooding, the affected areas are sealed off to prevent further flooding. You are not able during battle to go into those areas, repair the damage and pump out the water. They have to remain sealed, or it's like popping the cork out of a hole in the bottom of a rowboat. You're going to sink. If the pumps were working as intended, then the flooding would have never occurred. The reason a ship is flooding in the first place is because it exceeds the pumps ability to stop it. Also, pumps are often used in transverse bulkhead counter-flooding so a ship maintains stability and doesn't capsize. This is why, I imagine, that the flooding-damage-bar in game continues to get worse in battle. As you maneuver at high speeds, the force of the water opens newer areas of flooding and in order to keep the vessel upright, other areas have to be flooded in response. It's a losing game.
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Post by dizzy on Sept 22, 2019 11:08:02 GMT -6
I'll amend what I said above with a discussion of critical hits. Say, a ship had it's electrical systems take a critical hit. Maybe the pumps wouldnt work at that time. In that situation, when the pumps come back online, flooding can be reduced maybe even completely. I dunno. That an exception to the rule.
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Post by christian on Sept 25, 2019 3:19:23 GMT -6
flooding usually also spreads to some extent to rooms outside of the compartment where it was holed by as it takes time to seal off the compartment
this leads to flooding in the sorrounding compartments until sealed off which usually takes a couple of minutes
the pumps in the sorrounding compartments are working to pump out as much as possible but will only start pumping more out of the compartment than gets in once the breached compartment is sealed
also regarding electrical shortages while they arent in game yet should be and would be devastating to systems
they should not effects pumps (as they are gas powered not electrically)
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Post by dorn on Sept 25, 2019 3:28:43 GMT -6
also regarding electrical shortages while they arent in game yet should be and would be devastating to systems
I think it is. It has been already in RTW1.
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Post by christian on Sept 25, 2019 3:35:09 GMT -6
also regarding electrical shortages while they arent in game yet should be and would be devastating to systems
I think it is. It has been already in RTW1.
good to know though i havent seen a single one so im quite sceptical (they were surprisingly common in real life)
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Post by dorn on Sept 25, 2019 3:45:29 GMT -6
I think it is. It has been already in RTW1.
good to know though i havent seen a single one so im quite sceptical (they were surprisingly common in real life) If I remeber well it is something like "Electricity disabled" and it takes some time. I do not remember if ship can shoot but she was going to stop dead in water. It happened several times to me but I am not sure if it was in RTW1 or RTW2.
I think that game simulate only hits that have severe effect on ship.
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Post by mycophobia on Sept 26, 2019 20:09:40 GMT -6
Can confirm the existence of electrical power cut being represented in game. They are somewhat rare(I see them maybe once or twice per campaign, they also happen to AI, but I don't always check so maybe underestimating how many of these happens. Curiously, never on anything smaller than a BB/BC, but it could be I simply weren't paying enough to cruisers.), this probably only represents the more devastating ones like which will stop your ship dead in the water, and can take either a short while or very long time to fix. I think the more minor electrical power cut are partially represented by things like non-penetrating hit jamming turrets and such.
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Post by Super Trouper on Oct 7, 2019 19:47:18 GMT -6
In not a total expert in naval history but Im sure there are a few historical examples of the rate at which water can be removed from a ship. If the flooding bars were changed so that they diminish over time perhaps there should be techs in the damage control tech group that control the effectiveness of said pumps.
I have also seen electrical failures but so far they seem to only knock out turrets and engines.
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Post by BathTubAdmiral on Oct 7, 2019 22:12:47 GMT -6
currently there is no way for a ship to get rid of water which is inside the ship (at all) where in real life there was a multitude of very powerfull pumps which could pump out damaged compartments to keep the ship afloat in game once a torpedo hits or a shell it causes flooding with no way to pump out said flooding ... i wish that ships (to some extent) be able to pump out a small part of the flooding w... also regarding electrical shortages while they arent in game yet should be and would be devastating to systems Both flooding/pumping and electrical outage are already in the game ... 1) is structural damage (general; if not structure is left, you ship falls apart) 2) is floatation damage (how much buoyancy the ship has left from uncompromised parts vs. how much she weights and how much water she has taken) 3) is flooding ... how much water is in the uncompromised part of the ship. You see this value going up and down during a battle. If a ship "limits flooding", it means the intake of waters has been reduced/stopped, and after that the water is pumped out (the "flooding" number is reduced) - as you can see in the screenshot: Obviously there had been flooding (according to log), but there is none at the moment. The ship has taken floatation damage though - means some parts are holed and don't supply any buoyancy any more.
Sadly I don't have a screenshot for electrical outage, but this can happen as a result of a critical hit. You might not have seen it, because critical hits happen not that often, and outage is only of the results. I have not seen outage caused by flooding, though.
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Post by aeson on Oct 7, 2019 22:36:23 GMT -6
3) is flooding ... how much water is in the uncompromised part of the ship. You see this value going up and down during a battle. If a ship "limits flooding", it means the intake of waters has been reduced/stopped, and after that the water is pumped out (the "flooding" number is reduced) - as you can see in the screenshot: Obviously there had been flooding (according to log), but there is none at the moment. The ship has taken floatation damage though - means some parts are holed and don't supply any buoyancy any more. The "Flooding" number listed in the screen you've posted a picture of is not a measure of the volume of removable water in the uncompromised part of the ship but rather of the instantaneous rate at which water is entering the ship. A ship with 100 flooding will take 100 flotation damage per round for as long as it has 100 flooding, not including any flotation damage caused by damage sustained in that round.
Also, the "Flooding" number shown in the screenshots is actually the sum of two separate numbers found in the ship's entry in the *.sac file - Flooding and PF. "Flooding" is the rate of controllable flooding and can be reduced by damage control; PF is the rate of uncontrollable or progressive flooding and will never go away no matter how many "controls flooding" events occur.
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Post by christian on Oct 8, 2019 1:31:30 GMT -6
currently there is no way for a ship to get rid of water which is inside the ship (at all) where in real life there was a multitude of very powerfull pumps which could pump out damaged compartments to keep the ship afloat in game once a torpedo hits or a shell it causes flooding with no way to pump out said flooding ... i wish that ships (to some extent) be able to pump out a small part of the flooding w... also regarding electrical shortages while they arent in game yet should be and would be devastating to systems Both flooding/pumping and electrical outage are already in the game ...
1) is structural damage (general; if not structure is left, you ship falls apart) 2) is floatation damage (how much buoyancy the ship has left from uncompromised parts vs. how much she weights and how much water she has taken) 3) is flooding ... how much water is in the uncompromised part of the ship. You see this value going up and down during a battle. If a ship "limits flooding", it means the intake of waters has been reduced/stopped, and after that the water is pumped out (the "flooding" number is reduced) - as you can see in the screenshot: Obviously there had been flooding (according to log), but there is none at the moment. The ship has taken floatation damage though - means some parts are holed and don't supply any buoyancy any more.
Sadly I don't have a screenshot for electrical outage, but this can happen as a result of a critical hit. You might not have seen it, because critical hits happen not that often, and outage is only of the results. I have not seen outage caused by flooding, though.
"3) is flooding ... how much water is in the uncompromised part of the ship."no its not its the rate at which flooding is occuring on the ship 0 flooding means 0 water is entering the blue bar under number 2 is how much of your ships volume is flooded if you hold the mouse over it it will say X amount of X is flooded that blue bar is not empty you have flooding in your ship which will never go away and that is that blue bar once the blue bar fills up there is NOTHING you can do to reduce it the whole point of this thread is that number 2 here SHOULD BE ABLE TO BE REDUCED yet it cant once its filled up it cant be lowered again
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