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Post by oldpop2000 on Oct 8, 2019 13:45:00 GMT -6
Question: Is there a way to improve air bases. Yes, under the "Coastal fortifications" tab right-clicking a given airbase and selecting "Expand" upgrades said base to the next capacity level. This will increase the base's maintenance cost. Excellent, and believe me it is appreciated. I guess I should read the book, Ich. Too many naval aircraft manuals in my career. But I will.
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Post by oldpop2000 on Oct 8, 2019 16:13:32 GMT -6
_ Here is my newest carrier.
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Post by oldpop2000 on Oct 8, 2019 16:36:16 GMT -6
I present the forum with the Soryu ……...…
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Post by oldpop2000 on Oct 8, 2019 16:42:43 GMT -6
I tried to build an 80,000 ton aircraft carrier with at least 260 aircraft but alas, no nation in the world could build an aircraft carrier larger that 52,000 tons displacement. However, except for that problem, the game had no problem with it.
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Post by oldpop2000 on Oct 8, 2019 18:26:07 GMT -6
I just finished my second Japan game. Only real problem was a coup and I did not support it. The military is supposed to support the existing government, not go off and kick the sitting rulers out of power, I am against that completely. But Oh well, I did a good job of recovering some of my prestige, if you care about that.
As to the fighting, I am still debating whether level bombers should be attacking ships. I used them to attack bases to suppress the enemy aircraft and that appears to work. I don't know about the MTB's but the corvettes are doing well. I cleaned the British clock along with two other nations in wars. I did it the old fashioned way... I used my large number of submarines and blockaded them. It hasn't failed me yet. Interesting game. More tomorrow, but I am babysitting so who knows.
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Post by oldpop2000 on Oct 8, 2019 19:41:46 GMT -6
As a comparison, here is the complete Springsharp design of the Kaga. She has an air wing of 109 aircraft.
Kaga, Japan Fleet Carrier laid down 1920
Displacement: 33,791 t light; 34,808 t standard; 38,334 t normal; 41,155 t full load
Dimensions: Length (overall / waterline) x beam x draught (normal/deep) (822.41 ft / 812.50 ft) x 106.75 ft x (31.00 / 32.64 ft) (250.67 m / 247.65 m) x 32.54 m x (9.45 / 9.95 m)
Armament: 10 - 7.90" / 201 mm 45.0 cal guns - 248.62lbs / 112.77kg shells, 150 per gun Breech loading guns in deck mounts, 1920 Model 10 x Single mounts on sides, evenly spread 8 - 5.00" / 127 mm 45.0 cal guns - 63.03lbs / 28.59kg shells, 150 per gun Breech loading guns in deck mounts, 1920 Model 8 x Single mounts on sides, evenly spread 11 - 0.98" / 25.0 mm 45.0 cal guns - 0.48lbs / 0.22kg shells, 150 per gun Breech loading guns in deck mounts, 1920 Model 11 x Single mounts on centreline, evenly spread Weight of broadside 2,996 lbs / 1,359 kg
Armour: - Armoured deck - single deck: For and Aft decks: 1.50" / 38 mm Forecastle: 1.50" / 38 mm Quarter deck: 1.50" / 38 mm
Machinery: Oil fired boilers, steam turbines, Geared drive, 4 shafts, 192,575 shp / 143,661 Kw = 34.00 kts Range 10,000nm at 15.00 kts Bunker at max displacement = 6,347 tons
Complement: 1,369 - 1,780
Cost: £5.357 million / $21.429 million
Distribution of weights at normal displacement: Armament: 439 tons, 1.1 % - Guns: 439 tons, 1.1 % Armour: 1,680 tons, 4.4 % - Armour Deck: 1,680 tons, 4.4 % Machinery: 6,733 tons, 17.6 % Hull, fittings & equipment: 12,939 tons, 33.8 % Fuel, ammunition & stores: 4,543 tons, 11.9 % Miscellaneous weights: 12,000 tons, 31.3 % - Hull above water: 12,000 tons
Overall survivability and seakeeping ability: Survivability (Non-critical penetrating hits needed to sink ship): 57,207 lbs / 25,949 Kg = 529.7 x 6 " / 152 mm shells or 3.5 torpedoes Stability (Unstable if below 1.00): 1.14 Metacentric height 7.1 ft / 2.2 m Roll period: 16.8 seconds Steadiness - As gun platform (Average = 50 %): 100 % - Recoil effect (Restricted arc if above 1.00): 0.11 Seaboat quality (Average = 1.00): 1.82
Hull form characteristics: Hull has a flush deck, a normal bow and large transom stern Block coefficient (normal/deep): 0.499 / 0.509 Length to Beam Ratio: 7.61 : 1 'Natural speed' for length: 33.28 kts Power going to wave formation at top speed: 55 % Trim (Max stability = 0, Max steadiness = 100): 56 Bow angle (Positive = bow angles forward): 15.00 degrees Stern overhang: -10.00 ft / -3.05 m Freeboard (% = length of deck as a percentage of waterline length): Fore end, Aft end - Forecastle: 20.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Forward deck: 30.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Aft deck: 35.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Quarter deck: 15.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Average freeboard: 37.00 ft / 11.28 m
Ship space, strength and comments: Space - Hull below water (magazines/engines, low = better): 95.2 % - Above water (accommodation/working, high = better): 309.1 % Waterplane Area: 60,040 Square feet or 5,578 Square metres Displacement factor (Displacement / loading): 135 % Structure weight / hull surface area: 142 lbs/sq ft or 692 Kg/sq metre Hull strength (Relative): - Cross-sectional: 0.92 - Longitudinal: 2.14 - Overall: 1.00 Adequate machinery, storage, compartmentation space Excellent accommodation and workspace room Ship has slow, easy roll, a good, steady gun platform Excellent seaboat, comfortable, can fire her guns in the heaviest weather Air wing size is 109 aircraft
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Post by oldpop2000 on Oct 8, 2019 19:58:20 GMT -6
Just for comparison, here is the Soryu design with 161 aircraft, speed 34 using the Shinano's name. Same specifications but examine the engine power necessary and the displacement. There are some differences like the armament. Soryu design does not have armament, but it will not make that much difference. Armament only adds 439 tons.
Shinano, Japan Fleet Carrier laid down 1940
Displacement: 51,369 t light; 52,749 t standard; 56,541 t normal; 59,574 t full load
Dimensions: Length (overall / waterline) x beam x draught (normal/deep) (822.41 ft / 812.50 ft) x 106.75 ft x (31.00 / 32.42 ft) (250.67 m / 247.65 m) x 32.54 m x (9.45 / 9.88 m)
Armament: 10 - 7.90" / 201 mm 45.0 cal guns - 248.62lbs / 112.77kg shells, 150 per gun Breech loading guns in deck mounts, 1940 Model 10 x Single mounts on sides, evenly spread 8 - 5.00" / 127 mm 45.0 cal guns - 63.03lbs / 28.59kg shells, 150 per gun Breech loading guns in deck mounts, 1940 Model 8 x Single mounts on sides, evenly spread 11 - 0.98" / 25.0 mm 45.0 cal guns - 0.48lbs / 0.22kg shells, 150 per gun Breech loading guns in deck mounts, 1940 Model 11 x Single mounts on centreline, evenly spread Weight of broadside 2,996 lbs / 1,359 kg
Armour: - Armoured deck - single deck: For and Aft decks: 1.50" / 38 mm Forecastle: 1.50" / 38 mm Quarter deck: 1.50" / 38 mm
Machinery: Oil fired boilers, steam turbines, Geared drive, 4 shafts, 276,375 shp / 206,176 Kw = 34.00 kts Range 10,000nm at 15.00 kts Bunker at max displacement = 6,825 tons
Complement: 1,833 - 2,383
Cost: £17.842 million / $71.367 million
Distribution of weights at normal displacement: Armament: 439 tons, 0.8 % - Guns: 439 tons, 0.8 % Armour: 2,098 tons, 3.7 % - Armour Deck: 2,098 tons, 3.7 % Machinery: 7,390 tons, 13.1 % Hull, fittings & equipment: 15,442 tons, 27.3 % Fuel, ammunition & stores: 5,172 tons, 9.1 % Miscellaneous weights: 26,000 tons, 46.0 % - Hull above water: 26,000 tons
Overall survivability and seakeeping ability: Survivability (Non-critical penetrating hits needed to sink ship): 74,054 lbs / 33,590 Kg = 685.7 x 6 " / 152 mm shells or 3.7 torpedoes Stability (Unstable if below 1.00): 1.08 Metacentric height 6.4 ft / 1.9 m Roll period: 17.7 seconds Steadiness - As gun platform (Average = 50 %): 75 % - Recoil effect (Restricted arc if above 1.00): 0.08 Seaboat quality (Average = 1.00): 1.34
Hull form characteristics: Hull has a flush deck, a normal bow and large transom stern Block coefficient (normal/deep): 0.736 / 0.742 Length to Beam Ratio: 7.61 : 1 'Natural speed' for length: 32.49 kts Power going to wave formation at top speed: 61 % Trim (Max stability = 0, Max steadiness = 100): 56 Bow angle (Positive = bow angles forward): 15.00 degrees Stern overhang: -10.00 ft / -3.05 m Freeboard (% = length of deck as a percentage of waterline length): Fore end, Aft end - Forecastle: 20.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Forward deck: 30.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Aft deck: 35.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Quarter deck: 15.00 %, 37.00 ft / 11.28 m, 37.00 ft / 11.28 m - Average freeboard: 37.00 ft / 11.28 m
Ship space, strength and comments: Space - Hull below water (magazines/engines, low = better): 95.3 % - Above water (accommodation/working, high = better): 288.3 % Waterplane Area: 74,990 Square feet or 6,967 Square metres Displacement factor (Displacement / loading): 128 % Structure weight / hull surface area: 144 lbs/sq ft or 704 Kg/sq metre Hull strength (Relative): - Cross-sectional: 0.95 - Longitudinal: 1.73 - Overall: 1.00 Adequate machinery, storage, compartmentation space Excellent accommodation and workspace room Ship has slow, easy roll, a good, steady gun platform Good seaboat, rides out heavy weather easily Air wing size is 161 aircraft
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Post by oldpop2000 on Oct 8, 2019 22:28:37 GMT -6
Here is an original.... love it
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Post by oldpop2000 on Oct 8, 2019 23:13:53 GMT -6
Man, am I on a role....
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Post by dorn on Oct 9, 2019 0:24:21 GMT -6
I just finished my second Japan game. Only real problem was a coup and I did not support it. The military is supposed to support the existing government, not go off and kick the sitting rulers out of power, I am against that completely. But Oh well, I did a good job of recovering some of my prestige, if you care about that. As to the fighting, I am still debating whether level bombers should be attacking ships. I used them to attack bases to suppress the enemy aircraft and that appears to work. I don't know about the MTB's but the corvettes are doing well. I cleaned the British clock along with two other nations in wars. I did it the old fashioned way... I used my large number of submarines and blockaded them. It hasn't failed me yet. Interesting game. More tomorrow, but I am babysitting so who knows. How do you use your corvettes and what is the design you built? Except trade protection I did not find to use them effectivelly. Have a nice time with your grandchildren. 😉
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Post by polyarmus on Oct 9, 2019 7:07:38 GMT -6
Problem: If I minimize RTW2, I cannot maximize it. The game has to be closed down. Has anyone seen this problem? I have the same issue (and I am not going to bother with rescaling). Nevertheless I have found this "work-around" - the game window gets lost when I use the minimize icon (top right). However when I use the game icon on the task bar, the game minimizes and maximizes without issues.
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Post by oldpop2000 on Oct 9, 2019 7:28:57 GMT -6
Problem: If I minimize RTW2, I cannot maximize it. The game has to be closed down. Has anyone seen this problem? I have the same issue (and I am not going to bother with rescaling). Nevertheless I have found this "work-around" - the game window gets lost when I use the minimize icon (top right). However when I use the game icon on the task bar, the game minimizes and maximizes without issues. Nice, I will try that. Thanks for the "work-around".
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Post by sloanjh on Oct 9, 2019 7:35:08 GMT -6
I have the same issue (and I am not going to bother with rescaling). Nevertheless I have found this "work-around" - the game window gets lost when I use the minimize icon (top right). However when I use the game icon on the task bar, the game minimizes and maximizes without issues. Nice, I will try that. Thanks for the "work-around". Have (both of) you looked in the lower left corner of the screen when minimized? You should see a tiny little window (that might be covered by the task bar if you have auto-hide on) that just has full-screen, max, close, etc buttons. You can get it back to maximized from there.
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Post by oldpop2000 on Oct 9, 2019 7:37:06 GMT -6
I just finished my second Japan game. Only real problem was a coup and I did not support it. The military is supposed to support the existing government, not go off and kick the sitting rulers out of power, I am against that completely. But Oh well, I did a good job of recovering some of my prestige, if you care about that. As to the fighting, I am still debating whether level bombers should be attacking ships. I used them to attack bases to suppress the enemy aircraft and that appears to work. I don't know about the MTB's but the corvettes are doing well. I cleaned the British clock along with two other nations in wars. I did it the old fashioned way... I used my large number of submarines and blockaded them. It hasn't failed me yet. Interesting game. More tomorrow, but I am babysitting so who knows. How do you use your corvettes and what is the design you built? Except trade protection I did not find to use them effectivelly. Have a nice time with your grandchildren. 😉 Well, trade protection is what corvettes or destroyer escorts were designed and built specifically for that mission. So, they are faster to build, and cheaper. Here is my design. Notice that it has a diesel engine. In my next game as Japan I am going to build coastal submarines, corvettes and MTB's to protect the coasts and passages in and around Japan. Carolinas, Mariana's, Formosa, Korea and the Western Japanese ports. We will see how it works. Granddaughter will be here tonight.
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Post by matnjord on Oct 9, 2019 11:25:40 GMT -6
I don't know if you're aware of this, but in RTW2 Aircraft Carriers with Air Capacity of over 100 suffer from an aircraft handling penalty. So slower spotting, launching and so forth. And sadly no, I don't know if it's a flat penalty once you cross that threshold or a percentage based on how many more than a hundred you have.
How have you found CV with no AA defenses though? While I have found that deck armor is unnecessary due to the AI being generally unable to concentrate enough attack power at once to seriously overwhelm the CAP and task force AA, going with no heavy AA defense seems one extra saving too much for me.
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