What research priorities do you guys find important, which ones not? Maybe there are even techs that are so important that you want to give that area a higher priority, until you research it and drop it back to a lower priority?
I'd say that AAA and radar are pretty much always important almost regardless of what strategy you're pursuing, but other than that it's pretty dependent upon what strategy you intend to pursue in the game, and to some extent on the power you're playing (mostly on the questions of oil, because easy access to oil suggests Machinery Development as a priority at least until you get Oil Firing, and budget, because poor nations should probably focus their research more to avoid falling behind in the areas most important to the strategy that they're pursuing). A battleship-focused strategy can get away with reduced priority on Submarines, Light Forces and Torpedo Warfare, and Torpedo Technology fairly easily but wants Subdivision and Damage Control, Fire Control, Naval Guns (up to decent 14"-16" guns), and Ship Design (at least up to a decent dreadnought configuration like four centerline turrets and both superfiring turrets); a light forces strategy would be more inclined towards Torpedo Technology, Light Forces and Torpedo Warfare, and Machinery Development but could probably fairly safely skimp on Armor Development, Damage Control and Subdivision, Naval Guns, AP shells, and possibly Ship Design; a raiding strategy might want to focus heavily on submarines.
Post by JagdFlanker on Oct 27, 2019 3:32:56 GMT -5
first i put all my research areas on low priority, then pick a few important research areas to be on high priority. when the areas i put on high priority reach the level i am looking for i change them to low priority
keep in mind that the difference between low/medium/high priority is relative, so having all your techs on high priority is the exact same as putting all your techs on low priority
personally i put machinery on high priority until it reaches oil firing, fire control until it reaches at least director, ship design until AON, light forces until i hit 900t+ DDs and/or double torp tubes, naval guns until i get a suitable BB gun size, and i keep naval aviation heavier than air and shipboard aircraft operations on high until late game
so i start with a fair amount of techs on high priority at first, but they gradually dwindle as i get the specific tech levels i want
There is another point of view and it is by nation you play.
If you are leading naval power with high budget as UK or USA, you do not want focus on just small number of areas as you can be easily too advanced and researching areas in advance give some penalty to research. You are leading power so you are able to be ahead in "almost" everything.
However if you are nation with low budget as Japan, A-H, Italy, Russia, there can be good strategy to focus on certain important fields and left rest behind and hope you get something by stealing or purchasing from other powers.
It is good idea to match your priorities to research advantages and build around them. Besides that, I find that the idea presented above - that you should set everything to low and then choose high for select few areas works well if you know by heart the expected dates for most technologies, so as to not accumulate too much ahead-of-time penalty in any give field.
Personally, I keep most of the stuff on medium, things I believe I don't need on low, and a few areas to prioritize on high. It works well with a high research budget.