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Post by dizzy on Oct 29, 2019 9:35:18 GMT -6
When drawing CV designs, the Main gun turrets are often directly in the way of the runway. I'd like the guns to be invisible. Ditto for Torp launchers on CV's. There's no reason why these guns can't be placed just under the edge of the deck just so that their barrels can elevate. I'm gonna vote for Add a checkmark box to make 6 inch and under main guns invisible. What do you guys think? Here's one of my smaller Angled Flight Designs in 1951. One of the Main Guns is in the middle of the flight deck. I've attached a file in case you want to drop the design into your save game folder. Maybe the NWS guys can add this to their carrier zip file? Angled Flight Deck.7z (2.32 KB)
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Post by dohboy on Oct 29, 2019 10:38:19 GMT -6
I said no, but I don't put turrets in the middle of the runway. I always put them in the starboard wing positions. I always make them DPs as soon as I can too, wouldn't work under the deck edge.
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Post by jwsmith26 on Oct 29, 2019 10:51:40 GMT -6
I would be happy if there was an option to push DP main guns out to the edge of the hull so we could draw proper sponsons for them. BTW, nice drawing dizzy . You get a lot out of those 6 layers (though the Japanese style side funnels are rather hilarious on that 60's era CV).
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Post by dizzy on Oct 29, 2019 10:52:21 GMT -6
I said no, but I don't put turrets in the middle of the runway. I always put them in the starboard wing positions. I always make them DPs as soon as I can too, wouldn't work under the deck edge. That's cool. But wouldn't it work under the deck? I mean, the arc is kinda 120` or so... it's not a full 180` arc... and if the barrels can elevate...? I use crossfire too... sometimes. I dunno, I think having a checkmark box would be nice especially if you draw up an angled flight deck. Did you see my edit above? I posted a pic with gun in the middle of the landing strip. hehe
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Post by dizzy on Oct 29, 2019 10:54:58 GMT -6
I would be happy if there was an option to push DP main guns out to the edge of the hull so we could draw proper sponsons for them. BTW, nice drawing dizzy . You get a lot out of those 6 layers (though the Japanese style side funnels are rather hilarious on that 60's era CV). That'd be cool. If you could Drag-n-Drop gun turrets... that'd be amazing. Why can't we have ship parts for the top-down view? Edit: That's a 50's era CV!
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Post by dohboy on Oct 29, 2019 12:40:29 GMT -6
I said no, but I don't put turrets in the middle of the runway. I always put them in the starboard wing positions. I always make them DPs as soon as I can too, wouldn't work under the deck edge. That's cool. But wouldn't it work under the deck? I mean, the arc is kinda 120` or so... it's not a full 180` arc... and if the barrels can elevate...? I use crossfire too... sometimes. I dunno, I think having a checkmark box would be nice especially if you draw up an angled flight deck. Did you see my edit above? I posted a pic with gun in the middle of the landing strip. hehe There were some mounted under the deck edge on some escort carriers, but their elevation was limited to +27 from the +85 normal. Carriers usually had single mounts on the port side pushed outside the deck like JWSmith was saying. There really should be some different options for gun positions on carriers. The main guns on the Essex weren't broadside "wing" turrets, they had a training arc of +-150 degrees. They couldn't necessarily fire that arc, certainly not against a surface target, but that's a lot different than a wing. They were also superfiring, and the upper turrets could engage air targets on the port side. I don't think the game worries about firing arcs for AA though, I think it's just an overall value regardless of what direction aircraft approach from.
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Post by brygun on Oct 29, 2019 13:57:37 GMT -6
I usually put rear guns in 3,4 and sometimes S,t of 8in or up. (One later game design 16 in on 3,4) which makes the 6" DP autoloader the invisible guns.
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Post by janxol on Oct 30, 2019 10:18:41 GMT -6
Early carriers I sometimes put on guns that are intended to be under the flight deck (like Hosho had) so I do sometimes wish for ability to hide selected guns. At other times I'm fiune with them being visible.
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Post by jwsmith26 on Oct 30, 2019 11:26:23 GMT -6
You can always put your main guns into casemates to make them disappear, though they will come with all the limitations associated with casemated guns. This works for any gun that is not DP.
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Post by dizzy on Oct 30, 2019 19:55:33 GMT -6
You can always put your main guns into casemates to make them disappear, though they will come with all the limitations associated with casemated guns. This works for any gun that is not DP. That's less than ideal and I don't think anyone other than the most obsessive compulsive person would do such a thing to fix it. But yes, having turrets in the middle of the runway is horrible. It's aesthetically disturbing and quite irritating. Has anyone come up with ideas of using basic 2D Top View ship parts for the top down ship drawing? All sorts of neat little details could be dragged and dropped unto the drawing. Bridge designs, life boats, anchors, cranes, planes, etc... Is the above even possible?
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Post by 13th Fleet on Oct 31, 2019 16:25:01 GMT -6
The Midway-class had nine single 5" fully-enclosed turrets on each side mounted below the flight deck.
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Post by brygun on Oct 31, 2019 18:17:44 GMT -6
Just for discussion is a "tadpole" carrier I use in my games with 2 or 4 rear main guns of 8" or bigger. The later war one has 2 of 16" single gun turrets, as in that game I had enemy BC break through onto my CVs in one battle
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Post by jwsmith26 on Oct 31, 2019 18:35:03 GMT -6
You can always put your main guns into casemates to make them disappear, though they will come with all the limitations associated with casemated guns. This works for any gun that is not DP. That's less than ideal and I don't think anyone other than the most obsessive compulsive person would do such a thing to fix it. But yes, having turrets in the middle of the runway is horrible. It's aesthetically disturbing and quite irritating. Has anyone come up with ideas of using basic 2D Top View ship parts for the top down ship drawing? All sorts of neat little details could be dragged and dropped unto the drawing. Bridge designs, life boats, anchors, cranes, planes, etc... Is the above even possible? I would say it is probably possible and it would be great. This would be pretty much the same as what happens when guns, funnels, torpedo tubes and catapults are added to a ship but you could draw from a user created library of equipment. The issue would probably be performance. You would potentially be adding a bunch more vector lines to the drawing, but that could probably be handled by imposing a limit on how many doodads or vector lines you can drop onto the ship. Really by far the biggest obstacle would be the line of stuff in front of it. What other bug fix or new feature would you be willing to give up to get such an improvement? I enjoy drawing the ships, a lot. But, personally, I'd rather have interface or game operational improvements. I think the game has a lot more room for such modifications before I would want time spent on a new drawing system.
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Post by brygun on Oct 31, 2019 18:39:30 GMT -6
For extensive drawing it would probably be more reasonable to use a 3rd party software allowing an export/import of a something like a jpg. Jpg can have "invisible" see through space. So if impemented you could export the hull size possibly with the RTW drawings. Load in the 3rd party and add all the decorations you want. Export and then import into RTW.
It takes RTW graphics doing 2 things:
- Export its drawings as a jpg (or other) - Import a layer which allows "see through"
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Post by 13th Fleet on Oct 31, 2019 21:10:01 GMT -6
For extensive drawing it would probably be more reasonable to use a 3rd party software allowing an export/import of a something like a jpg. Jpg can have "invisible" see through space. So if impemented you could export the hull size possibly with the RTW drawings. Load in the 3rd party and add all the decorations you want. Export and then import into RTW. It takes RTW graphics doing 2 things: - Export its drawings as a jpg (or other) - Import a layer which allows "see through" It would probably need to be an svg (or equivalent) file. Vector rather than raster image.
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