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Post by dizzy on Jan 15, 2020 9:07:28 GMT -6
Can I have the source material for the Francisco Franco class battleships? Google wiki on it. That’s where I read most of it.
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Post by dizzy on Jan 15, 2020 9:10:33 GMT -6
Do people find that these (and the carrier templates pinned to the top of the forum) swing AI behavior suddenly towards larger ships, or does the AI stay a little more constrained? Thinking about introducing this mod to an in-progress game I have going, currently in the early 30s, but I'm wondering if it will suddenly make the AI ships balloon in displacement. Oftentimes, the ai will build up to its current dock size using one of the new templates. On occasion, they will build less than max dock size. The mod is safe to introduce mid campaign as far as I have tested. You’ll likely get more feedback on the discord channel than this forum. I see people using the mod and posting pics a lot.
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Post by orkel on Jan 20, 2020 11:20:01 GMT -6
Does this work with 1.15?
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akd
Full Member
Posts: 126
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Post by akd on Jan 20, 2020 11:58:01 GMT -6
I ran into an issue where I could no longer use any of the templates because they all had inclined belt, but I hadn’t developed the tech yet and there was no box to uncheck.
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Post by dorn on Jan 20, 2020 13:06:41 GMT -6
I ran into an issue where I could no longer use any of the templates because they all had inclined belt, but I hadn’t developed the tech yet and there was no box to uncheck. Write it in the bug thread, it should be possible no matter a mod.
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Post by dizzy on Feb 23, 2020 12:07:37 GMT -6
Mod has been tested with [v1.17] on a Japan campaign from 1900 thru 1953. Mod works great. The only issue was a cosmetic one. A couple designs had their graphic bow and stern draw lines slightly off as the AI decided to use a smaller design and increased tonnage. Other than that, mod is great. The AI uses many new designs and they are very fun to fight.
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Post by generalvikus on Mar 3, 2020 6:53:12 GMT -6
Hey dizzy, I'm interested in finding a solution for bringing the development of gun calibres more in line with history. Though I have no prior knowledge of the subject, I assume from reading this page that there are various 'tiers' of design files which correspond to various time periods, and therefore that removing the offending files could at least allow the player to self - limit and force the AI to play by the same rules. Is this assumption correct, and what do you think about the idea?
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Post by dizzy on Mar 3, 2020 7:36:23 GMT -6
Hey dizzy, I'm interested in finding a solution for bringing the development of gun calibres more in line with history. Though I have no prior knowledge of the subject, I assume from reading this page that there are various 'tiers' of design files which correspond to various time periods, and therefore that removing the offending files could at least allow the player to self - limit and force the AI to play by the same rules. Is this assumption correct, and what do you think about the idea? No. The AI will take a tier one design, if you’ve deleted all the other ides (assuming you don’t get an error) and build it up to current tech and dock tonnage as it sees fit which is all hard coded.
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Post by dorn on Mar 3, 2020 8:28:22 GMT -6
Hey dizzy, I'm interested in finding a solution for bringing the development of gun calibres more in line with history. Though I have no prior knowledge of the subject, I assume from reading this page that there are various 'tiers' of design files which correspond to various time periods, and therefore that removing the offending files could at least allow the player to self - limit and force the AI to play by the same rules. Is this assumption correct, and what do you think about the idea? You can play 1920. After 12 years as Germany, I do not have better 4, 5, 6, 7, 8 a 9 inch guns yet. It is much more interesting.
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Post by generalvikus on Mar 3, 2020 12:02:22 GMT -6
Hey dizzy , I'm interested in finding a solution for bringing the development of gun calibres more in line with history. Though I have no prior knowledge of the subject, I assume from reading this page that there are various 'tiers' of design files which correspond to various time periods, and therefore that removing the offending files could at least allow the player to self - limit and force the AI to play by the same rules. Is this assumption correct, and what do you think about the idea? No. The AI will take a tier one design, if you’ve deleted all the other ides (assuming you don’t get an error) and build it up to current tech and dock tonnage as it sees fit which is all hard coded. So are design IDs just outlines, within which the gun calibre can vary?
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Post by dizzy on Mar 3, 2020 23:00:56 GMT -6
No. The AI will take a tier one design, if you’ve deleted all the other ides (assuming you don’t get an error) and build it up to current tech and dock tonnage as it sees fit which is all hard coded. So are design IDs just outlines, within which the gun calibre can vary? Not exactly. The AI 1st seems to select an IDes that is close to it's current dock size, but not always. It then does whatever it needs to do using small changes to work that design into a legal ship according to its tech levels. What you get after it's done isn't quite what you started with, but sometimes it's very close. I've seen the AI very nearly build an exact ship based off the IDes it used, other times it changes the design around so much I can't tell what it started with.
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Post by generalvikus on Mar 4, 2020 0:10:33 GMT -6
So are design IDs just outlines, within which the gun calibre can vary? Not exactly. The AI 1st seems to select an IDes that is close to it's current dock size, but not always. It then does whatever it needs to do using small changes to work that design into a legal ship according to its tech levels. What you get after it's done isn't quite what you started with, but sometimes it's very close. I've seen the AI very nearly build an exact ship based off the IDes it used, other times it changes the design around so much I can't tell what it started with. So are the different 'tiers' of IDes associated with dates, or technologies, or don't we know?
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Post by dizzy on Mar 4, 2020 11:30:52 GMT -6
So are the different 'tiers' of IDes associated with dates, or technologies, or don't we know? We don't know. My guess is that it's related to either dock size or date. It could very well be related to tech. It may involve all three and other parameters we aren't aware of. I think with all the new IDes in this mod, the AI has a lot to choose from and I'm always seeing something new. With the advent of smaller dock size increases with the v1.18 patch to correspond to reduced tech development, I'm excited to look at possibly redoing the Tier 2 and 3 IDes now that they will be featured a little more. We will see...
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Post by liam556 on Mar 22, 2020 22:39:17 GMT -6
Just want to let everyone know this mod still works in 1.18.
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Post by christian on Apr 8, 2020 7:03:38 GMT -6
question i looked a bit in the files (and after seeing russia building 50+ bbs with a 450k a year budget) and it seems the discount is set to 100 in the files
what effect does this have on the files because due to my experiences with the russians it seems it means the ship is built FOR FREE instead of costing anything
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