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Post by brygun on Nov 9, 2019 16:53:44 GMT -6
Turning the turn processing various messages get put into a log.
If you go into a battle you might save the game. For example a big fleet battle which may take hours to play out and its already late at night.
If you reload a battle saved game or even a between turn saved game the messages are lost.
The messages include things like raider activity.
Losing the messages means not being sure where to send interceptors to hunt enemy raiders.
Hopefully this wont be too much coding to fix. Maybe a separate turn message log.
You might fight more than one battle so could have several saves for turn XXX.
I think the message save needs to check the message_save_log to see if it is still the same turn. If so it appends messages. If its a new turn it resets the log.
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