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Post by alexrodgersaf on Nov 11, 2019 7:12:05 GMT -6
Is there any talk of implementing active diplomacy in the game rather than the random pop ups about alliances or research sharing?
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gt
New Member
Posts: 5
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Diplomacy
Nov 11, 2019 10:53:40 GMT -6
via mobile
Post by gt on Nov 11, 2019 10:53:40 GMT -6
You are playing as a naval minister, foreigh affairs isn't your deal, except some cases where you can nudge country to war or otherwise.
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Post by garrisonchisholm on Nov 11, 2019 16:54:45 GMT -6
I have pushed a time or two for "active diplomacy" projects, which might allow the player to push their nation's policy in a certain broad direction (seize colonies in a certain region) in exchange for prestige, but then you have to consider that in many nations an active Top Admiral like that might get nudged out of office for doing just that.
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Post by dizzy on Nov 11, 2019 17:05:13 GMT -6
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imryn
Full Member
Posts: 156
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Post by imryn on Nov 13, 2019 3:20:30 GMT -6
I have pushed a time or two for "active diplomacy" projects, which might allow the player to push their nation's policy in a certain broad direction (seize colonies in a certain region) in exchange for prestige, but then you have to consider that in many nations an active Top Admiral like that might get nudged out of office for doing just that. Well, you are right, but we are already there aren't we? At the end of a war the admiral gets to pick which colonies he wants to claim, so we are already being given control of something that strictly speaking is a political decision. What I would like to see would be a dialogue where we (the admiral) are asked for our advice, and that advice would add weight to the outcome but not guarantee it. I would also like to see some more options at the conclusion of a war. Historically captured colonies were often returned to the control of the losing side at the end of a war, and for some nations in the game acquiring colonial possessions might not be advantageous. A dialogue where we are asked to give advice on which captured colonies to keep, which to return, and which to set up as independent (neutral) states, along with a choice of enemy colonies we recommend be demanded as part of the peace agreement would be great. I know that this looks like semantics, but its not - the key element is that we no longer get to pick enemy colonies to seize, we only get to advise and that advice can be ignored.
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Post by alkiap on Nov 13, 2019 5:34:37 GMT -6
As I see it we are in a very similar position to that of Theodore Roosvelt in 1897-1898, as Assistant Secretary of the Navy. Large influence over the buildup and future composition of the navy; he did not obviously push alone the USA to was with Spain, but he did help increasing tension by mobilizing the fleet on his initiative (I would guess it's not a coincidence there is exactly the same political event in RTW).
At some points in history, the military services did have large influence over the foreign politics of their Country and actively pushed for war (1930s Japan comes to mind); it would be interesting to have the possibility of choosing the overall political alignement of the host nation (communism, democracy, military dictatorship etc) and have it influence future events and the overall influence the player has
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Post by oldpop2000 on Nov 13, 2019 10:05:56 GMT -6
You are playing as a naval minister, foreigh affairs isn't your deal, except some cases where you can nudge country to war or otherwise. While I agree with your statement, if we examine history, only democracies separate the military and foreign policy. Oligarchy's and dictatorships generally do not. We can use Japan as an example where the military actually ran the country by 1939. There were South American countries that did the same. I would not place Germany in that set but you could stretch the point along with Italy. So, if the military takes over the leadership of the countries, then they would have control over foreign affairs. This is something to consider. I would also say that the line between foreign affairs and the military is a fine one in the area of Grand Strategy.
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