|
Post by noshurviverse on Nov 16, 2019 18:02:40 GMT -6
Larger batteries seem to deploy more mines over a somewhat larger area than smaller batteries do. That said, I would not recommend building the heavier batteries for their minefields. So what difference is there in mine spawn rate between 4, 5, and 6” guns? Seeing as how it is a rather niche question that hasn't largely been explored, the best solution would probably be to run your own tests to find out.
|
|
|
Post by dohboy on Nov 16, 2019 23:44:51 GMT -6
Shore batteries and mines go together like PB&J or machine guns and barbed wire. Separately either one is easy enough to defeat, but together they are formidable. Look at the trouble the British and French had trying to force the Dardanelles despite overwhelming firepower. Warships can't get into position to engage the batteries without the risk of striking a mine, sweepers can't clear the mines without coming under fire from the batteries.
|
|
|
Post by dizzy on Nov 17, 2019 5:11:29 GMT -6
So what difference is there in mine spawn rate between 4, 5, and 6” guns? Seeing as how it is a rather niche question that hasn't largely been explored, the best solution would probably be to run your own tests to find out. Lol, how'd you get voted most helpful member with responses like that! I don't want to test something NWS should tell us up front. I grow weary of these type esoteric functions that leave us scratching our head that could have been documented in the manual and are not. Things like this and, as an example, the fact that invasions don't trigger on Colonies with possession values of 10 or more used to make us think invasions were broken, because we could select a colony that has a 10 value, and then spend money on the invasion per month and wait and wait and report in the bug forum about the invasion not firing, and wait some more... and finally find out something that should have been printed in the manual all along that invasions don't ever trigger on Value=10+. So telling members to test it themselves isn't good advice if you don't know the answer for something that should appear in the manual. If it's in the manual and I was lazy and didn't read it, I deserve a crap response, maybe. But here, clearly, these things should be documented in the manual. NWS peeps! Please explain to us the mine laying functions of shore batteries because I didnt see it in the manual. Notably, please illuminate us on the correlation between battery size and mine laying capability the larger the battery becomes, if there are differences. As a shore battery purchaser and payer of maintenance, I think I should know if my 6 inch batteries are able to lay more mines than my 4 inch battery, for example, dontcha think? I know one of you below might know the answer to this so I tagged ya. Thanks! aeson, Fredrik W, fredsanford, garrisonchisholm, jwsmith26, randomizer, williammiller
|
|
|
Post by aeson on Nov 17, 2019 10:36:40 GMT -6
dizzy, Fredrik's probably the only one who might know the exact minespawning mechanics of coastal batteries. The rest of us know what we know largely from our own and others' observations of how the game works and a few things that Fredrik's said. If you're really so interested in the exact differences between the minefields spawned by 4", 5", and 6" coastal batteries, then go ahead and do some tests yourself - I neither know the answer you seek nor particularly care about it so I'm not going to do it for you, and I suspect that the same is true of most of the rest of us.
|
|
|
Post by williammiller on Nov 17, 2019 11:16:43 GMT -6
Seeing as how it is a rather niche question that hasn't largely been explored, the best solution would probably be to run your own tests to find out. Lol, how'd you get voted most helpful member with responses like that! I don't want to test something NWS should tell us up front. I grow weary of these type esoteric functions that leave us scratching our head that could have been documented in the manual and are not. Things like this and, as an example, the fact that invasions don't trigger on Colonies with possession values of 10 or more used to make us think invasions were broken, because we could select a colony that has a 10 value, and then spend money on the invasion per month and wait and wait and report in the bug forum about the invasion not firing, and wait some more... and finally find out something that should have been printed in the manual all along that invasions don't ever trigger on Value=10+. So telling members to test it themselves isn't good advice if you don't know the answer for something that should appear in the manual. If it's in the manual and I was lazy and didn't read it, I deserve a crap response, maybe. But here, clearly, these things should be documented in the manual. NWS peeps! Please explain to us the mine laying functions of shore batteries because I didnt see it in the manual. Notably, please illuminate us on the correlation between battery size and mine laying capability the larger the battery becomes, if there are differences. As a shore battery purchaser and payer of maintenance, I think I should know if my 6 inch batteries are able to lay more mines than my 4 inch battery, for example, dontcha think? I know one of you below might know the answer to this so I tagged ya. Thanks! Do NOT ping every NWS member for a question, I consider that abuse of the forums - pinging one or two of us is fine, but pinging everyone is not.
BTW - Fredrik and I (and prob some of the Beta team members as well) had already read this thread. Updating the manual is already on the to-do list.
|
|
|
Post by williammiller on Nov 17, 2019 12:23:46 GMT -6
<previous post by dizzy has been deleted>
I have locked your ( dizzy ) account for 72 hours for the above post (which I have also deleted). This is not the first time that we had had issues with you, and to be blunt I am tired of giving you chance after chance only to have you do the same petty crap again and again: this is your final warning. One more outburst, insult/denigrating remark, violation of the rules, whatever, and you will be perma-banned without any additional warning.
|
|
|
Post by williammiller on Nov 17, 2019 14:05:48 GMT -6
As a note of interest on minefield generation related to coastal batteries, from Fredrik:
"Just for those who are interested, the gun calibre will have a small impact on the number of minefields generated by a battery, but the length of the war will have a larger effect."
|
|
|
Post by noshurviverse on Nov 18, 2019 4:54:18 GMT -6
Lol, how'd you get voted most helpful member with responses like that! :P I suspect it was my habit of, upon finding people questioning an aspect of the game, conducting some in-game tests and reporting those findings back to the community so we could have a more complete understanding of the game. So, the thing you refuse to do. The thing is, I usually find myself largely agreeing with the basic idea that many of your posts highlight. The fact that it took nearly six months for the information that 10+ territories are flat-out immune to invasion to come out is frankly ridiculous. On the other hand, the fact that different coastal batteries have slightly varied mine spawn rates is information I don't feel really needs to explicitly be explained to the player. I would ask, is making mining an active part of the game a possibility? Perhaps mine-armed ships that take place in battles could cause mine patches to appear in the area, to represent them dashing ahead earlier to shape the battlefield or even making it an explicit option in battle?
|
|
|
Post by captainloggy on Nov 18, 2019 5:57:22 GMT -6
If I remember correctly, there was a mission type "Lay a minefield" in SAI. Using mines to cover the retreat of your fleet was a common practice irl and could be implemented as well, especially since the code was (or is) there in SAI.
|
|
|
Post by BathTubAdmiral on Nov 18, 2019 10:57:07 GMT -6
Using mines to cover the retreat of your fleet was a common practice irl ... Where did you get that from? I have never seen it mentioned anywhere (maybe I just overlooked it?), and it seems unpractical to me, dropping mines with a 16kn minelayer behind a fleet running away from an overwhelming red fleet pursuing at 30kn.
Or do you mean "retreat your fleet behind minefields" ... now, that would be the minefields that had been laid days or weeks ago, on some (most likely nightly) minelaying run by that aforementioned minelayer ...
|
|
|
Post by wlbjork on Nov 18, 2019 11:32:24 GMT -6
A number of nations had mine-layers built on cruiser hulls, which would allow them to keep up with the fleet. However, be even sneakier - lay the minefield whilst the main body engages then withdraw your ships through the safe zone.
|
|
|
Post by malioto on Nov 19, 2019 21:02:43 GMT -6
|
|